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608 lines
21 KiB
608 lines
21 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "hsTemplates.h" |
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#include "hsStream.h" |
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#include "plLinkEffectsMgr.h" |
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#include "pnMessage/plEventCallbackMsg.h" |
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#include "pnMessage/plTimeMsg.h" |
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#include "pnMessage/plPlayerPageMsg.h" |
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#include "plMessage/plLinkToAgeMsg.h" |
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#include "plMessage/plTransitionMsg.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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#include "hsTimer.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "plNetClient/plNetClientMgr.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "plNetTransport/plNetTransportMember.h" |
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#include "plVault/plVault.h" |
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#include "plNetClient/plNetLinkingMgr.h" |
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#include "plAgeLoader/plAgeLoader.h" |
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#include "pnSceneObject/plCoordinateInterface.h" |
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#include "pnMessage/plWarpMsg.h" |
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#include "pnKeyedObject/plFixedKey.h" |
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// chronicle var |
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#define kCleftSolved L"CleftSolved" |
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#include "plAvatar/plArmatureMod.h" |
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#include "plAvatar/plAvatarTasks.h" |
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#include "plAvatar/plAGAnim.h" |
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#include "plMessage/plAvatarMsg.h" |
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#include "plMessage/plLoadAgeMsg.h" |
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plLinkEffectsMgr::plLinkEffectsMgr() |
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{ |
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} |
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plLinkEffectsMgr::~plLinkEffectsMgr() |
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{ |
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int i; |
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for( i = 0; i < fLinks.GetCount(); i++ ) |
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{ |
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hsRefCnt_SafeUnRef(fLinks[i]); |
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} |
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for( i = 0; i < fWaitlist.GetCount(); i++ ) |
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{ |
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hsRefCnt_SafeUnRef(fWaitlist[i]); |
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} |
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for( i = 0; i < fDeadlist.GetCount(); i++ ) |
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{ |
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hsRefCnt_SafeUnRef(fDeadlist[i]); |
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} |
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} |
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void plLinkEffectsMgr::Init() |
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{ |
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plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plPseudoLinkEffectMsg::Index(), GetKey()); |
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} |
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plLinkEffectsTriggerMsg *plLinkEffectsMgr::IFindLinkTriggerMsg(plKey linkKey) |
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{ |
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int i; |
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for (i = 0; i < fLinks.GetCount(); i++) |
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{ |
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if (fLinks[i]->GetLinkKey() == linkKey) |
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return fLinks[i]; |
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} |
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return nil; |
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} |
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void plLinkEffectsMgr::IAddLink(plLinkEffectsTriggerMsg *msg) |
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{ |
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hsRefCnt_SafeRef(msg); |
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fLinks.Append(msg); |
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} |
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void plLinkEffectsMgr::IAddWait(plLinkEffectsTriggerMsg *msg) |
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{ |
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hsRefCnt_SafeRef(msg); |
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fWaitlist.Append(msg); |
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} |
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void plLinkEffectsMgr::IAddDead(plLinkEffectsTriggerMsg *msg) |
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{ |
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hsRefCnt_SafeRef(msg); |
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fDeadlist.Append(msg); |
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} |
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void plLinkEffectsMgr::IAddPsuedo(plPseudoLinkEffectMsg *msg) |
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{ |
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hsRefCnt_SafeRef(msg); |
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fPseudolist.Append(msg); |
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} |
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bool plLinkEffectsMgr::IHuntWaitlist(plLinkEffectsTriggerMsg *msg) |
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{ |
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int i; |
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bool found = false; |
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for (i = fWaitlist.GetCount() - 1; i >= 0; i--) |
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{ |
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if (fWaitlist[i] == msg) |
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{ |
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found = true; |
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hsRefCnt_SafeUnRef(fWaitlist[i]); |
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fWaitlist.Remove(i); |
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plNetApp::GetInstance()->DebugMsg("Received backup LinkEffectsTriggerMsg. Never got remote trigger!\n"); |
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} |
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} |
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return found || IHuntWaitlist(msg->GetLinkKey()); |
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} |
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bool plLinkEffectsMgr::IHuntWaitlist(plKey linkKey) |
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{ |
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int i; |
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bool found = false; |
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for (i = fWaitlist.GetCount() - 1; i >= 0; i--) |
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{ |
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if (fWaitlist[i]->GetLinkKey() == linkKey) |
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{ |
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found = true; |
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IAddDead(fWaitlist[i]); |
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hsRefCnt_SafeUnRef(fWaitlist[i]); |
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fWaitlist.Remove(i); |
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plNetApp::GetInstance()->DebugMsg("Received remote LinkEffectsTriggerMsg. Awaiting backup.\n"); |
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} |
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} |
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return found; |
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} |
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bool plLinkEffectsMgr::IHuntDeadlist(plLinkEffectsTriggerMsg *msg) |
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{ |
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int i; |
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bool found = false; |
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for (i = fDeadlist.GetCount() - 1; i >= 0; i--) |
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{ |
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if (fDeadlist[i] == msg) |
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{ |
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found = true; |
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hsRefCnt_SafeUnRef(fDeadlist[i]); |
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fDeadlist.Remove(i); |
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plNetApp::GetInstance()->DebugMsg("Received backup LinkEffectsTriggerMsg. Cleanly ignoring since we received remote trigger.\n"); |
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} |
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} |
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return found; |
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} |
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void plLinkEffectsMgr::ISendAllReadyCallbacks() |
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{ |
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int i; |
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for (i = fLinks.GetCount() - 1; i >= 0; i--) |
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{ |
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if (fLinks[i]->fEffects <= 0) |
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{ |
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if (fLinks[i]->IsLeavingAge()) |
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{ |
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if (fLinks[i]->GetLinkKey() == plNetClientApp::GetInstance()->GetLocalPlayerKey()) |
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{ |
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plLinkOutUnloadMsg* lam = new plLinkOutUnloadMsg; // derived from LoadAgeMsg |
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lam->SetAgeFilename( NetCommGetAge()->ageDatasetName ); |
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lam->AddReceiver(plNetClientMgr::GetInstance()->GetKey()); |
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lam->SetPlayerID(plNetClientMgr::GetInstance()->GetPlayerID()); |
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lam->Send(); |
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} |
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} |
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else |
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{ |
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plLinkInDoneMsg* lid = new plLinkInDoneMsg; |
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lid->AddReceiver(fLinks[i]->GetLinkKey()); |
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lid->SetBCastFlag(plMessage::kPropagateToModifiers); |
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lid->Send(); |
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if (fLinks[i]->GetLinkKey() == plNetClientApp::GetInstance()->GetLocalPlayerKey()) |
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{ |
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plLinkInDoneMsg* lid = new plLinkInDoneMsg; |
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lid->AddReceiver(plNetClientMgr::GetInstance()->GetKey()); |
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lid->Send(); |
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} |
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} |
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hsRefCnt_SafeUnRef(fLinks[i]); |
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fLinks.Remove(i); |
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hsStatusMessage("Done - removing link FX msg\n"); |
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} |
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} |
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} |
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bool plLinkEffectsMgr::MsgReceive(plMessage *msg) |
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{ |
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plNetClientMgr* nc = plNetClientMgr::GetInstance(); |
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plNetLinkingMgr* lm = plNetLinkingMgr::GetInstance(); |
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plPseudoLinkEffectMsg* pSeudoMsg = plPseudoLinkEffectMsg::ConvertNoRef(msg); |
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if (pSeudoMsg) |
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{ |
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// verify valid avatar and "link" objects |
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if (!pSeudoMsg->fAvatarKey) |
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return true; |
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if (!pSeudoMsg->fLinkObjKey) |
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return true; |
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if (!pSeudoMsg->fLinkObjKey->ObjectIsLoaded()) |
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return true; |
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if (!plNetClientMgr::GetInstance()->IsAPlayerKey(pSeudoMsg->fAvatarKey)) |
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return true; |
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// send the trigger message to the avatar... |
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plPseudoLinkAnimTriggerMsg* pMsg = new plPseudoLinkAnimTriggerMsg(true, pSeudoMsg->fAvatarKey); |
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pMsg->SetSender(GetKey()); |
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pMsg->Send(); |
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IAddPsuedo(pSeudoMsg); |
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} |
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plPseudoLinkAnimCallbackMsg* pSeudoCallback = plPseudoLinkAnimCallbackMsg::ConvertNoRef(msg); |
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if (pSeudoCallback) |
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{ |
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// warp the avatar to his new position |
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plPseudoLinkEffectMsg* pMsg = IFindPseudo(pSeudoCallback->fAvatarKey); |
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if (pMsg) |
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{ |
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plSceneObject* pObj = plSceneObject::ConvertNoRef(pMsg->fLinkObjKey->ObjectIsLoaded()); |
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if (pObj && pObj->GetCoordinateInterface()) |
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{ |
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hsMatrix44 mat = pObj->GetCoordinateInterface()->GetLocalToWorld(); |
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// create message |
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plWarpMsg* pMsg = new plWarpMsg(mat); |
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pMsg->SetWarpFlags(plWarpMsg::kFlushTransform); |
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pMsg->AddReceiver(pSeudoCallback->fAvatarKey); |
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plUoid U(kVirtualCamera1_KEY); |
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plKey pCamKey = hsgResMgr::ResMgr()->FindKey(U); |
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if (pCamKey) |
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{ |
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pMsg->AddReceiver(pCamKey); |
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} |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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// now make him re-appear |
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plPseudoLinkAnimTriggerMsg* pTrigMsg = new plPseudoLinkAnimTriggerMsg(false, pSeudoCallback->fAvatarKey); |
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pTrigMsg->SetSender(GetKey()); |
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pTrigMsg->Send(); |
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IRemovePseudo(pSeudoCallback->fAvatarKey); |
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} |
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} |
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} |
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plLinkEffectsTriggerPrepMsg *tpMsg = plLinkEffectsTriggerPrepMsg::ConvertNoRef(msg); |
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if (tpMsg) |
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{ |
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plNetApp::GetInstance()->DebugMsg("Received LinkEffectsTriggerPREPMsg\n"); |
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IAddWait(tpMsg->GetTrigger()); |
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plLinkEffectPrepBCMsg *bcpMsg = new plLinkEffectPrepBCMsg; |
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bcpMsg->fLeavingAge = tpMsg->fLeavingAge; |
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bcpMsg->fLinkKey = tpMsg->fLinkKey; |
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bcpMsg->Send(); |
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return true; |
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} |
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plLinkEffectsTriggerMsg* pTriggerMsg = plLinkEffectsTriggerMsg::ConvertNoRef(msg); |
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if (pTriggerMsg) |
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{ |
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plNetApp::GetInstance()->DebugMsg("Received LinkEffectsTriggerMsg, local=%d, linkingIn=%d, stealth=%d", |
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!msg->HasBCastFlag(plMessage::kNetNonLocal), |
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!pTriggerMsg->IsLeavingAge(), pTriggerMsg->GetInvisLevel()); |
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plKey linkKey = pTriggerMsg->GetLinkKey(); |
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if (linkKey == nil) |
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return true; |
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if ((linkKey != nc->GetLocalPlayerKey()) && |
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(!pTriggerMsg->IsLeavingAge())) |
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{ |
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if (IHuntDeadlist(pTriggerMsg)) // Just an obselete safety trigger |
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return true; |
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if (!IHuntWaitlist(pTriggerMsg)) |
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{ |
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plNetApp::GetInstance()->DebugMsg("Unexpected linkEffectsTriggerMsg. Ignoring\n"); |
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return true; |
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} |
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} |
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plSceneObject *avatar = plSceneObject::ConvertNoRef(linkKey->ObjectIsLoaded()); |
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if (avatar == nil) |
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{ |
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plNetApp::GetInstance()->DebugMsg("Can't find avatar, mod=%s\n", linkKey->GetName().c_str()); |
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return true; |
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} |
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// This is not the right place to catch this problem. |
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// if (IFindLinkTriggerMsg(linkKey) != nil) |
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// { |
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// hsAssert(false, "Trying to link an Avatar already in the process of linking."); |
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// return true; |
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// } |
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if (pTriggerMsg->GetInvisLevel() && linkKey != nc->GetLocalPlayerKey()) |
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{ |
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#ifdef PLASMA_EXTERNAL_RELEASE |
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// Verify that the server told us that the invisible avatar is a CCR |
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plNetTransportMember* mbr=nc->TransportMgr().GetMember(nc->TransportMgr().FindMember(linkKey)); |
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if (!mbr || mbr->GetCCRLevel()<pTriggerMsg->GetInvisLevel()) |
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{ |
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plNetApp::StaticErrorMsg("Remote Avatar trying to be stealthy - REJECTING since he's not a CCR"); |
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} |
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else |
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#endif |
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{ |
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plNetApp::StaticDebugMsg("Remote Avatar is in stealth mode - making invisible"); |
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nc->MakeCCRInvisible(pTriggerMsg->GetLinkKey(), pTriggerMsg->GetInvisLevel()); |
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} |
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} |
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if (pTriggerMsg->IsLeavingAge()) |
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hsStatusMessage("Starting LinkOut FX\n"); |
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else |
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hsStatusMessage("Starting LinkIn FX\n"); |
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plLinkEffectBCMsg *BCMsg = new plLinkEffectBCMsg(); |
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BCMsg->fLinkKey = linkKey; |
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BCMsg->SetLinkFlag(plLinkEffectBCMsg::kLeavingAge, pTriggerMsg->IsLeavingAge()); |
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BCMsg->SetLinkFlag(plLinkEffectBCMsg::kSendCallback, true); |
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// Check if you have a Yeesha book, and mute sound if you don't. |
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// 'CleftSolved' gets set when you click on the linking panel in the cleft, |
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// so we use that instead of checking KILevel. |
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// Also, check if you're going to/from the ACA, or through the fissure, and mute sound if you are. |
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if (linkKey == nc->GetLocalPlayerKey()) |
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{ |
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if(lm) { |
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const char *ageName = lm->GetAgeLink()->GetAgeInfo()->GetAgeFilename(); |
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const char *prevAgeName = lm->GetPrevAgeLink()->GetAgeInfo()->GetAgeFilename(); |
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bool linkToStartup = ageName && !stricmp(ageName, kStartUpAgeFilename ); // To Startup |
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bool linkFromStartup = prevAgeName && !stricmp(prevAgeName, kStartUpAgeFilename); // Leaving Startup |
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bool cleftSolved = VaultHasChronicleEntry( kCleftSolved ); |
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bool linkToACA = ageName && !stricmp(ageName, kAvCustomizationFilename); |
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bool linkFromACA = prevAgeName && !stricmp(prevAgeName, kAvCustomizationFilename); |
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bool linkToFissureDrop = lm && |
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lm->GetAgeLink()->HasSpawnPt() && |
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!lm->GetAgeLink()->SpawnPoint().GetName().CompareI(kCleftAgeLinkInPointFissureDrop); |
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bool linkToDsntFromShell = lm && |
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lm->GetAgeLink()->HasSpawnPt() && |
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!lm->GetAgeLink()->SpawnPoint().GetTitle().CompareI(kDescentLinkFromShell); |
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if ( linkToACA || linkFromACA || linkToStartup || linkFromStartup || linkToFissureDrop || linkToDsntFromShell) |
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{ |
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BCMsg->SetLinkFlag(plLinkEffectBCMsg::kMute); |
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} |
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} |
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} |
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BCMsg->SetSender(GetKey()); |
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if (msg->HasBCastFlag(plMessage::kNetNonLocal)) |
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// terminate the remote cascade and start a new (local) cascade, since the rcvr is localOnly and will reject remote msgs |
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BCMsg->SetBCastFlag(plMessage::kNetStartCascade); |
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plgDispatch::MsgSend(BCMsg); |
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if (!pTriggerMsg->IsLeavingAge()) // Avatar is currently entering a new age |
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{ |
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plATCAnim *linkInAnim = nil; |
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plKey linkInAnimKey = nil; |
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const plArmatureMod *avMod = plArmatureMod::ConvertNoRef(avatar->GetModifierByType(plArmatureMod::Index())); |
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if (pTriggerMsg->HasBCastFlag(plMessage::kNetNonLocal)) |
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{ |
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// Remote trigger, they should tell us how they linked in. |
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linkInAnimKey = pTriggerMsg->GetLinkInAnimKey(); |
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} |
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else |
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{ |
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// this is our backup trigger we send ourselves. We've already received the remote player's SDL. |
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linkInAnimKey = avMod ? avMod->GetLinkInAnimKey() : nil; |
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} |
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linkInAnim = plATCAnim::ConvertNoRef(linkInAnimKey ? linkInAnimKey->ObjectIsLoaded() : nil); |
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if (avMod && linkInAnim) |
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{ |
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plAvOneShotTask *task = new plAvOneShotTask(linkInAnim->GetName(), false, false, nil); |
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task->fBackwards = true; |
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task->fDisableLooping = true; |
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task->fDisablePhysics = false; |
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(new plAvTaskMsg(GetKey(), avMod->GetKey(), task))->Send(); |
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} |
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} |
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IAddLink(pTriggerMsg); // refs the avatarMod |
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// Dummy msg sent after the broadcast. This guarantees we have a callback to actually trigger the |
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// link, plus we know any effect broadcast messages will have processed before this (and therefore |
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// have told us to wait for them.) |
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pTriggerMsg->fEffects++; |
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plLinkCallbackMsg *dummyMsg = new plLinkCallbackMsg(); |
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dummyMsg->AddReceiver(GetKey()); |
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dummyMsg->fLinkKey = linkKey; |
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plgDispatch::MsgSend(dummyMsg); |
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return true; |
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} |
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// callbacks from linkout events |
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plLinkCallbackMsg* pLinkCallbackMsg = plLinkCallbackMsg::ConvertNoRef(msg); |
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if (pLinkCallbackMsg) |
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{ |
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plNetApp::GetInstance()->DebugMsg("Received pLinkCallbackMsg, localmsg=%d\n", |
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!msg->HasBCastFlag(plMessage::kNetNonLocal)); |
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static char str[ 128 ]; |
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plLinkEffectsTriggerMsg *pTriggerMsg = IFindLinkTriggerMsg(pLinkCallbackMsg->fLinkKey); |
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if (pTriggerMsg == nil) |
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{ |
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hsAssert(true, "Received a callback for an avatar that isn't linking."); |
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return true; |
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} |
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if (--pTriggerMsg->fEffects == 0) |
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{ |
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plNetApp::GetInstance()->DebugMsg("All link callbacks received.\n" ); |
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plgDispatch::Dispatch()->RegisterForExactType(plTimeMsg::Index(), GetKey()); |
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} |
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else if (pTriggerMsg->fEffects < 0 ) |
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{ |
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plNetApp::GetInstance()->DebugMsg("Too many link callbacks received for avatar %s. Ignoring extras.\n", |
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pTriggerMsg->GetLinkKey()->GetName().c_str()); |
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} |
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else |
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{ |
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plNetApp::GetInstance()->DebugMsg("%d link callbacks left until avatar %s links...\n", |
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pTriggerMsg->fEffects, pTriggerMsg->GetLinkKey()->GetName().c_str()); |
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} |
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return true; |
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} |
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plTimeMsg *time = plTimeMsg::ConvertNoRef(msg); |
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if (time) // This is how we know we're out of the render function, and it's safe to pageIn/Out nodes |
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{ |
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plgDispatch::Dispatch()->UnRegisterForExactType(plTimeMsg::Index(), GetKey()); |
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ISendAllReadyCallbacks(); |
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return true; |
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} |
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plPlayerPageMsg *pageMsg = plPlayerPageMsg::ConvertNoRef(msg); |
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if (pageMsg) |
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{ |
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if (pageMsg->fUnload) |
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{ |
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IHuntWaitlist(pageMsg->fPlayer); |
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return true; |
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} |
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const float kMaxTimeForLinkTrigger = 30.f; |
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// If we're not loading state, we're in the age. So this avatar coming in must be linking in. |
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// If the player is us, no prep is necessary. |
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if (!plNetClientApp::GetInstance()->IsLoadingInitialAgeState() && |
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(pageMsg->fPlayer != nc->GetLocalPlayerKey())) |
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{ |
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plLinkEffectsTriggerMsg *trigMsg = new plLinkEffectsTriggerMsg; |
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trigMsg->SetLeavingAge(false); |
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trigMsg->SetLinkKey(pageMsg->fPlayer); |
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// Send off the prep message right away |
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plLinkEffectsTriggerPrepMsg *trigPrepMsg = new plLinkEffectsTriggerPrepMsg; |
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trigPrepMsg->fLinkKey = pageMsg->fPlayer; |
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trigPrepMsg->SetTrigger(trigMsg); |
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trigPrepMsg->Send(GetKey()); |
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// Send off a delayed safety trigger. If things are going along properly, |
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// we'll get a trigger from the player linking in before this message is |
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// received, and we'll ignore it. |
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double timeToDeliver = hsTimer::GetSysSeconds() + kMaxTimeForLinkTrigger; |
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trigMsg->SetTimeStamp(timeToDeliver); |
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trigMsg->Send(GetKey()); |
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} |
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return true; |
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} |
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return hsKeyedObject::MsgReceive(msg); |
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} |
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void plLinkEffectsMgr::WaitForEffect(plKey linkKey, float time) |
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{ |
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plLinkEffectsTriggerMsg *msg = IFindLinkTriggerMsg(linkKey); |
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if (msg == nil) |
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{ |
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hsAssert(true, "Request to wait on an effect for an avatar that isn't linking."); |
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return; |
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} |
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|
|
msg->fEffects++; |
|
plLinkCallbackMsg *callback = new plLinkCallbackMsg(); |
|
callback->fEvent = kStop; |
|
callback->fRepeats = 0; |
|
callback->fLinkKey = linkKey; |
|
double timeToDeliver = hsTimer::GetSysSeconds() + time; |
|
callback->SetTimeStamp( timeToDeliver ); |
|
callback->Send( GetKey() ); |
|
} |
|
|
|
plMessage *plLinkEffectsMgr::WaitForEffect(plKey linkKey) |
|
{ |
|
plLinkEffectsTriggerMsg *msg = IFindLinkTriggerMsg(linkKey); |
|
if (msg == nil) |
|
{ |
|
hsAssert(true, "Request to wait on an effect for an avatar that isn't linking."); |
|
return nil; |
|
} |
|
|
|
msg->fEffects++; |
|
|
|
plLinkCallbackMsg *callback = new plLinkCallbackMsg(); |
|
callback->fEvent = kStop; |
|
callback->fRepeats = 0; |
|
callback->fLinkKey = linkKey; |
|
callback->AddReceiver( GetKey() ); |
|
return callback; |
|
} |
|
|
|
void plLinkEffectsMgr::WaitForPseudoEffect(plKey linkKey, float time) |
|
{ |
|
plPseudoLinkEffectMsg* msg = IFindPseudo(linkKey); |
|
if (msg == nil) |
|
{ |
|
hsAssert(true, "Request to wait on an fake effect for an avatar that isn't fake linking."); |
|
return; |
|
} |
|
|
|
plPseudoLinkAnimCallbackMsg* callback = new plPseudoLinkAnimCallbackMsg(); |
|
callback->fAvatarKey = linkKey; |
|
double timeToDeliver = hsTimer::GetSysSeconds() + time; |
|
callback->SetTimeStamp( timeToDeliver ); |
|
callback->Send( GetKey() ); |
|
} |
|
|
|
plPseudoLinkEffectMsg* plLinkEffectsMgr::IFindPseudo(plKey avatarKey) |
|
{ |
|
int i; |
|
for (i = 0; i < fPseudolist.GetCount(); i++) |
|
{ |
|
if (fPseudolist[i]->fAvatarKey == avatarKey) |
|
return fPseudolist[i]; |
|
} |
|
return nil; |
|
|
|
} |
|
|
|
void plLinkEffectsMgr::IRemovePseudo(plKey avatarKey) |
|
{ |
|
int i; |
|
for (i = 0; i < fPseudolist.GetCount(); i++) |
|
{ |
|
if (fPseudolist[i]->fAvatarKey == avatarKey) |
|
{ |
|
fPseudolist.Remove(i); |
|
return; |
|
} |
|
} |
|
|
|
} |