You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
229 lines
6.3 KiB
229 lines
6.3 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
/***************************************************************************** |
|
* |
|
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.h |
|
* |
|
***/ |
|
|
|
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTBIGNUM_H |
|
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.h included more than once" |
|
#endif |
|
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTBIGNUM_H |
|
|
|
|
|
/***************************************************************************** |
|
* |
|
* BigNum class |
|
* |
|
***/ |
|
|
|
#include <openssl/bn.h> |
|
|
|
class BigNum { |
|
private: |
|
BIGNUM m_number; |
|
mutable BN_CTX * m_context; |
|
|
|
BN_CTX * GetContext () const |
|
{ |
|
if (!m_context) |
|
m_context = BN_CTX_new(); |
|
return m_context; |
|
} |
|
|
|
public: |
|
BigNum (); |
|
BigNum (const BigNum & a); |
|
BigNum (unsigned a); |
|
BigNum (unsigned bytes, const void * data, bool le=false); |
|
~BigNum (); |
|
|
|
BigNum & operator= (const BigNum & a) |
|
{ |
|
BN_copy(&m_number, &a.m_number); |
|
return *this; |
|
} |
|
|
|
// Constant parameters need not be distinct from the destination or from |
|
// each other |
|
|
|
void Add (const BigNum & a, dword b) |
|
{ |
|
// this = a + b |
|
BN_copy(&m_number, &a.m_number); |
|
BN_add_word(&m_number, b); |
|
} |
|
|
|
void Add (const BigNum & a, const BigNum & b) |
|
{ |
|
// this = a + b |
|
BN_add(&m_number, &a.m_number, &b.m_number); |
|
} |
|
|
|
int Compare (dword a) const; |
|
int Compare (const BigNum & a) const |
|
{ |
|
return BN_cmp(&m_number, &a.m_number); |
|
} |
|
bool isZero() const |
|
{ |
|
return BN_is_zero(&m_number); |
|
} |
|
|
|
void Div (const BigNum & a, dword b, dword * remainder) |
|
{ |
|
// this = a / b, remainder = a % b |
|
BN_copy(&m_number, &a.m_number); |
|
*remainder = (dword)BN_div_word(&m_number, b); |
|
} |
|
|
|
void Div (const BigNum & a, const BigNum & b, BigNum * remainder) |
|
{ |
|
// this = a / b, remainder = a % b |
|
// either this or remainder may be nil |
|
BN_div(this ? &m_number : nil, remainder ? &remainder->m_number : nil, |
|
&a.m_number, &b.m_number, GetContext()); |
|
} |
|
|
|
void FromData_BE (unsigned bytes, const void * data) |
|
{ |
|
BN_bin2bn((const unsigned char *)data, bytes, &m_number); |
|
} |
|
|
|
void FromData_LE (unsigned bytes, const void * data); |
|
|
|
unsigned char * GetData_BE (unsigned * bytes) const; |
|
unsigned char * GetData_LE (unsigned * bytes) const; |
|
|
|
bool IsPrime () const |
|
{ |
|
// Cyan's code uses 3 checks, so we'll follow suit. |
|
// This provides an accurate answer to p < 0.015625 |
|
return BN_is_prime_fasttest(&m_number, 3, nil, GetContext(), nil, 1) > 0; |
|
} |
|
|
|
void Mod (const BigNum & a, const BigNum & b) |
|
{ |
|
// this = a % b |
|
BN_div(nil, &m_number, &a.m_number, &b.m_number, GetContext()); |
|
} |
|
|
|
void Mul (const BigNum & a, dword b) |
|
{ |
|
// this = a * b |
|
BN_copy(&m_number, &a.m_number); |
|
BN_mul_word(&m_number, b); |
|
} |
|
|
|
void Mul (const BigNum & a, const BigNum & b) |
|
{ |
|
// this = a * b |
|
BN_mul(&m_number, &a.m_number, &b.m_number, GetContext()); |
|
} |
|
|
|
void PowMod (dword a, const BigNum & b, const BigNum & c) |
|
{ |
|
// this = a ^ b % c |
|
PowMod(BigNum(a), b, c); |
|
} |
|
|
|
void PowMod (const BigNum & a, const BigNum & b, const BigNum & c) |
|
{ |
|
// this = a ^ b % c |
|
BN_mod_exp(&m_number, &a.m_number, &b.m_number, &c.m_number, GetContext()); |
|
} |
|
|
|
void Rand (const BigNum & a, BigNum * seed) |
|
{ |
|
// this = random number less than a |
|
unsigned bits = BN_num_bits(&a.m_number); |
|
do |
|
Rand(bits, seed); |
|
while (Compare(a) >= 0); |
|
} |
|
|
|
void Rand (unsigned bits, BigNum * seed); |
|
|
|
void RandPrime (unsigned bits, BigNum * seed) |
|
{ |
|
BN_generate_prime(&m_number, bits, 1, nil, nil, nil, nil); |
|
} |
|
|
|
void Set (const BigNum & a) |
|
{ |
|
BN_copy(&m_number, &a.m_number); |
|
} |
|
|
|
void Set (unsigned a) |
|
{ |
|
BN_set_word(&m_number, a); |
|
} |
|
|
|
void SetOne () { Set(1); } |
|
void SetZero () { Set(0); } |
|
|
|
void Shl (const BigNum & a, unsigned b) |
|
{ |
|
// this = a << b |
|
BN_lshift(&m_number, &a.m_number, b); |
|
} |
|
|
|
void Shr (const BigNum & a, unsigned b) |
|
{ |
|
// this = a >> b |
|
BN_rshift(&m_number, &a.m_number, b); |
|
} |
|
|
|
void Sub (const BigNum & a, dword b) |
|
{ |
|
// this = a - b |
|
BN_copy(&m_number, &a.m_number); |
|
BN_sub_word(&m_number, b); |
|
} |
|
|
|
void Sub (const BigNum & a, const BigNum & b) |
|
{ |
|
// this = a - b |
|
BN_sub(&m_number, &a.m_number, &b.m_number); |
|
} |
|
};
|
|
|