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89 lines
3.2 KiB
89 lines
3.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef pnNbProtocol_inc |
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#define pnNbProtocol_inc |
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#include "hsTypes.h" |
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#include "pnNbConst.h" |
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/***************************************************************************** |
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* |
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* Net protocols |
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* |
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***/ |
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const unsigned kNetProtocolServerBit = 0x80; |
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// These codes may not be changed unless ALL servers and clients are |
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// simultaneously replaced; so basically forget it =) |
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enum ENetProtocol { |
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kNetProtocolNil = 0, |
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// For test applications |
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kNetProtocolDebug = 1, |
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// Client connections |
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kNetProtocolCli2GateKeeper = 2, |
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kNetProtocolCli2Csr = 3, |
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kNetProtocolCli2Auth = 4, |
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kNetProtocolCli2Game = 5, |
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kNetProtocolCli2File = 6, |
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kNetProtocolCli2Unused_01 = 7, |
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// Server connections |
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kNetProtocolSrvConn = 0 | kNetProtocolServerBit, |
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kNetProtocolSrv2Mcp = 1 | kNetProtocolServerBit, |
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kNetProtocolSrv2Vault = 2 | kNetProtocolServerBit, |
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kNetProtocolSrv2Db = 3 | kNetProtocolServerBit, |
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kNetProtocolSrv2State = 4 | kNetProtocolServerBit, |
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kNetProtocolSrv2Log = 5 | kNetProtocolServerBit, |
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kNetProtocolSrv2Score = 6 | kNetProtocolServerBit, |
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}; |
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// NOTE: When adding a new net protocol, be sure to update |
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// NetProtocolToString as well. Unfortunately, the compiler |
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// cannot enforce this since the protocol values are not |
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// numerically sequential. |
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const wchar * NetProtocolToString (ENetProtocol protocol); |
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#endif // pnNbProtocol_inc
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