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132 lines
5.4 KiB
132 lines
5.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plPhysical_inc |
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#define plPhysical_inc |
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#include "pnNetCommon/plSynchedObject.h" |
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#include "hsTemplates.h" |
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struct hsMatrix44; |
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struct hsPoint3; |
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struct hsVector3; |
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class hsQuat; |
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class plPhysicalSndGroup; |
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class plDrawableSpans; |
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class hsGMaterial; |
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// Primary interface object for physics functionality. A physical corresponds to |
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// a single rigid body in a simulation. (Note that there can be multiple |
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// simulations.) The plPhysical is reached through the simulation interface on a |
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// plSceneObject |
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// |
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// Any function that ends with 'Sim' gets or sets a simulation space value. If |
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// the physical is in the main world, this will be the same as a global value, |
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// but if it's in a subworld, it will be relative to that. |
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class plPhysical : public plSynchedObject |
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{ |
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public: |
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CLASSNAME_REGISTER(plPhysical); |
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GETINTERFACE_ANY(plPhysical, plSynchedObject); |
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virtual plPhysical& SetProperty(int prop, hsBool b) = 0; |
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virtual hsBool GetProperty(int prop) const = 0; |
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virtual void SetObjectKey(plKey oKey) = 0; |
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virtual plKey GetObjectKey() const = 0; |
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// These two should only be called by the SceneNode |
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virtual void SetSceneNode(plKey node) = 0; |
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virtual plKey GetSceneNode() const = 0; |
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virtual hsBool GetLinearVelocitySim(hsVector3& vel) const = 0; |
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virtual void SetLinearVelocitySim(const hsVector3& vel) = 0; |
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virtual void ClearLinearVelocity() = 0; |
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virtual hsBool GetAngularVelocitySim(hsVector3& vel) const = 0; |
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virtual void SetAngularVelocitySim(const hsVector3& vel) = 0; |
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virtual void SetHitForce(const hsVector3& force, const hsPoint3& pos)=0; |
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/** Standard plasma transform interface, in global coordinates by convention. |
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If you send in the same matrix that the physical last sent out in its correction message, |
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it will be ignored as an "echo" -- UNLESS you set force to true, in which case the transform |
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will be applied regardless. |
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Set force to true if you don't want the transform to be ignored for any reason. Without it, |
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this will ignore the incoming transform if it's the same one it sent out last time. */ |
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virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l, hsBool force=false) = 0; |
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virtual void GetTransform(hsMatrix44& l2w, hsMatrix44& w2l) = 0; |
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// From plSimDefs::Group |
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virtual int GetGroup() const = 0; |
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// Flags in plSimDefs::plLOSDB |
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virtual void AddLOSDB(UInt16 flag) = 0; |
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virtual void RemoveLOSDB(UInt16 flag) = 0; |
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virtual UInt16 GetAllLOSDBs() = 0; |
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virtual hsBool IsInLOSDB(UInt16 flag) = 0; |
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// Return the key of our subworld. May be a nil key. |
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virtual plKey GetWorldKey() const = 0; |
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virtual plPhysicalSndGroup* GetSoundGroup() const = 0; |
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virtual void GetPositionSim(hsPoint3& pos) const = 0; |
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/** Send the current simulation location to the coordinate interface. |
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If the simulation is a subworld, this will also factor in the subworld's |
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transform. The sent transform is global. "isSynchUpdate" tells us if this |
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is an update due to receiving remote state.*/ |
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virtual void SendNewLocation(hsBool synchTransform = false, hsBool isSynchUpdate = false) = 0; |
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// For the physics SDL only. For Set, any of the values may be set to nil, if |
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// they're not used. |
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virtual void GetSyncState(hsPoint3& pos, hsQuat& rot, hsVector3& linV, hsVector3& angV) = 0; |
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virtual void SetSyncState(hsPoint3* pos, hsQuat* rot, hsVector3* linV, hsVector3* angV) = 0; |
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virtual hsScalar GetMass() = 0; |
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// I wish I could think of a better way to do this, but this is how it's |
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// going to be for now. |
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virtual void ExcludeRegionHack(hsBool cleared) = 0; |
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virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo) = 0; |
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}; |
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#endif // plPhysical_inc
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