You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
113 lines
3.6 KiB
113 lines
3.6 KiB
# /*==LICENSE==* |
|
# |
|
# CyanWorlds.com Engine - MMOG client, server and tools |
|
# Copyright (C) 2011 Cyan Worlds, Inc. |
|
# |
|
# This program is free software: you can redistribute it and/or modify |
|
# it under the terms of the GNU General Public License as published by |
|
# the Free Software Foundation, either version 3 of the License, or |
|
# (at your option) any later version. |
|
# |
|
# This program is distributed in the hope that it will be useful, |
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
# GNU General Public License for more details. |
|
# |
|
# You should have received a copy of the GNU General Public License |
|
# along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
# |
|
# Additional permissions under GNU GPL version 3 section 7 |
|
# |
|
# If you modify this Program, or any covered work, by linking or |
|
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
# (or a modified version of those libraries), |
|
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
# licensors of this Program grant you additional |
|
# permission to convey the resulting work. Corresponding Source for a |
|
# non-source form of such a combination shall include the source code for |
|
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
# work. |
|
# |
|
# You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
# or by snail mail at: |
|
# Cyan Worlds, Inc. |
|
# 14617 N Newport Hwy |
|
# Mead, WA 99021 |
|
# |
|
# *==LICENSE==*/ |
|
#=============================================== |
|
# Changing an SDL record? Be sure to leave the |
|
# legacy record intact and make changes in |
|
# a new copy of the record. - eap |
|
#=============================================== |
|
|
|
|
|
# |
|
# Animation State Description |
|
# |
|
|
|
|
|
# |
|
# Defines the state of an animation controller |
|
# |
|
STATEDESC AnimTimeConvert |
|
{ |
|
VERSION 5 |
|
VAR INT flags[1] DEFAULT=0 |
|
VAR FLOAT lastStateAnimTime[1] DEFAULT=0 |
|
VAR FLOAT loopEnd[1] DEFAULT=0 |
|
VAR FLOAT loopBegin[1] DEFAULT=0 |
|
VAR FLOAT speed[1] DEFAULT=1 |
|
VAR CREATABLE speedEaseCurve[1] |
|
VAR BYTE currentEaseCurve[1] DEFAULT=0 # 0=nil, 1=easeIn, 2=easeOut, 3=speed |
|
VAR TIME currentEaseBeginWorldTime[1] DEFAULT=0 |
|
VAR TIME lastStateChange[1] DEFAULT=0 |
|
} |
|
STATEDESC AnimTimeConvert |
|
{ |
|
VERSION 6 |
|
VAR INT flags[1] DEFAULT=0 |
|
VAR FLOAT lastStateAnimTime[1] DEFAULT=0 |
|
VAR FLOAT loopEnd[1] DEFAULT=0 |
|
VAR FLOAT loopBegin[1] DEFAULT=0 |
|
VAR FLOAT speed[1] DEFAULT=1 |
|
VAR BYTE currentEaseCurve[1] DEFAULT=0 # 0=nil, 1=easeIn, 2=easeOut, 3=speed |
|
VAR TIME currentEaseBeginWorldTime[1] DEFAULT=0 |
|
VAR TIME lastStateChange[1] DEFAULT=0 |
|
} |
|
|
|
# |
|
# TOP LEVEL |
|
# Describes the state of an animated object (non-material) |
|
# |
|
STATEDESC AGMaster |
|
{ |
|
VERSION 5 |
|
VAR $AnimTimeConvert atcs[] # variable length list |
|
VAR BYTE blends[] |
|
} |
|
|
|
# |
|
# TOP LEVEL |
|
# Describes the state of an animated layer |
|
# |
|
STATEDESC Layer |
|
{ |
|
VERSION 6 |
|
VAR $AnimTimeConvert atc[1] |
|
|
|
VAR INT passThruChannels[1] DEFAULT=0 |
|
VAR FLOAT transform[] # Size will be 0 or 16, depending on whether we own the channel |
|
|
|
VAR BYTE channelData[] # A byte array for the channels below. Its size |
|
# will depend on the layer's fOwnedChannels. |
|
#VAR RGB8 preshadeColor[1] DEFAULT=(1,1,1) |
|
#VAR RGB8 runtimeColor[1] DEFAULT=(1,1,1) |
|
#VAR RGB8 ambientColor[1] DEFAULT=(1,1,1) |
|
#VAR BYTE opacity[1] DEFAULT=255 |
|
} |
|
|
|
|