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118 lines
3.6 KiB
118 lines
3.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef SCENE_SYNC_H |
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#define SCENE_SYNC_H |
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#include "Max.h" |
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#include "notify.h" |
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#include <vector> |
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#include <set> |
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class plMaxNode; |
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class hsSemaphore; |
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class SceneWatcher; |
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class plSceneNode; |
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#include "../pnKeyedObject/plUoid.h" |
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#include "../pnKeyedObject/plKey.h" |
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class SceneSync |
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{ |
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protected: |
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SceneWatcher *fSceneWatcher; |
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hsSemaphore *fUpdateSignal; |
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const char *fPipeName; |
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int fTimerID; |
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int fUpdateFreq; |
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SceneSync(); |
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public: |
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static SceneSync& Instance(); |
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// Get the path where the current Max file will be exported to (not including "dat") |
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bool GetOutputDir(char *buf); |
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bool IsClientRunning(); |
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// Is there valid data on disk that we can load into the ResMgr or do we need to reconvert? |
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bool CanLoadOldResMgr(); |
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// Create client data |
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bool CreateClientData(); |
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void SetUpdateFreq(int freq); // In milliseconds |
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// Start updating the client |
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bool BeginClientSync(const char *semaphoreName, const char *pipeName); |
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// Stop updating the client. If abort is true, don't try saving, something went wrong |
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void EndClientSync(bool abort); |
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protected: |
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bool SaveResMgr(); |
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void IShutdownClient(); |
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// Reconvert any dirty nodes to sync the Plasma database and the Max one |
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bool Update(); |
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void AddSceneNodes(std::set<plSceneNode*>& sceneNodes, std::vector<plUoid>& delUoids, std::vector<plKey>& newKeys); |
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bool IStartWatching(bool forceWatch=false); |
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bool IStopWatching(); |
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// Called by open and close scene. |
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bool IReadNodeMap(const char *dir); |
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bool IWriteNodeMap(const char *dir); |
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void IShutdown(); |
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void IDeletePath(const char *path); |
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void IClearDirtyRecur(plMaxNode *node); |
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static void INotify(void *param, NotifyInfo *info); |
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static void CALLBACK ITimerProc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime); |
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}; |
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#endif //SCENE_SYNC_H
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