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508 lines
12 KiB
508 lines
12 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plAngleAttenLayer.h" |
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#include "iparamb2.h" |
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#include "iparamm2.h" |
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#include "stdmat.h" |
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#include "plBMSampler.h" |
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#include "../MaxMain/plPlasmaRefMsgs.h" |
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class plAngleAttenLayerClassDesc : public ClassDesc2 |
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{ |
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public: |
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int IsPublic() { return TRUE; } |
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void* Create(BOOL loading = FALSE) { return TRACKED_NEW plAngleAttenLayer(); } |
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const TCHAR* ClassName() { return GetString(IDS_ANGLE_ATTEN_LAYER); } |
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SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; } |
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Class_ID ClassID() { return ANGLE_ATTEN_LAYER_CLASS_ID; } |
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const TCHAR* Category() { return TEXMAP_CAT_COLMOD; } |
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const TCHAR* InternalName() { return _T("PlasmaAngleAttenLayer"); } |
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HINSTANCE HInstance() { return hInstance; } |
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}; |
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static plAngleAttenLayerClassDesc plAngleAttenLayerDesc; |
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ClassDesc2* GetAngleAttenLayerDesc() { return &plAngleAttenLayerDesc; } |
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/////////////////////////////////////////////////////////////////////////////// |
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//// ParamBlock Definition //////////////////////////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////////// |
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static const float kDefTransp0 = 60.f; |
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static const float kDefOpaque0 = 90.f; |
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static const float kDefTransp1 = 30.f; |
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static const float kDefOpaque1 = 0.f; |
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static ParamBlockDesc2 gAngleAttenParamBlk |
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( |
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plAngleAttenLayer::kBlkAngles, _T("angles"), 0, GetAngleAttenLayerDesc(),//NULL, |
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P_AUTO_CONSTRUCT + P_AUTO_UI, plAngleAttenLayer::kRefAngles, |
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IDD_ANGLE_ATTEN_LAYER, IDS_ANGLE_ATTEN_LAYER_PROPS, 0, 0, nil, |
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// Texture size |
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plAngleAttenLayer::kTranspAngle0, _T("transp0"), TYPE_FLOAT, 0, 0, |
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_TRANSP_ANGLE_0, IDC_TRANSP_ANGLE_0_SPIN, SPIN_AUTOSCALE, |
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p_range, 0.0, 180.0, |
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p_default, kDefTransp0, |
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end, |
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plAngleAttenLayer::kOpaqueAngle0, _T("opaque0"), TYPE_FLOAT, 0, 0, |
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_OPAQUE_ANGLE_0, IDC_OPAQUE_ANGLE_0_SPIN, SPIN_AUTOSCALE, |
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p_range, 0.0, 180.0, |
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p_default, kDefOpaque0, |
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end, |
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plAngleAttenLayer::kDoubleFade, _T("doubleFade"), TYPE_BOOL, 0, 0, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_DOUBLE_FADE, |
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p_enable_ctrls, 2, plAngleAttenLayer::kOpaqueAngle1, plAngleAttenLayer::kTranspAngle1, |
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p_default, false, |
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end, |
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plAngleAttenLayer::kOpaqueAngle1, _T("opaque1"), TYPE_FLOAT, 0, 0, |
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_OPAQUE_ANGLE_1, IDC_OPAQUE_ANGLE_1_SPIN, SPIN_AUTOSCALE, |
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p_range, 0.0, 180.0, |
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p_default, kDefTransp1, |
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end, |
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plAngleAttenLayer::kTranspAngle1, _T("transp1"), TYPE_FLOAT, 0, 0, |
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_TRANSP_ANGLE_1, IDC_TRANSP_ANGLE_1_SPIN, SPIN_AUTOSCALE, |
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p_range, 0.0, 180.0, |
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p_default, kDefOpaque1, |
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end, |
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plAngleAttenLayer::kReflect, _T("reflect"), TYPE_BOOL, 0, 0, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_REFLECT, |
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p_default, false, |
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end, |
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plAngleAttenLayer::kLoClamp, _T("loClamp"), TYPE_INT, 0, 0, |
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_LO_CLAMP, IDC_LO_CLAMP_SPIN, SPIN_AUTOSCALE, |
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p_range, 0, 100, |
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p_default, 0, |
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end, |
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plAngleAttenLayer::kHiClamp, _T("hiClamp"), TYPE_INT, 0, 0, |
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_HI_CLAMP, IDC_HI_CLAMP_SPIN, SPIN_AUTOSCALE, |
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p_range, 0, 100, |
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p_default, 100, |
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end, |
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end |
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); |
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plAngleAttenLayer::plAngleAttenLayer() : |
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fParmsPB(NULL), |
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fIValid(NEVER), |
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fCosTransp0(0), |
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fCosOpaque0(0), |
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fCosTransp1(0), |
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fCosOpaque1(0), |
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fCosinesCached(false) |
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{ |
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plAngleAttenLayerDesc.MakeAutoParamBlocks(this); |
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} |
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plAngleAttenLayer::~plAngleAttenLayer() |
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{ |
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} |
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//From MtlBase |
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void plAngleAttenLayer::Reset() |
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{ |
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GetAngleAttenLayerDesc()->Reset(this, TRUE); // reset all pb2's |
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NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE); |
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fIValid.SetEmpty(); |
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} |
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void plAngleAttenLayer::Update(TimeValue t, Interval& valid) |
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{ |
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if (!fIValid.InInterval(t)) |
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{ |
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fIValid.SetInfinite(); |
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} |
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valid &= fIValid; |
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} |
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Interval plAngleAttenLayer::Validity(TimeValue t) |
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{ |
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//TODO: Update fIValid here |
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Interval v = FOREVER; |
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return v; |
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} |
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ParamDlg* plAngleAttenLayer::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) |
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{ |
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IAutoMParamDlg* masterDlg = plAngleAttenLayerDesc.CreateParamDlgs(hwMtlEdit, imp, this); |
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return masterDlg; |
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} |
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BOOL plAngleAttenLayer::SetDlgThing(ParamDlg* dlg) |
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{ |
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return FALSE; |
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} |
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int plAngleAttenLayer::NumRefs() |
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{ |
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return 1; |
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} |
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//From ReferenceMaker |
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RefTargetHandle plAngleAttenLayer::GetReference(int i) |
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{ |
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switch (i) |
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{ |
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case kRefAngles: return fParmsPB; |
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default: return NULL; |
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} |
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} |
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void plAngleAttenLayer::SetReference(int i, RefTargetHandle rtarg) |
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{ |
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Interval garbage; |
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switch (i) |
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{ |
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case kRefAngles: |
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fParmsPB = (IParamBlock2 *)rtarg; |
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break; |
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} |
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} |
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int plAngleAttenLayer::NumParamBlocks() |
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{ |
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return 1; |
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} |
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IParamBlock2* plAngleAttenLayer::GetParamBlock(int i) |
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{ |
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switch (i) |
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{ |
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case 0: return fParmsPB; |
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default: return NULL; |
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} |
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} |
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IParamBlock2* plAngleAttenLayer::GetParamBlockByID(BlockID id) |
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{ |
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if (fParmsPB->ID() == id) |
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return fParmsPB; |
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else |
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return NULL; |
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} |
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//From ReferenceTarget |
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RefTargetHandle plAngleAttenLayer::Clone(RemapDir &remap) |
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{ |
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plAngleAttenLayer *mnew = TRACKED_NEW plAngleAttenLayer(); |
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*((MtlBase*)mnew) = *((MtlBase*)this); // copy superclass stuff |
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mnew->ReplaceReference(kRefAngles, remap.CloneRef(fParmsPB)); |
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BaseClone(this, mnew, remap); |
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return (RefTargetHandle)mnew; |
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} |
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int plAngleAttenLayer::NumSubs() |
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{ |
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return 1; |
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} |
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Animatable* plAngleAttenLayer::SubAnim(int i) |
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{ |
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//TODO: Return 'i-th' sub-anim |
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switch (i) |
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{ |
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case kRefAngles: return fParmsPB; |
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default: return NULL; |
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} |
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} |
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TSTR plAngleAttenLayer::SubAnimName(int i) |
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{ |
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switch (i) |
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{ |
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case kRefAngles: return "Angles"; |
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default: return ""; |
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} |
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} |
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RefResult plAngleAttenLayer::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, |
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PartID& partID, RefMessage message) |
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{ |
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switch (message) |
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{ |
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case REFMSG_CHANGE: |
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{ |
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fIValid.SetEmpty(); |
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if (hTarget == fParmsPB) |
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{ |
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// see if this message came from a changing parameter in the pblock, |
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// if so, limit rollout update to the changing item |
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ParamID changingParam = fParmsPB->LastNotifyParamID(); |
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fParmsPB->GetDesc()->InvalidateUI(changingParam); |
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if (changingParam != -1) |
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IChanged(); |
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} |
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} |
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break; |
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} |
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return REF_SUCCEED; |
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} |
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void plAngleAttenLayer::IChanged() |
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{ |
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// Cut and paste insanity from DynamicTextLayer. |
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// Texture wasn't getting updated in the viewports, and this fixes it. |
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// Don't know if it's the right way though. |
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NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE); |
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// And this is so the SceneWatcher gets notified that the material on some of it's |
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// referenced objects changed. |
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NotifyDependents(FOREVER, PART_ALL, REFMSG_USER_MAT); |
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ICacheCosines(); |
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} |
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void plAngleAttenLayer::ICacheCosines() |
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{ |
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fCosTransp0 = cosf(DegToRad(fParmsPB->GetFloat(kTranspAngle0))); |
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fCosOpaque0 = cosf(DegToRad(fParmsPB->GetFloat(kOpaqueAngle0))); |
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if( fParmsPB->GetInt(kDoubleFade) ) |
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{ |
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fCosTransp1 = cosf(DegToRad(fParmsPB->GetFloat(kTranspAngle1))); |
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fCosOpaque1 = cosf(DegToRad(fParmsPB->GetFloat(kOpaqueAngle1))); |
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} |
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else |
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{ |
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fCosTransp1 = fCosOpaque1 = 0; |
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} |
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fCosinesCached = true; |
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} |
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#define TEX_HDR_CHUNK 0x5000 |
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IOResult plAngleAttenLayer::Save(ISave *isave) |
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{ |
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IOResult res; |
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isave->BeginChunk(TEX_HDR_CHUNK); |
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res = MtlBase::Save(isave); |
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if (res != IO_OK) |
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return res; |
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isave->EndChunk(); |
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return IO_OK; |
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} |
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IOResult plAngleAttenLayer::Load(ILoad *iload) |
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{ |
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IOResult res; |
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while (IO_OK == (res = iload->OpenChunk())) |
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{ |
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if (iload->CurChunkID() == TEX_HDR_CHUNK) |
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{ |
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res = MtlBase::Load(iload); |
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} |
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iload->CloseChunk(); |
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if (res != IO_OK) |
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return res; |
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} |
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return IO_OK; |
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} |
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AColor plAngleAttenLayer::EvalColor(ShadeContext& sc) |
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{ |
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if( !sc.doMaps ) |
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return AColor(0.0f, 0.0f, 0.0f, 1.0f); |
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AColor color; |
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if (sc.GetCache(this, color)) |
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return color; |
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if( !fCosinesCached ) |
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ICacheCosines(); |
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if (gbufID) |
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sc.SetGBufferID(gbufID); |
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// Evaluate the Bitmap |
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Point3 normal = sc.Normal(); |
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if( fParmsPB->GetInt(kReflect) ) |
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{ |
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normal = sc.ReflectVector(); |
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} |
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float dotZ = normal.z; |
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float alpha = 1.f; |
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if( fCosTransp0 != fCosOpaque0 ) |
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{ |
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float a = (dotZ - fCosTransp0) / (fCosOpaque0 - fCosTransp0); |
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if( a < 0 ) |
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a = 0; |
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else if( a > 1.f ) |
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a = 1.f; |
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alpha *= a; |
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} |
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if( fParmsPB->GetInt(kDoubleFade) && (fCosTransp1 != fCosOpaque1) ) |
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{ |
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float a = (dotZ - fCosTransp1) / (fCosOpaque1 - fCosTransp1); |
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if( a < 0 ) |
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a = 0; |
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else if( a > 1.f ) |
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a = 1.f; |
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if( fCosTransp0 < fCosTransp1 ) |
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{ |
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if( fCosTransp0 > fCosOpaque0 ) |
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alpha += a; |
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else |
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alpha *= a; |
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} |
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else |
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{ |
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if( fCosTransp0 < fCosOpaque0 ) |
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alpha += a; |
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else |
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alpha *= a; |
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} |
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} |
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color = AColor(1.f, 1.f, 1.f, alpha); |
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sc.PutCache(this, color); |
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return color; |
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} |
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float plAngleAttenLayer::EvalMono(ShadeContext& sc) |
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{ |
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return Intens(EvalColor(sc)); |
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} |
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Point3 plAngleAttenLayer::EvalNormalPerturb(ShadeContext& sc) |
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{ |
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// Return the perturbation to apply to a normal for bump mapping |
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return Point3(0, 0, 0); |
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} |
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ULONG plAngleAttenLayer::LocalRequirements(int subMtlNum) |
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{ |
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return MTLREQ_VIEW_DEP | MTLREQ_TRANSP; |
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} |
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void plAngleAttenLayer::ActivateTexDisplay(BOOL onoff) |
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{ |
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} |
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BITMAPINFO *plAngleAttenLayer::GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono, BOOL forceW, BOOL forceH) |
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{ |
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return nil; |
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// FIXME |
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} |
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DWORD plAngleAttenLayer::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker) |
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{ |
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return 0; |
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} |
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const char *plAngleAttenLayer::GetTextureName( int which ) |
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{ |
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return NULL; |
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} |
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int plAngleAttenLayer::GetLoClamp() |
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{ |
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return fParmsPB->GetInt(kLoClamp); |
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} |
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int plAngleAttenLayer::GetHiClamp() |
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{ |
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return fParmsPB->GetInt(kHiClamp); |
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} |
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Box3 plAngleAttenLayer::GetFade() |
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{ |
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Point3 pmin, pmax; |
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pmin.x = fParmsPB->GetFloat(kTranspAngle0); |
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pmin.y = fParmsPB->GetFloat(kOpaqueAngle0); |
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if( pmin.x < pmin.y ) |
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pmin.z = -1.f; |
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else if( pmin.x > pmin.y ) |
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pmin.z = 1.f; |
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else |
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pmin.z = 0; |
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if( fParmsPB->GetInt(kDoubleFade) ) |
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{ |
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pmax.x = fParmsPB->GetFloat(kTranspAngle1); |
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pmax.y = fParmsPB->GetFloat(kOpaqueAngle1); |
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if( pmax.x < pmax.y ) |
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pmax.z = -1.f; |
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else if( pmax.x > pmax.y ) |
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pmax.z = 1.f; |
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else |
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pmax.z = 0; |
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} |
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else |
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{ |
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pmax.x = pmax.y = pmax.z = 0; |
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} |
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return Box3(pmin, pmax); |
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} |
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BOOL plAngleAttenLayer::Reflect() |
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{ |
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return fParmsPB->GetInt(kReflect); |
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} |