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333 lines
9.2 KiB
333 lines
9.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "max.h" |
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#include "notify.h" |
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#include "../MaxComponent/plComponent.h" |
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#include <vector> |
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#include "plMaxNode.h" |
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bool IIsNodeInTab(INodeTab &tab, INode *node) |
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{ |
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for (int i = 0; i < tab.Count(); i++) |
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if (tab[i] == node) |
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return true; |
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return false; |
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} |
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class ComponentRefs |
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{ |
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public: |
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plComponentBase *comp; |
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INodeTab refs; |
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}; |
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void plSaveSelected() |
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{ |
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Interface *ip = GetCOREInterface(); |
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// Get the Max filename to save to |
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char buf[256]; |
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memset(&buf, 0, sizeof(buf)); |
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OPENFILENAME ofn = {0}; |
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ofn.lStructSize = sizeof(OPENFILENAME); |
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ofn.hwndOwner = ip->GetMAXHWnd(); |
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ofn.lpstrFilter = "3ds max (*.max)\0*.max\0\0"; |
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ofn.nFilterIndex = 1; |
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ofn.lpstrFile = buf; |
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ofn.nMaxFile = sizeof(buf); |
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// ofn.lpstrInitialDir = ip->GetDir(APP_SCENE_DIR); |
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ofn.Flags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT; |
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ofn.lpstrDefExt = "max"; |
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if (GetSaveFileName(&ofn)) |
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{ |
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int count = ip->GetSelNodeCount(); |
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int i; |
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// Put all the selected nodes in a list |
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INodeTab selected; |
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for (i = 0; i < count; i++) |
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{ |
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plMaxNode *node = (plMaxNode*)ip->GetSelNode(i); |
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selected.Append(1, (INode**)&node); |
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} |
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// Put all the components attached to those nodes in a list |
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INodeTab components; |
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for (i = 0; i < count; i++) |
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{ |
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plMaxNode *node = (plMaxNode*)ip->GetSelNode(i); |
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UInt32 compCount = node->NumAttachedComponents(); |
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for (int j = 0; j < compCount; j++) |
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{ |
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INode *compNode = node->GetAttachedComponent(j)->GetINode();//Node(j); |
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if (!IIsNodeInTab(components, compNode)) |
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components.Append(1, &compNode); |
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} |
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} |
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// Find the objects that the components are reffing that are not part of the selection. |
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// Back them up, and delete them out of the components ref list so they won't be saved too. |
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std::vector<ComponentRefs> out; |
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for (i = 0; i < components.Count(); i++) |
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{ |
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plComponentBase *comp = ((plMaxNode*)components[i])->ConvertToComponent(); |
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for (int j = comp->NumTargets() - 1; j >= 0; --j) |
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{ |
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plMaxNodeBase *node = comp->GetTarget(j); |
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if (!node) |
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continue; |
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const char *t1 = components[i]->GetName(); |
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const char *t2 = node->GetName(); |
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if (!IIsNodeInTab(selected, node)) |
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{ |
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UInt32 idx = -1; |
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for (UInt32 k = 0; k < out.size(); k++) |
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{ |
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if (out[k].comp == comp) |
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idx = k; |
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} |
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if (idx == -1) |
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{ |
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idx = out.size(); |
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out.resize(idx+1); |
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out[idx].comp = comp; |
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} |
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out[idx].refs.Append(1, (INode**)&node); |
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comp->DeleteTarget(node); |
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} |
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} |
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} |
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// Save the selected objects and their components |
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INodeTab allNodes; |
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allNodes.Append(selected.Count(), &selected[0]); |
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allNodes.Append(components.Count(), &components[0]); |
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ip->FileSaveNodes(&allNodes, buf); |
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// Restore the component refs to objects that weren't selected |
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for (i = 0; i < out.size(); i++) |
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{ |
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for (int j = 0; j < out[i].refs.Count(); j++) |
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out[i].comp->AddTarget((plMaxNode*)out[i].refs[j]); |
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} |
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} |
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} |
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//////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////// |
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void IFindComponentsRecur(plMaxNode *node, std::vector<plComponentBase*> &components) |
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{ |
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if (node->IsComponent()) |
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components.push_back(node->ConvertToComponent()); |
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for (int i = 0; i < node->NumberOfChildren(); i++) |
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IFindComponentsRecur((plMaxNode*)node->GetChildNode(i), components); |
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} |
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void IMergeComponents(plComponentBase *to, plComponentBase *from) |
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{ |
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for (int i = 0; i < from->NumTargets(); i++) |
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to->AddTarget(from->GetTarget(i)); |
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// Delete the component from the scene |
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theHold.Begin(); |
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GetCOREInterface()->DeleteNode(from->GetINode()); |
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theHold.Accept(_T("Delete Component")); |
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} |
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plMaxNode *IFindComponentRecur(plMaxNode *node, const char *name) |
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{ |
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if (!strcmp(node->GetName(), name)) |
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{ |
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if (node->IsComponent()) |
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return node; |
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} |
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for (int i = 0; i < node->NumberOfChildren(); i++) |
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{ |
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plMaxNode *ret = IFindComponentRecur((plMaxNode*)node->GetChildNode(i), name); |
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if (ret) |
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return ret; |
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} |
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return nil; |
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} |
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void plMerge() |
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{ |
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Interface *ip = GetCOREInterface(); |
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// Get the Max filename to merge |
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char file[MAX_PATH]; |
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memset(&file, 0, sizeof(file)); |
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OPENFILENAME ofn = {0}; |
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ofn.lStructSize = sizeof(OPENFILENAME); |
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ofn.hwndOwner = ip->GetMAXHWnd(); |
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ofn.lpstrFilter = "3ds max (*.max)\0*.max\0\0"; |
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ofn.nFilterIndex = 1; |
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ofn.lpstrFile = file; |
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ofn.nMaxFile = sizeof(file); |
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// ofn.lpstrInitialDir = ip->GetDir(APP_SCENE_DIR); |
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ofn.Flags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT; |
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ofn.lpstrTitle = "Merge"; |
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if (!GetOpenFileName(&ofn)) |
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return; |
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// Don't actually merge yet, just get the names of every node in the file |
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NameTab nodeNames; |
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ip->MergeFromFile(file, TRUE, FALSE, FALSE, MERGE_LIST_NAMES, &nodeNames); |
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// For each node name, search the current scene for a component with the same name. |
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// If one is found, append "Merged" to it so its name won't cause a conflict during |
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// the actual merge. |
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std::vector<plMaxNode*> renamedNodes; |
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int i; |
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for (i = 0; i < nodeNames.Count(); i++) |
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{ |
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plMaxNode *node = IFindComponentRecur((plMaxNode*)ip->GetRootNode(), nodeNames[i]); |
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if (node) |
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{ |
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char buf[256]; |
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strcpy(buf, node->GetName()); |
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strcat(buf, "Merged"); |
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node->SetName(buf); |
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renamedNodes.push_back(node); |
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} |
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} |
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// Do the merge |
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ip->MergeFromFile(file); |
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// Rename the components back to their original names |
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for (i = 0; i < renamedNodes.size(); i++) |
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{ |
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char buf[256]; |
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strcpy(buf, renamedNodes[i]->GetName()); |
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buf[strlen(buf)-6] = '\0'; |
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renamedNodes[i]->SetName(buf); |
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} |
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// Put all the components in the scene in a list |
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std::vector<plComponentBase*> components; |
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IFindComponentsRecur((plMaxNode*)ip->GetRootNode(), components); |
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nodeNames.ZeroCount(); |
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// For each component, search the scene for any other components with the same |
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// name and type. If there are any, merge their target lists and delete one. |
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for (i = 0; i < renamedNodes.size(); i++) |
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{ |
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if (!renamedNodes[i]) |
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continue; |
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plComponentBase *oldComp = renamedNodes[i]->ConvertToComponent(); |
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char *oldCompName = oldComp->GetINode()->GetName(); |
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for (int j = 0; j < components.size(); j++) |
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{ |
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plComponentBase *comp = components[j]; |
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if (oldComp == comp) |
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components[j] = nil; |
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else if (comp) |
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{ |
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const char *temp = comp->GetINode()->GetName(); |
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if (!strcmp(oldCompName, comp->GetINode()->GetName()) && |
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comp->ClassID() == comp->ClassID()) |
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{ |
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IMergeComponents(comp, oldComp); |
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nodeNames.AddName(oldCompName); |
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continue; |
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} |
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} |
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} |
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} |
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// Send out merge notifications again, so that the component dialog will be updated |
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BroadcastNotification(NOTIFY_FILE_PRE_MERGE); |
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BroadcastNotification(NOTIFY_FILE_POST_MERGE); |
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#if 0 |
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if (nodeNames.Count() == 0) |
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return; |
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// Actually calculate the size of all the merged component names, because |
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// a static buffer could be too small in large merges |
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UInt32 size = 0; |
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for (i = 0; i < nodeNames.Count(); i++) |
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size += strlen(nodeNames[i]) + 1; |
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// Put all the component names in a list and show it to the user |
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char *buf = TRACKED_NEW char[size+25]; |
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strcpy(buf, "Components Merged:\n\n"); |
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for (i = 0; i < nodeNames.Count(); i++) |
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{ |
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strcat(buf, nodeNames[i]); |
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strcat(buf, "\n"); |
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} |
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MessageBox(ip->GetMAXHWnd(), buf, "Components Merged", MB_OK); |
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delete [] buf; |
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#endif |
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}
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