You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
146 lines
5.2 KiB
146 lines
5.2 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// plCAnimParamBlock.h - Common animation paramblock and associated code // |
|
// // |
|
//// History ///////////////////////////////////////////////////////////////// |
|
// // |
|
// 10.3.02 mcn - Created from the gory destruction of the separated anim // |
|
// component and material animations. // |
|
// // |
|
//// Notes /////////////////////////////////////////////////////////////////// |
|
// // |
|
// This file is shared currently between MaxComponent and MaxPlasmaMtl. // |
|
// Since the latter links to virtually nothing, this header MUST remain // |
|
// MAX-pure; no reference to components or any other Plasma-specific stuff // |
|
// above basically nucleusLib. Once we merge materials back into the main // |
|
// plugins, this restriction can go away. // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _plCAnimParamBlock_h |
|
#define _plCAnimParamBlock_h |
|
|
|
#include "Max.h" |
|
#include "iparamb2.h" |
|
#include "iparamm2.h" |
|
|
|
|
|
/// Note: the namespace is so our enums and such don't clash with anything |
|
/// else |
|
namespace plCAnimPB |
|
{ |
|
|
|
//// ParamBlock IDs ////////////////////////////////////////////////////////// |
|
// IDs for the common paramblock def below |
|
|
|
enum Rollouts |
|
{ |
|
kRollMain, |
|
kRollEase |
|
}; |
|
|
|
enum |
|
{ |
|
kAnimRadio_DEAD, |
|
kAnimAutoStart, // Start the Animation on load (V2) |
|
kAnimLoop, // Start Looping at Begin Location |
|
kAnimBegin_DEAD, |
|
kAnimEnd_DEAD, |
|
kAnimLoopSegCkBx_DEAD, |
|
kAnimLoopSegBeg_DEAD, |
|
kAnimLoopSegEnd_DEAD, |
|
kAnimName, // Name of the notetrack animation to play |
|
kAnimLoopSegBegBox_DEAD, |
|
kAnimLoopSegEndBox_DEAD, |
|
kAnimUseGlobal, |
|
kAnimGlobalName, |
|
kAnimLoopName, // Name of the notetrack specified loop |
|
kAnimEaseInType, |
|
kAnimEaseOutType, |
|
kAnimEaseInLength, |
|
kAnimEaseOutLength, |
|
kAnimEaseInMin, |
|
kAnimEaseInMax, |
|
kAnimEaseOutMin, |
|
kAnimEaseOutMax, |
|
kAnimPhysAnim, |
|
}; |
|
|
|
//// Static ParamBlock Accessor ////////////////////////////////////////////// |
|
// So we can ensure we only have one definition of our base paramBlock, but |
|
// can access it multiple times without having to worry about which is the |
|
// first. Defined here so the macro can get to it; don't reference it |
|
// directly! |
|
|
|
class plPBBaseDec |
|
{ |
|
public: |
|
static int kPlComponentBlkID; |
|
static int kPlComponentRefID; |
|
|
|
static ParamBlockDesc2 fAnimBlock; |
|
}; |
|
|
|
//// ParamBlock Macro //////////////////////////////////////////////////////// |
|
// Use this macro to create your paramblock for your animation object. This |
|
// way, all the paramblocks for animation info will be identical! |
|
// |
|
// Ex. Usage: kDefineAnimPB( gAnimBlock, &gAnimDesc, PASS_ANIM, PASS_ANIM_EASE, gAnimMainProc, gAnimEaseProc ); |
|
|
|
#define kDefineAnimPB( blockName, descPtr, mainResIDName, easeResIDName, mainProc, easeProc ) \ |
|
static ParamBlockDesc2 blockName##( \ |
|
\ |
|
plPBBaseDec::kPlComponentBlkID, _T("animation"), 0, descPtr, P_AUTO_CONSTRUCT + P_AUTO_UI + P_MULTIMAP + P_INCLUDE_PARAMS, plPBBaseDec::kPlComponentRefID, \ |
|
2, /* # rollouts */ \ |
|
plCAnimPB::kRollMain, IDD_##mainResIDName, IDS_##mainResIDName, 0, 0, mainProc, \ |
|
plCAnimPB::kRollEase, IDD_##easeResIDName, IDS_##easeResIDName, 0, 0, easeProc, \ |
|
&plPBBaseDec::fAnimBlock, /* ParamBlock to include */ \ |
|
end, \ |
|
); |
|
|
|
|
|
|
|
}; // namespace |
|
|
|
#endif //_plCAnimParamBlock_h
|
|
|