You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
320 lines
7.2 KiB
320 lines
7.2 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "hsFiles.h" |
|
|
|
#if HS_BUILD_FOR_WIN32 |
|
|
|
#include <windows.h> |
|
|
|
#include "hsExceptions.h" |
|
|
|
struct hsFolderIterator_Data { |
|
HANDLE fSearchHandle; |
|
WIN32_FIND_DATA fFindData; |
|
Boolean fValid; |
|
}; |
|
|
|
hsFolderIterator::hsFolderIterator(const char path[], bool useCustomFilter) |
|
{ |
|
fCustomFilter = useCustomFilter; |
|
|
|
fData = TRACKED_NEW hsFolderIterator_Data; |
|
fData->fSearchHandle = nil; |
|
fData->fValid = true; |
|
|
|
if(useCustomFilter) |
|
{ |
|
this->SetFileFilterStr(path); |
|
} |
|
else |
|
{ |
|
this->SetPath(path); |
|
} |
|
} |
|
|
|
hsFolderIterator::~hsFolderIterator() |
|
{ |
|
delete fData; |
|
} |
|
|
|
void hsFolderIterator::SetPath(const char path[]) |
|
{ |
|
fCustomFilter = false; |
|
fPath[0] = 0; |
|
if (path) |
|
{ |
|
::strcpy(fPath, path); |
|
|
|
// Make sure the dir ends with a slash |
|
char lastchar = fPath[strlen(fPath)-1]; |
|
if (lastchar != '\\' && lastchar != '/') |
|
strcat(fPath, "\\"); |
|
} |
|
|
|
this->Reset(); |
|
} |
|
|
|
void hsFolderIterator::SetWinSystemDir(const char subdir[]) |
|
{ |
|
int ret = GetWindowsDirectory(fPath, _MAX_PATH); |
|
hsAssert(ret != 0, "Error getting windows directory in UseWindowsFontsPath"); |
|
|
|
if (subdir) |
|
{ ::strcat(fPath, "\\"); |
|
::strcat(fPath, subdir); |
|
::strcat(fPath, "\\"); |
|
} |
|
this->Reset(); |
|
} |
|
|
|
void hsFolderIterator::SetFileFilterStr(const char filterStr[]) |
|
{ |
|
fPath[0] = 0; |
|
if (filterStr) |
|
{ |
|
fCustomFilter = true; |
|
::strcpy(fPath, filterStr); |
|
} |
|
|
|
this->Reset(); |
|
} |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
void hsFolderIterator::Reset() |
|
{ |
|
if (fData->fSearchHandle) |
|
{ FindClose(fData->fSearchHandle); |
|
fData->fSearchHandle = nil; |
|
} |
|
fData->fValid = true; |
|
} |
|
|
|
hsBool hsFolderIterator::NextFile() |
|
{ |
|
if (fData->fValid == false) |
|
return false; |
|
|
|
if (fData->fSearchHandle == nil) |
|
{ int len = ::strlen(fPath); |
|
|
|
if(fCustomFilter == false) |
|
{ |
|
fPath[len] = '*'; |
|
fPath[len+1] = 0; |
|
} |
|
|
|
fData->fSearchHandle = FindFirstFile(fPath, &fData->fFindData); |
|
fPath[len] = 0; |
|
|
|
if (fData->fSearchHandle == INVALID_HANDLE_VALUE) |
|
{ fData->fSearchHandle = nil; |
|
fData->fValid = false; |
|
return false; |
|
} |
|
} |
|
else |
|
{ if (FindNextFile(fData->fSearchHandle, &fData->fFindData) == false) |
|
{ FindClose(fData->fSearchHandle); |
|
fData->fSearchHandle = nil; |
|
fData->fValid = false; |
|
return false; |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
hsBool hsFolderIterator::IsDirectory( void ) const |
|
{ |
|
if( fData->fValid && ( fData->fFindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) ) |
|
return true; |
|
|
|
return false; |
|
} |
|
|
|
const char* hsFolderIterator::GetFileName() const |
|
{ |
|
if (fData->fValid == false) |
|
hsThrow( "end of folder"); |
|
|
|
return fData->fFindData.cFileName; |
|
} |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
struct hsWFolderIterator_Data { |
|
HANDLE fSearchHandle; |
|
WIN32_FIND_DATAW fFindData; |
|
Boolean fValid; |
|
}; |
|
|
|
hsWFolderIterator::hsWFolderIterator(const wchar path[], bool useCustomFilter) |
|
{ |
|
fCustomFilter = useCustomFilter; |
|
|
|
fData = TRACKED_NEW hsWFolderIterator_Data; |
|
fData->fSearchHandle = nil; |
|
fData->fValid = true; |
|
|
|
if(useCustomFilter) |
|
SetFileFilterStr(path); |
|
else |
|
SetPath(path); |
|
} |
|
|
|
hsWFolderIterator::~hsWFolderIterator() |
|
{ |
|
delete fData; |
|
} |
|
|
|
void hsWFolderIterator::SetPath(const wchar path[]) |
|
{ |
|
fCustomFilter = false; |
|
fPath[0] = 0; |
|
if (path) |
|
{ |
|
wcscpy(fPath, path); |
|
|
|
// Make sure the dir ends with a slash |
|
wchar lastchar = fPath[wcslen(fPath)-1]; |
|
if (lastchar != L'\\' && lastchar != L'/') |
|
wcscat(fPath, L"\\"); |
|
} |
|
|
|
Reset(); |
|
} |
|
|
|
void hsWFolderIterator::SetWinSystemDir(const wchar subdir[]) |
|
{ |
|
int ret = GetWindowsDirectoryW(fPath, _MAX_PATH); |
|
hsAssert(ret != 0, "Error getting windows directory in UseWindowsFontsPath"); |
|
|
|
if (subdir) |
|
{ |
|
wcscat(fPath, L"\\"); |
|
wcscat(fPath, subdir); |
|
wcscat(fPath, L"\\"); |
|
} |
|
Reset(); |
|
} |
|
|
|
void hsWFolderIterator::SetFileFilterStr(const wchar filterStr[]) |
|
{ |
|
fPath[0] = 0; |
|
if (filterStr) |
|
{ |
|
fCustomFilter = true; |
|
wcscpy(fPath, filterStr); |
|
} |
|
|
|
Reset(); |
|
} |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
void hsWFolderIterator::Reset() |
|
{ |
|
if (fData->fSearchHandle) |
|
{ |
|
FindClose(fData->fSearchHandle); |
|
fData->fSearchHandle = nil; |
|
} |
|
fData->fValid = true; |
|
} |
|
|
|
hsBool hsWFolderIterator::NextFile() |
|
{ |
|
if (fData->fValid == false) |
|
return false; |
|
|
|
if (fData->fSearchHandle == nil) |
|
{ |
|
int len = wcslen(fPath); |
|
|
|
if(fCustomFilter == false) |
|
{ |
|
fPath[len] = L'*'; |
|
fPath[len+1] = L'\0'; |
|
} |
|
|
|
fData->fSearchHandle = FindFirstFileW(fPath, &fData->fFindData); |
|
fPath[len] = 0; |
|
|
|
if (fData->fSearchHandle == INVALID_HANDLE_VALUE) |
|
{ |
|
fData->fSearchHandle = nil; |
|
fData->fValid = false; |
|
return false; |
|
} |
|
} |
|
else |
|
{ |
|
if (FindNextFileW(fData->fSearchHandle, &fData->fFindData) == false) |
|
{ |
|
FindClose(fData->fSearchHandle); |
|
fData->fSearchHandle = nil; |
|
fData->fValid = false; |
|
return false; |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
hsBool hsWFolderIterator::IsDirectory( void ) const |
|
{ |
|
if( fData->fValid && ( fData->fFindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) ) |
|
return true; |
|
|
|
return false; |
|
} |
|
|
|
const wchar* hsWFolderIterator::GetFileName() const |
|
{ |
|
if (fData->fValid == false) |
|
hsThrow( "end of folder"); |
|
|
|
return fData->fFindData.cFileName; |
|
} |
|
|
|
#endif // HS_BUILD_FOR_WIN32
|