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284 lines
7.4 KiB
284 lines
7.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plUoid.h" |
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#include "hsStream.h" |
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#include "hsUtils.h" |
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//// plLocation ////////////////////////////////////////////////////////////// |
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const plLocation plLocation::kGlobalFixedLoc(plLocation::kGlobalFixedLocIdx); |
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const plLocation plLocation::kLocalStartLoc(plLocation::kLocalLocStartIdx); |
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const plLocation plLocation::kLocalEndLoc(plLocation::kLocalLocEndIdx); |
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const plLocation plLocation::kNormalStartLoc(plLocation::kNormalLocStartIdx); |
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const plLocation plLocation::kGlobalServerLoc(plLocation::kGlobalServerLocIdx, plLocation::kReserved); |
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const plLocation plLocation::kInvalidLoc; |
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plLocation::plLocation(const plLocation& toCopyFrom) |
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{ |
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*this = toCopyFrom; |
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} |
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void plLocation::Read(hsStream* s) |
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{ |
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s->LogReadSwap(&fSequenceNumber, "Location Sequence Number"); |
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s->LogReadSwap(&fFlags, "Location Flags"); |
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} |
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void plLocation::Write(hsStream* s) const |
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{ |
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s->WriteSwap(fSequenceNumber); |
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s->WriteSwap(fFlags); |
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} |
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plLocation& plLocation::operator=(const plLocation& rhs) |
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{ |
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fSequenceNumber = rhs.fSequenceNumber; |
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fFlags = rhs.fFlags; |
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return *this; |
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} |
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hsBool plLocation::operator==(const plLocation& u) const |
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{ |
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// Ignore the itinerant flag when comparing, because |
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return (fSequenceNumber == u.fSequenceNumber) && ((fFlags & ~kItinerant) == (u.fFlags & ~kItinerant)); |
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} |
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void plLocation::Set(UInt32 seqNum) |
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{ |
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fSequenceNumber = seqNum; |
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} |
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void plLocation::Invalidate() |
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{ |
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fSequenceNumber = kInvalidLocIdx; |
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fFlags = 0; // Set to kInvalid? |
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} |
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hsBool plLocation::IsValid() const |
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{ |
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return (fSequenceNumber == kInvalidLocIdx) ? false : true; |
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} |
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hsBool plLocation::IsReserved() const |
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{ |
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return hsCheckBits(fFlags, kReserved); |
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} |
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hsBool plLocation::IsItinerant() const |
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{ |
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return hsCheckBits(fFlags, kItinerant); |
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} |
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hsBool plLocation::IsVirtual() const |
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{ |
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// This returns whether the location is "virtual", i.e. isn't a true room per se. Like fixed keys |
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if (fSequenceNumber == kGlobalFixedLocIdx) |
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return true; |
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return false; |
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} |
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// THIS SHOULD BE FOR DEBUGGING ONLY <hint hint> |
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char* plLocation::StringIze(char* str) const // Format to displayable string |
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{ |
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sprintf(str, "S0x%xF0x%x", fSequenceNumber, int(fFlags)); |
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return str; |
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} |
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plLocation plLocation::MakeReserved(UInt32 number) |
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{ |
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return plLocation(kReservedLocAvailableStart + number, kReserved); |
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} |
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plLocation plLocation::MakeNormal(UInt32 number) |
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{ |
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return plLocation(kNormalLocStartIdx + number); |
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} |
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//// plUoid ////////////////////////////////////////////////////////////////// |
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plUoid::plUoid(const plLocation& location, UInt16 classType, const char* objectName, const plLoadMask& m) |
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{ |
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fObjectName = nil; |
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Invalidate(); |
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fLocation = location; |
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fClassType = classType; |
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fObjectName = hsStrcpy(objectName); |
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fLoadMask = m; |
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fClonePlayerID = 0; |
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} |
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plUoid::plUoid(const plUoid& src) |
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{ |
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fObjectName = nil; |
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Invalidate(); |
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*this = src; |
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} |
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plUoid::~plUoid() |
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{ |
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Invalidate(); |
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} |
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void plUoid::Read(hsStream* s) |
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{ |
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hsAssert(fObjectName == nil, "Reading over an old uoid? You're just asking for trouble, aren't you?"); |
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// first read contents flags |
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UInt8 contents = s->ReadByte(); |
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fLocation.Read(s); |
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// conditional loadmask read |
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if (contents & kHasLoadMask) |
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fLoadMask.Read(s); |
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else |
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fLoadMask.SetAlways(); |
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s->LogReadSwap(&fClassType, "ClassType"); |
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s->LogReadSwap(&fObjectID, "ObjectID"); |
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s->LogSubStreamPushDesc("ObjectName"); |
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fObjectName = s->LogReadSafeString(); |
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// conditional cloneIDs read |
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if (contents & kHasCloneIDs) |
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{ |
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s->LogReadSwap( &fCloneID ,"CloneID"); |
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UInt16 dummy; |
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s->LogReadSwap(&dummy, "dummy"); // To avoid breaking format |
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s->LogReadSwap( &fClonePlayerID ,"ClonePlayerID"); |
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} |
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else |
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{ |
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fCloneID = 0; |
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fClonePlayerID = 0; |
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} |
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} |
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void plUoid::Write(hsStream* s) const |
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{ |
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// first write contents byte |
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UInt8 contents = IsClone() ? kHasCloneIDs : 0; |
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if (fLoadMask.IsUsed()) |
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contents |= kHasLoadMask; |
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s->WriteByte(contents); |
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fLocation.Write(s); |
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// conditional loadmask write |
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if (contents & kHasLoadMask) |
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fLoadMask.Write(s); |
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s->WriteSwap( fClassType ); |
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s->WriteSwap( fObjectID ); |
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s->WriteSafeString( fObjectName ); |
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// conditional cloneIDs write |
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if (contents & kHasCloneIDs) |
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{ |
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s->WriteSwap(fCloneID); |
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UInt16 dummy = 0; |
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s->WriteSwap(dummy); // to avoid breaking format |
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s->WriteSwap(fClonePlayerID); |
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} |
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} |
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void plUoid::Invalidate() |
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{ |
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fObjectID = 0; |
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fCloneID = 0; |
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fClonePlayerID = 0; |
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fClassType = 0; |
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if (fObjectName) |
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delete [] fObjectName; |
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fObjectName = nil; |
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fLocation.Invalidate(); |
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fLoadMask = plLoadMask::kAlways; |
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} |
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hsBool plUoid::IsValid() const |
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{ |
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if (!fLocation.IsValid() || fObjectName == nil) |
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return false; |
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return true; |
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} |
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hsBool plUoid::operator==(const plUoid& u) const |
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{ |
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return fLocation == u.fLocation |
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&& fLoadMask == u.fLoadMask |
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&& fClassType == u.fClassType |
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&& hsStrEQ(fObjectName, u.fObjectName) |
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&& fObjectID == u.fObjectID |
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&& fCloneID == u.fCloneID |
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&& fClonePlayerID == u.fClonePlayerID; |
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} |
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plUoid& plUoid::operator=(const plUoid& rhs) |
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{ |
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fObjectID = rhs.fObjectID; |
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fCloneID = rhs.fCloneID; |
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fClonePlayerID = rhs.fClonePlayerID; |
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fClassType = rhs.fClassType; |
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if (fObjectName) |
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delete [] fObjectName; |
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fObjectName = hsStrcpy(rhs.fObjectName); |
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fLocation = rhs.fLocation; |
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fLoadMask = rhs.fLoadMask; |
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return *this; |
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} |
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// THIS SHOULD BE FOR DEBUGGING ONLY <hint hint> |
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char* plUoid::StringIze(char* str) const // Format to displayable string |
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{ |
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sprintf(str, "(0x%x:0x%x:%s:C:[%lu,%lu])", |
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fLocation.GetSequenceNumber(), |
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int(fLocation.GetFlags()), |
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fObjectName, |
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GetClonePlayerID(), |
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GetCloneID()); |
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return str; |
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}
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