Adam Johnson
2b06708915
Generate mip levels for DynamicTextMaps
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This changeset introduced a new plBitmap flag `kAutoGenMipmap`, which
trickles through the pipeline and becomes `D3DUSAGE_AUTOGENMIPMAP` in
standard DirectX texture creation. This flag is applied to all
DyanmicTextMaps. The end result is that DynamicTextMaps become fuzzy at a
distance, rather than choppy.
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