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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////
//
//
///////////////////////////////////////////////
#include "pyKey.h"
#include "pfGameGUIMgr/pfGUIDragBarCtrl.h"
#include "pyGUIControlDragBar.h"
pyGUIControlDragBar::pyGUIControlDragBar(pyKey& gckey) : pyGUIControl(gckey)
{
}
pyGUIControlDragBar::pyGUIControlDragBar(plKey objkey) : pyGUIControl(objkey)
{
}
pyGUIControlDragBar::~pyGUIControlDragBar()
{
}
hsBool pyGUIControlDragBar::IsGUIControlDragBar(pyKey& gckey)
{
if ( gckey.getKey() && pfGUIDragBarCtrl::ConvertNoRef(gckey.getKey()->ObjectIsLoaded()) )
return true;
return false;
}
void pyGUIControlDragBar::Anchor( void )
{
if ( fGCkey )
{
// get the pointer to the modifier
pfGUIDragBarCtrl* pbmod = pfGUIDragBarCtrl::ConvertNoRef(fGCkey->ObjectIsLoaded());
if ( pbmod )
pbmod->SetAnchored(true);
}
}
void pyGUIControlDragBar::Unanchor( void )
{
if ( fGCkey )
{
// get the pointer to the modifier
pfGUIDragBarCtrl* pbmod = pfGUIDragBarCtrl::ConvertNoRef(fGCkey->ObjectIsLoaded());
if ( pbmod )
pbmod->SetAnchored(false);
}
}
hsBool pyGUIControlDragBar::IsAnchored()
{
if ( fGCkey )
{
// get the pointer to the modifier
pfGUIDragBarCtrl* pbmod = pfGUIDragBarCtrl::ConvertNoRef(fGCkey->ObjectIsLoaded());
if ( pbmod )
return pbmod->IsAnchored();
}
return false;
}