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123 lines
4.9 KiB
123 lines
4.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plDXTextureRef.h - Hardware Texture DeviceRef Definition // |
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// Cyan, Inc. // |
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// // |
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//// Version History ////////////////////////////////////////////////////////// |
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// // |
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// 4.25.2001 mcn - Created. // |
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// // |
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/////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plDXTextureRef_h |
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#define _plDXTextureRef_h |
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#include "hsMatrix44.h" |
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#include "hsGeometry3.h" |
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#include "hsTemplates.h" |
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#include "plDXDeviceRef.h" |
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//// Definition /////////////////////////////////////////////////////////////// |
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class plBitmap; |
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class plDXTextureRef : public plDXDeviceRef |
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{ |
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public: |
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enum Flags |
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{ |
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kExternData = 0x00000002, // fData points to user data, don't delete |
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kRenderTarget = 0x00000004, // Created via a render target |
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kCubicMap = 0x00000008, // Texture is really a cubic map texture |
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kPerspProjection = 0x00000010, // Perspective projection |
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kOrthoProjection = 0x00000020, // Orthogonal projection |
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kProjection = kPerspProjection | kOrthoProjection, |
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kOffscreenRT = 0x00000040, // Offscreen renderTarget. Never used as an actual texture, |
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// but handy to still have it as a textureRef |
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kUVWNormal = 0x00000080 // Use the normal as the UVW src |
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}; |
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IDirect3DBaseTexture9 *fD3DTexture; |
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D3DFORMAT fFormatType; // Format of the D3D texture object |
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UInt32 fMMLvs; // Number of mipmap levels |
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UInt32 fMaxWidth; // Width of the highest mipmap level |
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UInt32 fMaxHeight; // Height of the highest mipmap level (no pun intended) |
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UInt32 fNumPix; // total num texels in all mip levels |
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UInt32 fDataSize; // size of fData[0..n] in bytes |
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UInt32* fLevelSizes; // fLevelSize[i] == size in bytes of level i |
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//UInt32 fCurrLOD; // Current LOD setting for this texture |
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plBitmap *fOwner; |
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void* fData; // for reloading |
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UInt32 GetFlags( void ) { return fFlags; } |
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void SetFlags( UInt32 flag ) { fFlags = flag; } |
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plDXTextureRef& Set( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false ); |
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plDXTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false ); |
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virtual ~plDXTextureRef(); |
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void Link( plDXTextureRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); } |
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plDXTextureRef *GetNext( void ) { return (plDXTextureRef *)fNext; } |
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void Release( void ); |
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}; |
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class plDXCubeTextureRef : public plDXTextureRef |
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{ |
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public: |
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void *fFaceData[ 5 ]; // First face is in the inherited fData |
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plDXCubeTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false ) : |
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plDXTextureRef( tp, ml, mw, mh, np, sz, manSize, lSz, pd, ed, renderTarget ) |
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{ |
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} |
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}; |
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#endif // _plDXTextureRef_h
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