You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
484 lines
15 KiB
484 lines
15 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
/////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// hsG3DDeviceSelector Class Header // |
|
// Generic device enumeration (D3D, OpenGL, etc) // |
|
// Cyan, Inc. // |
|
// // |
|
//// Version History ////////////////////////////////////////////////////////// |
|
// // |
|
// 5.21.2001 mcn - Cleaned out all the old Glide stuff, since Plasma2 will // |
|
// not support Glide :( // |
|
// // |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef hsG3DDeviceSelector_inc |
|
#define hsG3DDeviceSelector_inc |
|
|
|
#include "hsWinRef.h" |
|
|
|
#include "hsTemplates.h" |
|
#include "hsBitVector.h" |
|
|
|
#ifdef HS_BUILD_FOR_WIN32 |
|
#define HS_SELECT_DIRECT3D // not supported on the Mac. |
|
#endif // HS_BUILD_FOR_WIN32 |
|
|
|
#ifdef HS_BUILD_FOR_WIN32 |
|
#define __MSC__ |
|
#define DYNAHEADER 1 |
|
#endif // HS_BUILD_FOR_WIN32 |
|
|
|
/// #define the following to allow selection of the D3D reference driver |
|
#define HS_ALLOW_D3D_REF_DRIVER 1 |
|
|
|
|
|
class hsStream; |
|
struct D3DEnum_DeviceInfo; |
|
struct D3DEnum_DriverInfo; |
|
struct D3DEnum_DeviceInfo; |
|
struct D3DEnum_DriverInfo; |
|
|
|
class hsG3DDeviceMode |
|
{ |
|
enum { |
|
kNone = 0x0, |
|
kDiscarded = 0x1 |
|
}; |
|
protected: |
|
UInt32 fFlags; |
|
|
|
UInt32 fWidth; |
|
UInt32 fHeight; |
|
UInt32 fDepth; |
|
|
|
hsTArray<UInt16> fZStencilDepths; // Array of supported depth/stencil buffer formats. |
|
// Each entry is of the form: ( stencil bit count << 8 ) | ( depth bit count ) |
|
hsTArray<UInt8> fFSAATypes; // Array of multisample types supported (each one 2-16) |
|
|
|
hsBool fCanRenderToCubics; |
|
|
|
public: |
|
hsG3DDeviceMode(); |
|
~hsG3DDeviceMode(); |
|
|
|
hsBool operator< (const hsG3DDeviceMode &mode) const; |
|
|
|
void Clear(); |
|
|
|
hsBool GetDiscarded() const { return 0 != (fFlags & kDiscarded); } |
|
UInt32 GetWidth() const { return fWidth; } |
|
UInt32 GetHeight() const { return fHeight; } |
|
UInt32 GetColorDepth() const { return fDepth; } |
|
UInt8 GetNumZStencilDepths( void ) const { return fZStencilDepths.GetCount(); } |
|
UInt16 GetZStencilDepth( UInt8 i ) const { return fZStencilDepths[ i ]; } |
|
UInt8 GetNumFSAATypes( void ) const { return fFSAATypes.GetCount(); } |
|
UInt8 GetFSAAType( UInt8 i ) const { return fFSAATypes[ i ]; } |
|
hsBool GetCanRenderToCubics( void ) const { return fCanRenderToCubics; } |
|
|
|
void SetDiscarded(hsBool on=true) { if(on) fFlags |= kDiscarded; else fFlags &= ~kDiscarded; } |
|
void SetWidth(UInt32 w) { fWidth = w; } |
|
void SetHeight(UInt32 h) { fHeight = h; } |
|
void SetColorDepth(UInt32 d) { fDepth = d; } |
|
void ClearZStencilDepths( void ) { fZStencilDepths.Reset(); } |
|
void AddZStencilDepth( UInt16 depth ) { fZStencilDepths.Append( depth ); } |
|
|
|
void ClearFSAATypes( void ) { fFSAATypes.Reset(); } |
|
void AddFSAAType( UInt8 type ) { fFSAATypes.Append( type ); } |
|
|
|
void SetCanRenderToCubics( hsBool can ) { fCanRenderToCubics = can; } |
|
|
|
void Read(hsStream* s); |
|
void Write(hsStream* s) const; |
|
}; |
|
|
|
class hsG3DDeviceRecord |
|
{ |
|
public: |
|
enum { |
|
kNone = 0x0, |
|
kDiscarded = 0x1, |
|
kInvalid = 0x2 |
|
}; |
|
|
|
enum FogTypes { |
|
kFogExp = 0, |
|
kFogExp2, |
|
kNumFogTypes |
|
}; |
|
|
|
protected: |
|
|
|
UInt32 fRecordVersion; /// Version starts at 2 (see .cpp for explanation) |
|
enum { |
|
kCurrRecordVersion = 0x0b |
|
/// Version history: |
|
/// 1 - Initial version (had no version #) |
|
/// 2 - Added Z and LOD bias |
|
/// 3 - Changed Z and LOD bias to floats, added fog tweaks |
|
/// 4 - Changed values for fog tweaks; force reload through version # |
|
/// 5 - Same as #4, updated fog end bias to be based solely on fog quantization/bit depth |
|
/// 6 - Updated values for the ATI boards, Matrox, and i810 |
|
/// 7 - Added fog knee tweaks |
|
/// 8 - Added support for multiple depth/stencil formats per mode |
|
/// 9 - Added multisample types to the mode record |
|
/// A - Added anisotropic sample field |
|
/// B - Added flag for cubic textures support |
|
}; |
|
|
|
/// Version < 2 Data |
|
UInt32 fFlags; |
|
|
|
UInt32 fG3DDeviceType; |
|
UInt32 fG3DHALorHEL; |
|
|
|
|
|
char* fG3DDriverDesc; |
|
char* fG3DDriverName; |
|
char* fG3DDriverVersion; |
|
char* fG3DDeviceDesc; |
|
|
|
hsBitVector fCaps; |
|
UInt32 fLayersAtOnce; |
|
UInt32 fMemoryBytes; |
|
|
|
hsTArray<hsG3DDeviceMode> fModes; |
|
|
|
/// New to Version 3 |
|
float fZBiasRating; |
|
float fLODBiasRating; |
|
float fFogExpApproxStart; |
|
float fFogExp2ApproxStart; |
|
float fFogEndBias; // As a percentage of the max value for fog |
|
// (i.e. for Z fog, it's a percentage of 1 to add on, |
|
// for W fog, it's a percentage of the yon) |
|
|
|
/// Version 7 - Fog Knee values |
|
float fFogKnees[ kNumFogTypes ]; |
|
float fFogKneeVals[ kNumFogTypes ]; |
|
|
|
/// Version 9 - The actual AA setting we use |
|
UInt8 fAASetting; |
|
|
|
/// Version A - the anisotropic level we use |
|
UInt8 fMaxAnisotropicSamples; // 1 to disable, up to max allowed in hardware |
|
int fPixelShaderMajorVer; |
|
int fPixelShaderMinorVer; |
|
|
|
public: |
|
hsG3DDeviceRecord(); |
|
virtual ~hsG3DDeviceRecord(); |
|
|
|
hsG3DDeviceRecord(const hsG3DDeviceRecord& src); |
|
hsG3DDeviceRecord& operator=(const hsG3DDeviceRecord& src); |
|
|
|
UInt32 GetG3DDeviceType() const { return fG3DDeviceType; } |
|
const char* GetG3DDeviceTypeName() const; |
|
UInt32 GetG3DHALorHEL() const { return fG3DHALorHEL; } |
|
|
|
UInt32 GetMemoryBytes() const { return fMemoryBytes; } |
|
|
|
const char* GetDriverDesc() const { return fG3DDriverDesc; } |
|
const char* GetDriverName() const { return fG3DDriverName; } |
|
const char* GetDriverVersion() const { return fG3DDriverVersion; } |
|
const char* GetDeviceDesc() const { return fG3DDeviceDesc; } |
|
|
|
void SetG3DDeviceType(UInt32 t) { fG3DDeviceType = t; } |
|
void SetG3DHALorHEL(UInt32 h) { fG3DHALorHEL = h; } |
|
void SetMemoryBytes(UInt32 b) { fMemoryBytes = b; } |
|
|
|
void SetDriverDesc(const char* s); |
|
void SetDriverName(const char* s); |
|
void SetDriverVersion(const char* s); |
|
void SetDeviceDesc(const char* s); |
|
|
|
hsBool GetCap(UInt32 cap) const { return fCaps.IsBitSet(cap); } |
|
void SetCap(UInt32 cap, hsBool on=true) { fCaps.SetBit(cap, on); } |
|
|
|
float GetZBiasRating( void ) const { return fZBiasRating; } |
|
void SetZBiasRating( float rating ) { fZBiasRating = rating; } |
|
|
|
float GetLODBiasRating( void ) const { return fLODBiasRating; } |
|
void SetLODBiasRating( float rating ) { fLODBiasRating = rating; } |
|
|
|
void GetFogApproxStarts( float &expApprox, float &exp2Approx ) const { expApprox = fFogExpApproxStart; |
|
exp2Approx = fFogExp2ApproxStart; } |
|
void SetFogApproxStarts( float exp, float exp2 ) { fFogExpApproxStart = exp; |
|
fFogExp2ApproxStart = exp2; } |
|
|
|
float GetFogEndBias( void ) const { return fFogEndBias; } |
|
void SetFogEndBias( float rating ) { fFogEndBias = rating; } |
|
|
|
void GetFogKneeParams( UInt8 type, float &knee, float &kneeVal ) const { knee = fFogKnees[ type ]; kneeVal = fFogKneeVals[ type ]; } |
|
void SetFogKneeParams( UInt8 type, float knee, float kneeVal ) { fFogKnees[ type ] = knee; fFogKneeVals[ type ] = kneeVal; } |
|
|
|
UInt32 GetLayersAtOnce() const { return fLayersAtOnce; } |
|
void SetLayersAtOnce(UInt32 n) { fLayersAtOnce = n; } |
|
|
|
UInt8 GetAASetting() const { return fAASetting; } |
|
void SetAASetting( UInt8 s ) { fAASetting = s; } |
|
|
|
UInt8 GetMaxAnisotropicSamples( void ) const { return fMaxAnisotropicSamples; } |
|
void SetMaxAnisotropicSamples( UInt8 num ) { fMaxAnisotropicSamples = num; } |
|
|
|
void SetDiscarded(hsBool on=true) { if(on)fFlags |= kDiscarded; else fFlags &= ~kDiscarded; } |
|
hsBool GetDiscarded() const { return 0 != (fFlags & kDiscarded); } |
|
|
|
void SetInvalid( hsBool on = true ) { if( on ) fFlags |= kInvalid; else fFlags &= ~kInvalid; } |
|
hsBool IsInvalid() const { return 0 != ( fFlags & kInvalid ); } |
|
|
|
hsTArray<hsG3DDeviceMode>& GetModes() { return fModes; } |
|
|
|
hsG3DDeviceMode* GetMode(int i) const { return &fModes[i]; } |
|
|
|
void ClearModes(); |
|
void Clear(); |
|
void RemoveDiscarded(); |
|
|
|
// PlaceHolder - Whether a mode can window is restricted by the current setup |
|
// of the PC. E.g. if the user changes from 16 bit to TrueColor, the Modes that |
|
// can window are pretty much flipped. So we'll have to pass in enough info (like |
|
// the hWnd?) to find out what the current setup is to make sure it's compatible. |
|
hsBool ModeCanWindow(void* ctx, hsG3DDeviceMode* mode) { return false; } |
|
void SetPixelShaderVersion(int major, int minor) { fPixelShaderMajorVer = major; fPixelShaderMinorVer = minor; } |
|
void GetPixelShaderVersion(int &major, int &minor) { major = fPixelShaderMajorVer; minor = fPixelShaderMinorVer; } |
|
|
|
void Read(hsStream* s); |
|
void Write(hsStream* s) const; |
|
}; |
|
|
|
class hsG3DDeviceModeRecord |
|
{ |
|
protected: |
|
hsG3DDeviceRecord fDevice; |
|
hsG3DDeviceMode fMode; |
|
public: |
|
hsG3DDeviceModeRecord(); |
|
hsG3DDeviceModeRecord(const hsG3DDeviceRecord& devRec, const hsG3DDeviceMode& devMode); |
|
~hsG3DDeviceModeRecord(); |
|
|
|
hsG3DDeviceModeRecord(const hsG3DDeviceModeRecord& src); |
|
hsG3DDeviceModeRecord& operator=(const hsG3DDeviceModeRecord& src); |
|
|
|
const hsG3DDeviceRecord* GetDevice() const { return &fDevice; } |
|
const hsG3DDeviceMode* GetMode() const { return &fMode; } |
|
}; |
|
|
|
class hsG3DDeviceSelector : public hsRefCnt |
|
{ |
|
public: |
|
enum { |
|
kDevTypeUnknown = 0, |
|
kDevTypeGlide, |
|
kDevTypeDirect3D, |
|
kDevTypeOpenGL, |
|
kDevTypeDirect3DTnL, |
|
|
|
kNumDevTypes |
|
}; |
|
enum { |
|
kHHTypeUnknown = 0, |
|
kHHD3DNullDev, |
|
kHHD3DRampDev, |
|
kHHD3DRGBDev, |
|
kHHD3DHALDev, |
|
kHHD3DMMXDev, |
|
kHHD3DTnLHalDev, |
|
kHHD3DRefDev, |
|
kHHD3D3dfxDev, |
|
kHHD3D3dfxVoodoo5Dev, |
|
|
|
kNumHHTypes |
|
}; |
|
enum { |
|
kCapsNone = 0, |
|
kCapsNoWindow, |
|
kCapsMipmap, |
|
kCapsPerspective, |
|
kCapsHardware, |
|
kCapsWBuffer, |
|
kCapsCompressTextures, |
|
kCapsHWTransform, |
|
kCapsDither, |
|
kCapsFogLinear, |
|
kCapsFogExp, |
|
kCapsFogExp2, |
|
kCapsFogRange, |
|
kCapsLODWatch, |
|
kCapsUNUSED, |
|
kCapsDoesSmallTextures, |
|
kCapsPixelFog, |
|
kCapsBadYonStuff, |
|
kCapsNoKindaSmallTexs, |
|
kCapsCubicTextures, |
|
kCapsCubicMipmap, |
|
kCapsZBias, |
|
kCapsPixelShader, |
|
kCapsNoAA, |
|
kCapsDoubleFlush, |
|
kCapsSingleFlush, |
|
kCapsCantShadow, |
|
kCapsMaxUVWSrc2, |
|
kCapsCantProj, |
|
kCapsLimitedProj, |
|
kCapsShareDepth, |
|
kCapsBadManaged, |
|
kCapsNoAniso, |
|
// etc. |
|
|
|
kNumCaps |
|
}; |
|
enum |
|
{ |
|
kDefaultWidth = 800, |
|
kDefaultHeight = 600, |
|
kDefaultDepth = 32 |
|
}; |
|
|
|
protected: |
|
hsTArray<hsG3DDeviceRecord> fRecords; |
|
char fTempWinClass[ 128 ]; |
|
|
|
char fErrorString[ 128 ]; |
|
|
|
void ITryDirect3DTnLDevice(D3DEnum_DeviceInfo* devInfo, hsG3DDeviceRecord& srcDevRec); |
|
void ITryDirect3DTnLDriver(D3DEnum_DriverInfo* drivInfo); |
|
void ITryDirect3DTnL(hsWinRef winRef); |
|
hsBool IInitDirect3D( void ); |
|
|
|
#ifdef HS_SELECT_DX7 |
|
void ITryDirect3DDevice(D3DEnum_DeviceInfo* devInfo, hsG3DDeviceRecord& srcDevRec); |
|
void ITryDirect3DDriver(D3DEnum_DriverInfo* drivInfo); |
|
void ITryDirect3D(hsWinRef winRef); |
|
#endif // HS_SELECT_DX7 |
|
void IFudgeDirectXDevice( hsG3DDeviceRecord &record, |
|
D3DEnum_DriverInfo *driverInfo, D3DEnum_DeviceInfo *deviceInfo ); |
|
UInt32 IAdjustDirectXMemory( UInt32 cardMem ); |
|
|
|
hsBool IGetD3DCardInfo( hsG3DDeviceRecord &record, void *driverInfo, void *deviceInfo, |
|
DWORD *vendorID, DWORD *deviceID, char **driverString, char **descString ); |
|
#ifdef HS_SELECT_DX7 |
|
hsBool IGetD3D7CardInfo( hsG3DDeviceRecord &record, void *driverInfo, void *deviceInfo, |
|
DWORD *vendorID, DWORD *deviceID, char **driverString, char **descString ); |
|
#endif // HS_SELECT_DX7 |
|
|
|
void ITryOpenGL( hsWinRef winRef ); |
|
void IGetExtOpenGLInfo( hsG3DDeviceRecord &devRec ); |
|
void IGetOpenGLModes( hsG3DDeviceRecord &devRec, char *driverName ); |
|
hsBool ITestOpenGLRes( int width, int height, int bitDepth, |
|
hsG3DDeviceRecord &devRec, char *driverName ); |
|
#ifdef HS_OPEN_GL |
|
#if HS_BUILD_FOR_WIN32 |
|
UInt32 ICreateTempOpenGLContext( HDC hDC, hsBool makeItFull ); |
|
#endif |
|
#endif |
|
|
|
void ISetFudgeFactors( UInt8 chipsetID, hsG3DDeviceRecord &record ); |
|
|
|
public: |
|
hsG3DDeviceSelector(); |
|
virtual ~hsG3DDeviceSelector(); |
|
|
|
void Clear(); |
|
void RemoveDiscarded(); |
|
void RemoveUnusableDevModes(hsBool bTough); // Removes modes and devices not allowed supported in release |
|
|
|
hsBool Init( void ); // Returns false if couldn't init |
|
const char *GetErrorString( void ) { return fErrorString; } |
|
|
|
void Enumerate(hsWinRef winRef); |
|
hsTArray<hsG3DDeviceRecord>& GetDeviceRecords() { return fRecords; } |
|
|
|
hsBool GetDefault(hsG3DDeviceModeRecord *dmr); |
|
|
|
hsG3DDeviceRecord* GetRecord(int i) { return &fRecords[i]; } |
|
|
|
void Read(hsStream* s); |
|
void Write(hsStream* s); |
|
}; |
|
|
|
|
|
#define M3DDEMOINFO 1 /// Always compiled now, but only enabled if |
|
/// WIN_INIT has DemoInfoOutput in it |
|
/////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Demo Debug File header file stuff |
|
// Created 10.10.2000 by Mathew Burrack @ Cyan, Inc. |
|
// |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
#include <stdio.h> |
|
#include "headspin.h" |
|
|
|
class plDemoDebugFile |
|
{ |
|
public: |
|
plDemoDebugFile() { fDemoDebugFP = nil; fIsOpen = false; fEnabled = false; } |
|
~plDemoDebugFile() { IDDFClose(); } |
|
|
|
// Static function to write a string to the DDF |
|
static void Write( char *string ); |
|
|
|
// Static function to write two strings to the DDF |
|
static void Write( char *string1, char *string2 ); |
|
|
|
// Static function to write a string and a signed integer value to the DDF |
|
static void Write( char *string1, Int32 value ); |
|
|
|
// Enables or disables the DDF class |
|
static void Enable( hsBool yes ) { fEnabled = yes; } |
|
|
|
protected: |
|
static hsBool fIsOpen; |
|
static FILE *fDemoDebugFP; |
|
static hsBool fEnabled; |
|
|
|
// Opens the DDF for writing |
|
static hsBool IDDFOpen( void ); |
|
|
|
// Closes the DDF |
|
static void IDDFClose( void ); |
|
}; |
|
|
|
|
|
#endif // hsG3DDeviceSelector_inc
|
|
|