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119 lines
3.8 KiB
119 lines
3.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _plPhysicalSndGroup_h |
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#define _plPhysicalSndGroup_h |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plPhysicalSndGroup Class // |
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// Simplistic container class to store the matchup info for a given // |
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// physical sound group. Assigning one of these objects to a physical // |
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// specifies the sound group it's in as well as the sounds it should make // |
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// when colliding against objects of other sound groups. // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "hsTypes.h" |
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#include "hsTemplates.h" |
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#include "../pnKeyedObject/hsKeyedObject.h" |
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#include "../pnKeyedObject/plUoid.h" |
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class plSound; |
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class plPhysicalSndGroup : public hsKeyedObject |
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{ |
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public: |
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// The group enums |
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enum SoundGroup |
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{ |
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kNone = 0, |
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kMetal, |
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kGrass, |
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kWood |
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}; |
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plPhysicalSndGroup(); |
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plPhysicalSndGroup( UInt32 grp ); |
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virtual ~plPhysicalSndGroup(); |
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CLASSNAME_REGISTER( plPhysicalSndGroup ); |
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GETINTERFACE_ANY( plPhysicalSndGroup, hsKeyedObject ); |
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// Our required virtual |
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virtual hsBool MsgReceive( plMessage *pMsg ); |
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virtual void Read( hsStream *s, hsResMgr *mgr ); |
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virtual void Write( hsStream *s, hsResMgr *mgr ); |
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void PlaySlideSound(UInt32 against); |
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void StopSlideSound(UInt32 against); |
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void PlayImpactSound(UInt32 against); |
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void SetSlideSoundVolume(UInt32 against, hsScalar volume); |
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bool HasSlideSound(UInt32 against); |
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bool HasImpactSound(UInt32 against); |
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UInt32 GetGroup( void ) const { return fGroup; } |
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// Export only |
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void AddImpactSound( UInt32 against, plKey receiver ); |
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void AddSlideSound( UInt32 against, plKey receiver ); |
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bool IsSliding() { return fPlayingSlideSound; } |
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protected: |
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enum Refs |
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{ |
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kRefImpactSound, |
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kRefSlideSound |
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}; |
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UInt32 fGroup; |
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bool fPlayingSlideSound; |
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// Sound key arrays for, well, our sounds! |
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hsTArray<plKey> fImpactSounds; |
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hsTArray<plKey> fSlideSounds; |
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}; |
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#endif //_plPhysicalSndGroup_h
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