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454 lines
14 KiB
454 lines
14 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "hsGeometry3.h" |
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#include "hsStream.h" |
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#include "hsFastMath.h" |
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#include "hsUtils.h" |
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#include "plParticle.h" |
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#include "plParticleSystem.h" |
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#include "plParticleEmitter.h" |
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#include "plParticleGenerator.h" |
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#include "../CoreLib/hsColorRGBA.h" |
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#include "../plMessage/plParticleUpdateMsg.h" |
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#include "../plInterp/plController.h" |
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#include "hsResMgr.h" |
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#include "../plMath/plRandom.h" |
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static const hsScalar DEFAULT_INVERSE_MASS = 1.f; |
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static plRandom sRandom; |
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const void plParticleGenerator::ComputeDirection(float pitch, float yaw, hsVector3 &direction) |
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{ |
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hsScalar cosPitch, sinPitch; |
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hsScalar cosYaw, sinYaw; |
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hsFastMath::SinCos(pitch, sinPitch, cosPitch); |
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hsFastMath::SinCos(yaw, sinYaw, cosYaw); |
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direction.Set(-sinYaw * cosPitch, sinPitch, cosPitch * cosYaw); |
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} |
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// Inverse function of ComputeDirection. Give it a normalized vector, and it will tell you a |
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// pitch and yaw (angles for the unit Z vector) to get there. |
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const void plParticleGenerator::ComputePitchYaw(float &pitch, float &yaw, const hsVector3 &dir) |
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{ |
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const float PI = 3.14159f; |
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pitch = asin(dir.fY); |
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float cos_pitch = cos(pitch); |
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if (cos_pitch == 0) |
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{ |
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yaw = 0; |
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return; |
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} |
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float inv = -dir.fX / cos_pitch; |
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if (inv > 1.0f) |
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inv = 1.0f; |
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if (inv < -1.0f) |
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inv = -1.0f; |
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yaw = asin(inv); |
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if (dir.fZ < 0) |
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yaw = PI - yaw; |
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} |
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plSimpleParticleGenerator::plSimpleParticleGenerator() |
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{ |
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} |
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plSimpleParticleGenerator::~plSimpleParticleGenerator() |
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{ |
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delete [] fInitPos; |
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delete [] fInitPitch; |
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delete [] fInitYaw; |
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} |
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void plSimpleParticleGenerator::Init(hsScalar genLife, hsScalar partLifeMin, hsScalar partLifeMax, |
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hsScalar particlesPerSecond, UInt32 numSources, hsPoint3 *initPos, |
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hsScalar *initPitch, hsScalar *initYaw, hsScalar angleRange, |
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hsScalar initVelMin, hsScalar initVelMax, |
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hsScalar xSize, hsScalar ySize, |
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hsScalar scaleMin, hsScalar scaleMax, |
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hsScalar massRange, hsScalar radsPerSecRange) |
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{ |
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fGenLife = genLife; |
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fPartLifeMin = partLifeMin; |
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fPartLifeMax = partLifeMax; |
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fParticlesPerSecond = particlesPerSecond; |
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fNumSources = numSources; |
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fInitPos = initPos; |
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fInitPitch = initPitch; |
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fInitYaw = initYaw; |
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fAngleRange = angleRange; |
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fVelMin = initVelMin; |
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fVelMax = initVelMax; |
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fXSize = xSize; |
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fYSize = ySize; |
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fScaleMin = scaleMin; |
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fScaleMax = scaleMax; |
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fPartInvMassMin = 1.f / (DEFAULT_INVERSE_MASS + massRange); |
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fPartInvMassRange = 1.f / DEFAULT_INVERSE_MASS - fPartInvMassMin; |
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fPartRadsPerSecRange = radsPerSecRange; |
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fParticleSum = 0; |
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fMiscFlags = 0; |
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if (fGenLife < 0) fMiscFlags |= kImmortal; |
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} |
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hsBool plSimpleParticleGenerator::AddAutoParticles(plParticleEmitter *emitter, float dt, UInt32 numForced /* = 0 */) |
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{ |
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Int32 numNewParticles; |
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if (numForced == 0) |
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{ |
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fGenLife -= dt; |
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if ((fGenLife < 0 && !(fMiscFlags & kImmortal)) || (fMiscFlags & kDisabled)) |
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return true; // Leave it around so that a message can bring it back to life. |
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fParticleSum += fParticlesPerSecond * dt; |
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numNewParticles = (Int32)fParticleSum; |
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if (numNewParticles <= 0 || fParticlesPerSecond == 0) |
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return true; |
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} |
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else |
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{ |
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numNewParticles = numForced; |
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} |
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UInt32 miscFlags = 0; |
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hsPoint3 currStart; |
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fParticleSum -= numNewParticles; |
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hsPoint3 orientation; |
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hsVector3 initDirection; |
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hsScalar vel = (fVelMax + fVelMin) * 0.5f; |
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hsScalar velRange = vel - fVelMin; |
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hsScalar initVelocity; |
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hsScalar initLife; |
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hsScalar life = (fPartLifeMax + fPartLifeMin) * 0.5f; |
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hsScalar lifeRange = life - fPartLifeMin; |
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hsScalar currSizeVar; |
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hsScalar scale = (fScaleMax + fScaleMin) * 0.5f; |
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hsScalar scaleRange = scale - fScaleMin; |
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hsScalar radsPerSec = 0; |
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UInt32 tile; |
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UInt32 sourceIndex; |
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const hsScalar lifeDiff = dt / numNewParticles; |
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hsScalar lifeSoFar; |
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int i; |
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for (i = 0, lifeSoFar = 0; i < numNewParticles; i++, lifeSoFar += lifeDiff) |
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{ |
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initLife = life + lifeRange * sRandom.RandMinusOneToOne() - lifeSoFar; |
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// Careful here... if we're supposed to generate immortal particles, we do so |
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// by giving them a negative life. This is different that generating one with |
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// a positive lifetime that is now negative because of "lifeSoFar". The if is |
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// saying "if it's dead, but it was alive before we took away lifeSoFar, ignore it" |
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if (initLife <= 0 && initLife + lifeSoFar >= 0) |
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continue; |
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sourceIndex = (UInt32)(sRandom.RandZeroToOne() * fNumSources); |
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ComputeDirection(fInitPitch[sourceIndex] + fAngleRange * sRandom.RandMinusOneToOne(), |
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fInitYaw[sourceIndex] + fAngleRange * sRandom.RandMinusOneToOne(), initDirection); |
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initDirection = emitter->GetLocalToWorld() * initDirection; |
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initVelocity = (vel + velRange * sRandom.RandMinusOneToOne()); |
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currStart = (emitter->GetLocalToWorld() * fInitPos[sourceIndex]) |
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+ (initDirection * initVelocity * lifeSoFar) // Vo * t |
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+ (emitter->fSystem->fAccel * lifeSoFar * lifeSoFar); // at^2 |
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if (emitter->fMiscFlags & emitter->kOrientationUp) |
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orientation.Set(0.0f, -1.0f, 0.0f); |
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else |
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orientation.Set(&initDirection); |
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tile = (UInt32)(sRandom.RandZeroToOne() * emitter->GetNumTiles()); |
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currSizeVar = scale + scaleRange * sRandom.RandMinusOneToOne(); |
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hsScalar invMass = fPartInvMassMin; |
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// Might be faster to just do the math instead of checking for zero... |
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if( fPartInvMassRange > 0 ) |
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invMass += fPartInvMassRange * sRandom.RandZeroToOne(); |
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if( fPartRadsPerSecRange > 0 ) |
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radsPerSec = fPartRadsPerSecRange * sRandom.RandMinusOneToOne(); |
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emitter->AddParticle(currStart, initDirection * initVelocity, tile, fXSize, fYSize, currSizeVar, |
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invMass, initLife, orientation, miscFlags, radsPerSec); |
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} |
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return true; |
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} |
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void plSimpleParticleGenerator::UpdateParam(UInt32 paramID, hsScalar paramValue) |
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{ |
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switch (paramID) |
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{ |
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case plParticleUpdateMsg::kParamParticlesPerSecond: |
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fParticlesPerSecond = paramValue; |
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break; |
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case plParticleUpdateMsg::kParamInitPitchRange: |
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case plParticleUpdateMsg::kParamInitYawRange: |
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fAngleRange = paramValue; |
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break; |
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// case plParticleUpdateMsg::kParamInitVel: |
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// fInitVel = paramValue; |
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// break; |
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// case plParticleUpdateMsg::kParamInitVelRange: |
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// fInitVelRange = paramValue; |
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// break; |
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case plParticleUpdateMsg::kParamVelMin: |
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fVelMin = paramValue; |
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break; |
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case plParticleUpdateMsg::kParamVelMax: |
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fVelMax = paramValue; |
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break; |
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case plParticleUpdateMsg::kParamXSize: |
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fXSize = paramValue; |
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break; |
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case plParticleUpdateMsg::kParamYSize: |
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fYSize = paramValue; |
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break; |
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// case plParticleUpdateMsg::kParamSizeRange: |
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// fSizeRange = paramValue; |
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// break; |
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case plParticleUpdateMsg::kParamScaleMin: |
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fScaleMin = paramValue; |
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break; |
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case plParticleUpdateMsg::kParamScaleMax: |
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fScaleMax = paramValue; |
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break; |
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case plParticleUpdateMsg::kParamGenLife: |
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fGenLife = paramValue; |
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if (fGenLife < 0) |
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fMiscFlags |= kImmortal; |
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else |
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fMiscFlags &= ~kImmortal; |
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break; |
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// case plParticleUpdateMsg::kParamPartLife: |
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// fPartLife = paramValue; |
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// if (fPartLife < 0) |
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// fPartLifeRange = 0; |
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// break; |
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// case plParticleUpdateMsg::kParamPartLifeRange: |
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// fPartLifeRange = paramValue; |
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// break; |
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case plParticleUpdateMsg::kParamPartLifeMin: |
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fPartLifeMin = paramValue; |
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break; |
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case plParticleUpdateMsg::kParamPartLifeMax: |
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fPartLifeMax = paramValue; |
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break; |
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case plParticleUpdateMsg::kParamEnabled: |
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if (paramValue == 0.f) |
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fMiscFlags |= kDisabled; |
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else |
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fMiscFlags &= ~kDisabled; |
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break; |
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default: |
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break; |
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} |
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} |
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void plSimpleParticleGenerator::Read(hsStream* s, hsResMgr *mgr) |
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{ |
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hsScalar genLife = s->ReadSwapScalar(); |
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hsScalar partLifeMin = s->ReadSwapScalar(); |
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hsScalar partLifeMax = s->ReadSwapScalar(); |
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hsScalar pps = s->ReadSwapScalar(); |
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UInt32 numSources = s->ReadSwap32(); |
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hsPoint3 *pos = TRACKED_NEW hsPoint3[numSources]; |
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hsScalar *pitch = TRACKED_NEW hsScalar[numSources]; |
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hsScalar *yaw = TRACKED_NEW hsScalar[numSources]; |
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int i; |
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for (i = 0; i < numSources; i++) |
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{ |
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pos[i].Read(s); |
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pitch[i] = s->ReadSwapScalar(); |
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yaw[i] = s->ReadSwapScalar(); |
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} |
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hsScalar angleRange = s->ReadSwapScalar(); |
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hsScalar velMin = s->ReadSwapScalar(); |
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hsScalar velMax = s->ReadSwapScalar(); |
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hsScalar xSize = s->ReadSwapScalar(); |
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hsScalar ySize = s->ReadSwapScalar(); |
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hsScalar scaleMin = s->ReadSwapScalar(); |
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hsScalar scaleMax = s->ReadSwapScalar(); |
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hsScalar massRange = s->ReadSwapScalar(); |
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hsScalar radsPerSec = s->ReadSwapScalar(); |
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Init(genLife, partLifeMin, partLifeMax, pps, numSources, pos, pitch, yaw, angleRange, velMin, velMax, |
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xSize, ySize, scaleMin, scaleMax, massRange, radsPerSec); |
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} |
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void plSimpleParticleGenerator::Write(hsStream* s, hsResMgr *mgr) |
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{ |
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s->WriteSwapScalar(fGenLife); |
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s->WriteSwapScalar(fPartLifeMin); |
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s->WriteSwapScalar(fPartLifeMax); |
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s->WriteSwapScalar(fParticlesPerSecond); |
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s->WriteSwap32(fNumSources); |
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int i; |
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for (i = 0; i < fNumSources; i++) |
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{ |
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fInitPos[i].Write(s); |
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s->WriteSwapScalar(fInitPitch[i]); |
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s->WriteSwapScalar(fInitYaw[i]); |
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} |
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s->WriteSwapScalar(fAngleRange); |
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s->WriteSwapScalar(fVelMin); |
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s->WriteSwapScalar(fVelMax); |
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s->WriteSwapScalar(fXSize); |
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s->WriteSwapScalar(fYSize); |
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s->WriteSwapScalar(fScaleMin); |
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s->WriteSwapScalar(fScaleMax); |
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hsScalar massRange = 1.f / fPartInvMassMin - DEFAULT_INVERSE_MASS; |
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s->WriteSwapScalar(massRange); |
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s->WriteSwapScalar(fPartRadsPerSecRange); |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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plOneTimeParticleGenerator::plOneTimeParticleGenerator() |
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{ |
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} |
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plOneTimeParticleGenerator::~plOneTimeParticleGenerator() |
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{ |
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delete [] fPosition; |
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delete [] fDirection; |
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} |
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void plOneTimeParticleGenerator::Init(hsScalar count, hsPoint3 *pointArray, hsVector3 *dirArray, |
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hsScalar xSize, hsScalar ySize, hsScalar scaleMin, hsScalar scaleMax, hsScalar radsPerSecRange) |
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{ |
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fCount = count; |
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fPosition = pointArray; |
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fDirection = dirArray; |
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fXSize = xSize; |
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fYSize = ySize; |
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fScaleMin = scaleMin; |
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fScaleMax = scaleMax; |
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fPartRadsPerSecRange = radsPerSecRange; |
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} |
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// The numForced param is required by the parent class, but ignored by this particular generator |
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hsBool plOneTimeParticleGenerator::AddAutoParticles(plParticleEmitter *emitter, float dt, UInt32 numForced /* = 0 */) |
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{ |
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hsScalar currSizeVar; |
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hsScalar scale = (fScaleMax + fScaleMin) / 2; |
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hsScalar scaleRange = scale - fScaleMin; |
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hsScalar tile; |
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hsPoint3 currStart; |
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hsPoint3 orientation; |
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hsVector3 initDirection; |
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hsVector3 zeroVel(0.f, 0.f, 0.f); |
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hsScalar radsPerSec = 0; |
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int i; |
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for (i = 0; i < fCount; i++) |
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{ |
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currStart = emitter->GetLocalToWorld() * fPosition[i]; |
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initDirection = emitter->GetLocalToWorld() * fDirection[i]; |
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if (emitter->fMiscFlags & emitter->kOrientationUp) |
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orientation.Set(0.0f, -1.0f, 0.0f); |
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else |
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orientation.Set(&initDirection); |
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tile = (hsScalar)(sRandom.Rand() % emitter->GetNumTiles()); |
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currSizeVar = scale + scaleRange * sRandom.RandMinusOneToOne(); |
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if( fPartRadsPerSecRange > 0 ) |
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radsPerSec = fPartRadsPerSecRange * sRandom.RandMinusOneToOne(); |
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emitter->AddParticle(currStart, zeroVel, (UInt32)tile, fXSize, fYSize, currSizeVar, |
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DEFAULT_INVERSE_MASS, -1, orientation, 0, radsPerSec); |
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} |
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emitter->fMiscFlags &= ~plParticleEmitter::kNeedsUpdate; |
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return false; // We've done our one-time job. Let the emitter know to delete us. |
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} |
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void plOneTimeParticleGenerator::Read(hsStream* s, hsResMgr *mgr) |
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{ |
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UInt32 count = s->ReadSwap32(); |
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hsScalar xSize = s->ReadSwapScalar(); |
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hsScalar ySize = s->ReadSwapScalar(); |
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hsScalar scaleMin = s->ReadSwapScalar(); |
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hsScalar scaleMax = s->ReadSwapScalar(); |
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hsScalar radsPerSecRange = s->ReadSwapScalar(); |
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hsPoint3 *pos = TRACKED_NEW hsPoint3[count]; |
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hsVector3 *dir = TRACKED_NEW hsVector3[count]; |
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int i; |
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for (i = 0; i < count; i++) |
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{ |
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pos[i].Read(s); |
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dir[i].Read(s); |
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} |
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Init((hsScalar)count, pos, dir, xSize, ySize, scaleMin, scaleMax, radsPerSecRange); |
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} |
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void plOneTimeParticleGenerator::Write(hsStream* s, hsResMgr *mgr) |
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{ |
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s->WriteSwap32((UInt32)fCount); |
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s->WriteSwapScalar(fXSize); |
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s->WriteSwapScalar(fYSize); |
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s->WriteSwapScalar(fScaleMin); |
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s->WriteSwapScalar(fScaleMax); |
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s->WriteSwapScalar(fPartRadsPerSecRange); |
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int i; |
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for (i = 0; i < fCount; i++) |
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{ |
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fPosition[i].Write(s); |
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fDirection[i].Write(s); |
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} |
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} |