You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
84 lines
3.0 KiB
84 lines
3.0 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef plLayerSDLModifier_inc |
|
#define plLayerSDLModifier_inc |
|
|
|
#include "../plModifier/plAnimTimeConvertSDLModifier.h" |
|
|
|
// |
|
// This modifier is responsible for sending and recving |
|
// an layer's animation state (basically an animTimeConvert) |
|
// |
|
class plLayerAnimation; |
|
class plStateDataRecord; |
|
|
|
class plLayerSDLModifier : public plAnimTimeConvertSDLModifier |
|
{ |
|
protected: |
|
|
|
static char kStrAtc[]; // animTimeConvert var name |
|
static char kStrPassThruChannels[]; |
|
static char kStrTransform[]; |
|
static char kStrChannelData[]; |
|
//static char kStrPreShadeColor[]; |
|
//static char kStrRuntimeColor[]; |
|
//static char kStrAmbientColor[]; |
|
//static char kStrOpacity[]; |
|
plLayerAnimation* fLayerAnimation; |
|
|
|
void IPutCurrentStateIn(plStateDataRecord* dstState); |
|
void ISetCurrentStateFrom(const plStateDataRecord* srcState); |
|
public: |
|
CLASSNAME_REGISTER( plLayerSDLModifier); |
|
GETINTERFACE_ANY( plLayerSDLModifier, plAnimTimeConvertSDLModifier); |
|
|
|
plLayerSDLModifier() : fLayerAnimation(nil) {} |
|
|
|
const char* GetSDLName() const { return kSDLLayer; } |
|
|
|
plLayerAnimation* GetLayerAnimation() const { return fLayerAnimation; } |
|
void SetLayerAnimation(plLayerAnimation* l) { fLayerAnimation=l; AddTarget(nil); } |
|
plKey GetStateOwnerKey() const; |
|
}; |
|
|
|
#endif // plLayerSDLModifier_inc |
|
|
|
|