You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
143 lines
4.6 KiB
143 lines
4.6 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "plAnimEventModifier.h" |
|
|
|
#include "hsResMgr.h" |
|
#include "../pnMessage/plMessage.h" |
|
|
|
#include "../pnMessage/plRefMsg.h" |
|
#include "../pnMessage/plEnableMsg.h" |
|
#include "../pnMessage/plEventCallbackMsg.h" |
|
|
|
plAnimEventModifier::plAnimEventModifier() : fCallback(nil), fDisabled(false) |
|
{ |
|
} |
|
|
|
plAnimEventModifier::~plAnimEventModifier() |
|
{ |
|
hsRefCnt_SafeUnRef(fCallback); |
|
} |
|
|
|
void plAnimEventModifier::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plSingleModifier::Read(stream, mgr); |
|
|
|
int numReceivers = stream->ReadSwap32(); |
|
fReceivers.Expand(numReceivers); |
|
for (int i = 0; i < numReceivers; i++) |
|
fReceivers.Push(mgr->ReadKey(stream)); |
|
|
|
fCallback = plMessage::ConvertNoRef(mgr->ReadCreatable(stream)); |
|
|
|
// |
|
// Create a passive ref to the animation controller. Then, when we're |
|
// notified that it's loaded we can send our callback setup message. |
|
// |
|
plKey animKey = fCallback->GetReceiver(0); |
|
hsgResMgr::ResMgr()->AddViaNotify(animKey, |
|
TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, 0), |
|
plRefFlags::kPassiveRef); |
|
} |
|
|
|
void plAnimEventModifier::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plSingleModifier::Write(stream, mgr); |
|
|
|
int numReceivers = fReceivers.Count(); |
|
stream->WriteSwap32(numReceivers); |
|
for (int i = 0; i < numReceivers; i++) |
|
mgr->WriteKey(stream, fReceivers[i]); |
|
|
|
mgr->WriteCreatable(stream, fCallback); |
|
} |
|
|
|
hsBool plAnimEventModifier::MsgReceive(plMessage* msg) |
|
{ |
|
// Assuming we only have one ref, the anim time convert. When it loads, we |
|
// send our callback setup message. |
|
plGenRefMsg* genRefMsg = plGenRefMsg::ConvertNoRef(msg); |
|
if (genRefMsg && (genRefMsg->GetContext() & plRefMsg::kOnCreate) && fCallback) |
|
{ |
|
hsRefCnt_SafeRef(fCallback); |
|
fCallback->Send(); |
|
} |
|
|
|
plEventCallbackMsg* callbackMsg = plEventCallbackMsg::ConvertNoRef(msg); |
|
if (callbackMsg) |
|
{ |
|
ISendNotify(true); |
|
ISendNotify(false); |
|
} |
|
|
|
plEnableMsg* pEnable = plEnableMsg::ConvertNoRef(msg); |
|
if (pEnable) |
|
{ |
|
if (pEnable->Cmd(plEnableMsg::kDisable)) |
|
fDisabled = true; |
|
else |
|
if (pEnable->Cmd(plEnableMsg::kEnable)) |
|
fDisabled = false; |
|
return true; |
|
} |
|
return plSingleModifier::MsgReceive(msg); |
|
} |
|
|
|
#include "../pnNetCommon/plNetApp.h" |
|
#include "../pnMessage/plNotifyMsg.h" |
|
|
|
void plAnimEventModifier::ISendNotify(bool triggered) |
|
{ |
|
if (fDisabled) |
|
return; |
|
plNotifyMsg* notify = TRACKED_NEW plNotifyMsg; |
|
|
|
// Setup the event data in case this is a OneShot responder that needs it |
|
plKey playerKey = plNetClientApp::GetInstance()->GetLocalPlayerKey(); |
|
notify->AddPickEvent(playerKey, nil, true, hsPoint3(0,0,0) ); |
|
|
|
notify->SetSender(GetKey()); |
|
notify->AddReceivers(fReceivers); |
|
notify->SetState(triggered ? 1.0f : 0.0f); |
|
// these should never need to net propagate... |
|
notify->SetBCastFlag(plMessage::kNetPropagate, false); |
|
notify->Send(); |
|
}
|
|
|