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183 lines
6.8 KiB
183 lines
6.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plAvatarSDLModifier_inc |
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#define plAvatarSDLModifier_inc |
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#include "hsConfig.h" |
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#include "hsStlUtils.h" |
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#include "../plModifier/plSDLModifier.h" |
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// |
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// This modifier is responsible for sending and recving |
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// an avatar's state |
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// |
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class plStateDataRecord; |
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class plArmatureMod; |
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class plAnimStage; |
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class plAvBrainGeneric; |
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class plAvBrainClimb; |
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class plAvBrainDrive; |
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class plAvatarPhysicalSDLModifier : public plSDLModifier |
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{ |
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protected: |
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static char kStrPosition[]; |
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static char kStrRotation[]; |
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static char kStrSubworld[]; |
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void ISetCurrentStateFrom(const plStateDataRecord* srcState); |
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void IPutCurrentStateIn(plStateDataRecord* dstState); |
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UInt32 IApplyModFlags(UInt32 sendFlags) { return (sendFlags | plSynchedObject::kDontPersistOnServer | plSynchedObject::kIsAvatarState); } |
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public: |
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CLASSNAME_REGISTER( plAvatarPhysicalSDLModifier ); |
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GETINTERFACE_ANY( plAvatarPhysicalSDLModifier, plSDLModifier); |
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const char* GetSDLName() const { return kSDLAvatarPhysical; } |
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}; |
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class plAvatarSDLModifier : public plSDLModifier |
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{ |
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protected: |
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static char kStrBrainStack[]; |
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static char kStrInvisibilityLevel[]; |
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// var labels |
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struct StandardStageVarNames |
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{ |
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static char kStrName[]; |
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static char kStrNumLoops[]; |
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static char kStrForward[]; |
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static char kStrBackward[]; |
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static char kStrStageAdvance[]; |
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static char kStrStageRegress[]; |
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static char kStrNotifyEnter[]; |
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static char kStrNotifyLoop[]; |
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static char kStrNotifyStageAdvance[]; |
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static char kStrNotifyStageRegress[]; |
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static char kStrUseGlobalCoords[]; |
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static char kStrLocalTime[]; |
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static char kStrCurrentLoop[]; |
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static char kStrIsAttached[]; |
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}; |
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struct GenericBrainVarNames |
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{ |
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static char kStrStages[]; |
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static char kStrCurrentStage[]; |
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static char kStrFreezePhysicalAtEnd[]; |
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static char kStrCallbackRcvr[]; |
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static char kStrMovingForward[]; |
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static char kStrExitFlags[]; |
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static char kStrType[]; |
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static char kStrMode[]; |
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static char kStrFadeIn[]; |
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static char kStrFadeOut[]; |
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static char kStrMoveMode[]; |
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static char kStrBodyUsage[]; |
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}; |
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struct BrainUnionVarNames |
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{ |
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static char kGenericBrain[]; |
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static char kClimbBrain[]; |
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static char kDriveBrain[]; |
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}; |
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/** Top level: gets the current avatar brain state for any number of brains |
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of varying type from the data record into the avatar. |
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Will destroy all optional brains and recreate them from the incoming SDL. */ |
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void ISetCurrentStateFrom(const plStateDataRecord* srcState); |
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/** Set the base state for the avatar. This primarily consists of the state of the |
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human brain, which is required for all avatars. */ |
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void ISetBaseAvatarStateFrom(plArmatureMod *avMod, const plStateDataRecord* src); |
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/** We found a generic brain in the SDL stream. Build the corresponding brain and attach it. */ |
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bool ISetGenericBrainFrom(plArmatureMod *avMod, const plStateDataRecord* srcState); |
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/** We found a climb brain in the SDL stream. Build the corresponding brain and attach it. */ |
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void ISetClimbBrainFrom(plArmatureMod *avMod, const plStateDataRecord* src); |
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/** We found a drive brain in the SDL stream. Build the corresponding brain and attach it. */ |
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void ISetDriveBrainFrom(plArmatureMod *avMod, const plStateDataRecord* src); |
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/** Generic brains have multiple "stages" parse *one* out of the SDL stream and return it. */ |
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plAnimStage * IGetStageFrom(plArmatureMod *avMod, const plStateDataRecord* srcState); |
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void IPutCurrentStateIn(plStateDataRecord* dstState); |
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void IPutBaseAvatarStateIn(plArmatureMod *avMod, plStateDataRecord* dst); |
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void IPutGenericBrainIn(plArmatureMod *avMod, plAvBrainGeneric *brain, plStateDataRecord* dstState); |
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void IPutClimbBrainIn(plArmatureMod *avMod, plAvBrainClimb *brain, plStateDataRecord* dstState); |
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void IPutDriveBrainIn(plArmatureMod *avMod, plAvBrainDrive *brain, plStateDataRecord* dstState); |
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bool IPutStageIn(plArmatureMod *avMod, plAnimStage *stage, plStateDataRecord* dstState); |
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UInt32 IApplyModFlags(UInt32 sendFlags) { return (sendFlags | plSynchedObject::kDontPersistOnServer | plSynchedObject::kIsAvatarState); } |
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public: |
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CLASSNAME_REGISTER( plAvatarSDLModifier ); |
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GETINTERFACE_ANY( plAvatarSDLModifier, plSDLModifier); |
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const char* GetSDLName() const { return kSDLAvatar; } |
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// trying a new approach, which is to let the climb brain read its own SDL. |
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// this allows us to synch protected data members with either creating a friend |
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// relationship or punching a lot of hole's in the object's encapsulation |
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struct ClimbBrainVarNames |
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{ |
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static char kStrCurMode[]; |
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static char kStrNextMode[]; |
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static char kStrAllowedDirections[]; |
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static char kStrAllowedDismounts[]; |
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static char kStrVertProbeLength[]; |
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static char kStrHorizProbeLength[]; |
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static char kStrCurStageAttached[]; |
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static char kStrCurStage[]; |
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static char kStrCurStageTime[]; |
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static char kStrCurStageStrength[]; |
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static char kStrExitStageAttached[]; |
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static char kStrExitStage[]; |
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static char kStrExitStageTime[]; |
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static char kStrExitStageStrength[]; |
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}; |
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}; |
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#endif // plAvatarSDLModifier_inc
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