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136 lines
3.8 KiB
136 lines
3.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plFadeOpacityMod_inc |
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#define plFadeOpacityMod_inc |
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#include "hsGeometry3.h" |
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#include "../pnModifier/plSingleModifier.h" |
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#include "hsTemplates.h" |
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class plPipeline; |
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class plRenderMsg; |
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class plFadeOpacityLay; |
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class plFadeOpacityMod : public plSingleModifier |
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{ |
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public: |
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enum { |
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kBoundsCenter = 1 |
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}; |
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protected: |
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enum { |
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kRefFadeLay |
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}; |
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// Input parameters |
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hsScalar fFadeUp; |
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hsScalar fFadeDown; |
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// Internal fade state |
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enum FadeState { |
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kUp = 0, |
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kDown = 1, |
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kFadeUp = 2, |
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kFadeDown = 3, |
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kImmediate = 4 |
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}; |
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hsScalar fOpCurrent; |
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double fStart; |
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FadeState fFade; |
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UInt8 fSetup; |
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hsPoint3 fLastEye; |
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// The target layers |
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hsTArray<plFadeOpacityLay*> fFadeLays; |
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// A global to turn the whole thing off for debug/perf |
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static hsBool fLOSCheckDisabled; |
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void IOnRenderMsg(plRenderMsg* rend); |
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hsBool IReady(); |
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hsBool IShouldCheck(plPipeline* pipe); |
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hsPoint3 IGetOurPos(); |
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void ICalcOpacity(); |
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void ISetOpacity(); |
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void IFadeUp(); |
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void IFadeDown(); |
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void ISetup(plSceneObject* so); |
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// We only act in response to messages. |
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return false; } |
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public: |
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plFadeOpacityMod(); |
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virtual ~plFadeOpacityMod(); |
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CLASSNAME_REGISTER( plFadeOpacityMod ); |
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GETINTERFACE_ANY( plFadeOpacityMod, plSingleModifier ); |
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virtual void SetKey(plKey k); |
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virtual hsBool MsgReceive(plMessage* msg); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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virtual void SetTarget(plSceneObject* so); |
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void FadeUp(); |
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void FadeDown(); |
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void Fade(hsBool up) { if( up ) FadeUp(); else FadeDown(); } |
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void SetFadeUp(hsScalar f) { fFadeUp = f; } |
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hsScalar GetFadeUp() const { return fFadeUp; } |
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void SetFadeDown(hsScalar f) { fFadeDown = f; } |
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hsScalar GetFadeDown() const { return fFadeDown; } |
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static hsBool GetLOSCheckDisabled() { return fLOSCheckDisabled; } |
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static void SetLOSCheckDisabled(hsBool on) { fLOSCheckDisabled = on; } |
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}; |
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#endif // plFadeOpacityMod_inc
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