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332 lines
8.5 KiB
332 lines
8.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyVaultPlayerNode - a wrapper class to provide interface to the RelVaultNode |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "pyVaultPlayerNode.h" |
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#ifndef BUILDING_PYPLASMA |
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#include "pyVault.h" |
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#endif |
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#include "../pfPython/pyAgeInfoStruct.h" |
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#include "../pfPython/pyVaultAgeLinkNode.h" |
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#include "../pfPython/pyVaultPlayerInfoNode.h" |
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#include "../pfPython/pyVaultPlayerInfoListNode.h" |
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#include "../pfPython/pyVaultFolderNode.h" |
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#include "../pfPython/pyVaultChronicleNode.h" |
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#include "../pfPython/pyVaultSDLNode.h" |
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#include "../pfPython/pyAgeLinkStruct.h" |
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#include "../plVault/plVault.h" |
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//============================================================================ |
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static PyObject * GetPlayerVaultFolder (unsigned folderType) { |
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PyObject * result = nil; |
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if (RelVaultNode * rvnPlr = VaultGetPlayerNodeIncRef()) { |
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if (RelVaultNode * rvnFldr = rvnPlr->GetChildFolderNodeIncRef(folderType, 1)) { |
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result = pyVaultFolderNode::New(rvnFldr); |
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rvnFldr->DecRef(); |
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} |
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rvnPlr->DecRef(); |
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} |
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return result; |
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} |
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pyVaultPlayerNode::pyVaultPlayerNode(RelVaultNode *nfsNode) |
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: pyVaultNode(nfsNode) |
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{ |
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} |
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//create from the Python side |
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pyVaultPlayerNode::pyVaultPlayerNode() |
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: pyVaultNode(nil) // may not create player nodes from python |
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{ |
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} |
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//================================================================== |
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// class RelVaultNode : public plVaultNode |
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// |
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PyObject *pyVaultPlayerNode::GetInbox() |
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{ |
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if (PyObject * result = GetPlayerVaultFolder(plVault::kInboxFolder)) |
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return result; |
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PYTHON_RETURN_NONE; |
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} |
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PyObject *pyVaultPlayerNode::GetAvatarOutfitFolder() |
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{ |
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if (PyObject * result = GetPlayerVaultFolder(plVault::kAvatarOutfitFolder)) |
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return result; |
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PYTHON_RETURN_NONE; |
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} |
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PyObject *pyVaultPlayerNode::GetAvatarClosetFolder() |
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{ |
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if (PyObject * result = GetPlayerVaultFolder(plVault::kAvatarClosetFolder)) |
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return result; |
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PYTHON_RETURN_NONE; |
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} |
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PyObject *pyVaultPlayerNode::GetChronicleFolder() |
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{ |
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if (PyObject * result = GetPlayerVaultFolder(plVault::kChronicleFolder)) |
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return result; |
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PYTHON_RETURN_NONE; |
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} |
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PyObject *pyVaultPlayerNode::GetAgeJournalsFolder() |
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{ |
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if (PyObject * result = GetPlayerVaultFolder(plVault::kAgeJournalsFolder)) |
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return result; |
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PYTHON_RETURN_NONE; |
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} |
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PyObject *pyVaultPlayerNode::GetIgnoreListFolder() |
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{ |
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if (PyObject * result = GetPlayerVaultFolder(plVault::kIgnoreListFolder)) |
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return result; |
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PYTHON_RETURN_NONE; |
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} |
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PyObject *pyVaultPlayerNode::GetBuddyListFolder() |
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{ |
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if (PyObject * result = GetPlayerVaultFolder(plVault::kBuddyListFolder)) |
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return result; |
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PYTHON_RETURN_NONE; |
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} |
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PyObject *pyVaultPlayerNode::GetPeopleIKnowAboutFolder() |
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{ |
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if (PyObject * result = GetPlayerVaultFolder(plVault::kPeopleIKnowAboutFolder)) |
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return result; |
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PYTHON_RETURN_NONE; |
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} |
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PyObject *pyVaultPlayerNode::GetAgesICanVisitFolder() |
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{ |
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if (PyObject * result = GetPlayerVaultFolder(plVault::kAgesICanVisitFolder)) |
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return result; |
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PYTHON_RETURN_NONE; |
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} |
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PyObject *pyVaultPlayerNode::GetAgesIOwnFolder() |
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{ |
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if (PyObject * result = GetPlayerVaultFolder(plVault::kAgesIOwnFolder)) |
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return result; |
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PYTHON_RETURN_NONE; |
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} |
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PyObject *pyVaultPlayerNode::GetPlayerInfo() |
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{ |
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if (RelVaultNode * rvn = VaultGetPlayerInfoNodeIncRef()) { |
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PyObject * result = pyVaultPlayerInfoNode::New(rvn); |
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rvn->DecRef(); |
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return result; |
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} |
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PYTHON_RETURN_NONE; |
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} |
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PyObject *pyVaultPlayerNode::GetLinkToMyNeighborhood() |
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{ |
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plAgeLinkStruct * link = NEW(plAgeLinkStruct); |
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if (VaultGetLinkToMyNeighborhood(link)) { |
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PyObject * result = pyAgeLinkStruct::New(link); |
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return result; |
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} |
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DEL(link); |
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PYTHON_RETURN_NONE; |
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} |
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PyObject *pyVaultPlayerNode::GetLinkToCity() |
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{ |
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plAgeLinkStruct * link = NEW(plAgeLinkStruct); |
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if (VaultGetLinkToCity(link)) { |
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PyObject * result = pyAgeLinkStruct::New(link); |
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return result; |
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} |
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DEL(link); |
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PYTHON_RETURN_NONE; |
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} |
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PyObject *pyVaultPlayerNode::GetOwnedAgeLink(const pyAgeInfoStruct *info) |
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{ |
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plAgeLinkStruct link; |
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if (VaultGetOwnedAgeLink(info->GetAgeInfo(), &link)) |
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return pyAgeLinkStruct::New(&link); |
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PYTHON_RETURN_NONE; |
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} |
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void pyVaultPlayerNode::RemoveOwnedAgeLink(const char* ageFilename) |
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{ |
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plAgeInfoStruct info; |
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info.SetAgeFilename(ageFilename); |
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VaultUnregisterOwnedAgeAndWait(&info); |
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} |
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PyObject *pyVaultPlayerNode::GetVisitAgeLink(const pyAgeInfoStruct *info) |
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{ |
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if (RelVaultNode * rvn = VaultGetVisitAgeLinkIncRef(info->GetAgeInfo())) { |
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PyObject * result = pyVaultAgeLinkNode::New(rvn); |
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rvn->DecRef(); |
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return result; |
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} |
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PYTHON_RETURN_NONE; |
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} |
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void pyVaultPlayerNode::RemoveVisitAgeLink(const char *guidstr) |
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{ |
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Uuid uuid; |
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GuidFromString(guidstr, &uuid); |
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plAgeInfoStruct info; |
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info.SetAgeInstanceGuid(&plUUID(uuid)); |
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VaultUnregisterOwnedAgeAndWait(&info); |
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} |
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PyObject *pyVaultPlayerNode::FindChronicleEntry(const char *entryName) |
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{ |
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wchar wStr[MAX_PATH]; |
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StrToUnicode(wStr, entryName, arrsize(wStr)); |
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if (RelVaultNode * rvn = VaultFindChronicleEntryIncRef(wStr)) { |
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PyObject * result = pyVaultChronicleNode::New(rvn); |
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rvn->DecRef(); |
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return result; |
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} |
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PYTHON_RETURN_NONE; |
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} |
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void pyVaultPlayerNode::SetPlayerName(const char *value) |
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{ |
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hsAssert(false, "python may not change a player's name this way"); |
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} |
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std::string pyVaultPlayerNode::GetPlayerName() |
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{ |
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if (!fNode) |
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return ""; |
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VaultPlayerNode player(fNode); |
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char ansiStr[MAX_PATH]; |
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StrToAnsi(ansiStr, player.playerName, arrsize(ansiStr)); |
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return ansiStr; |
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} |
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void pyVaultPlayerNode::SetAvatarShapeName(const char *value) |
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{ |
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hsAssert(false, "python may not change a player's avatar this way"); |
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} |
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std::string pyVaultPlayerNode::GetAvatarShapeName() |
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{ |
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if (!fNode) |
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return ""; |
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VaultPlayerNode player(fNode); |
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char ansiStr[MAX_PATH]; |
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StrToAnsi(ansiStr, player.avatarShapeName, arrsize(ansiStr)); |
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return ansiStr; |
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} |
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void pyVaultPlayerNode::SetDisabled(bool value) |
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{ |
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hsAssert(false, "python may not change a player's disable state this way"); |
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} |
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bool pyVaultPlayerNode::IsDisabled() |
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{ |
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if (!fNode) |
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return false; |
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VaultPlayerNode player(fNode); |
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return player.disabled; |
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} |
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void pyVaultPlayerNode::SetOnlineTime(UInt32 value) |
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{ |
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hsAssert(false, "python may not change a player's online time this way"); |
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} |
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UInt32 pyVaultPlayerNode::GetOnlineTime() |
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{ |
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if (!fNode) |
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return 0; |
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VaultPlayerNode player(fNode); |
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return player.onlineTime; |
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} |
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void pyVaultPlayerNode::SetExplorer (bool b) { |
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if (!fNode) |
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return; |
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VaultPlayerNode player(fNode); |
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player.SetExplorer(b); |
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} |
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hsBool pyVaultPlayerNode::IsExplorer () { |
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if (!fNode) |
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return false; |
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VaultPlayerNode player(fNode); |
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return player.explorer; |
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}
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