You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
119 lines
4.0 KiB
119 lines
4.0 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef pyPlayer_h |
|
#define pyPlayer_h |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// NAME: pyPlayer |
|
// |
|
// PURPOSE: Class wrapper for Python to the player data |
|
// |
|
|
|
#include "hsStlUtils.h" |
|
#include "pyKey.h" |
|
|
|
#include <python.h> |
|
#include "pyGlueHelpers.h" |
|
|
|
class plKey; |
|
|
|
class pyPlayer |
|
{ |
|
protected: |
|
plKey fAvatarKey; |
|
std::string fPlayerName; |
|
UInt32 fPlayerID; |
|
hsScalar fDistSq; // from local player, temp |
|
hsBool fIsCCR; |
|
hsBool fIsServer; |
|
|
|
pyPlayer(); // only used by python glue, do NOT call |
|
pyPlayer(pyKey& avKey, const char* pname, UInt32 pid, hsScalar distsq); |
|
pyPlayer(plKey avKey, const char* pname, UInt32 pid, hsScalar distsq); |
|
// another way to create a player with just a name and number |
|
pyPlayer(const char* pname, UInt32 pid); |
|
public: |
|
void Init(plKey avKey, const char* pname, UInt32 pid, hsScalar distsq); // used by python glue, do NOT call |
|
|
|
// required functions for PyObject interoperability |
|
PYTHON_CLASS_NEW_FRIEND(ptPlayer); |
|
static PyObject *New(pyKey& avKey, const char* pname, UInt32 pid, hsScalar distsq); |
|
static PyObject *New(plKey avKey, const char* pname, UInt32 pid, hsScalar distsq); |
|
static PyObject *New(const char* pname, UInt32 pid); |
|
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyPlayer object |
|
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyPlayer); // converts a PyObject to a pyPlayer (throws error if not correct type) |
|
|
|
static void AddPlasmaClasses(PyObject *m); |
|
|
|
// override the equals to operator |
|
hsBool operator==(const pyPlayer &player) const |
|
{ |
|
// only thing that needs testing is the playerid, which is unique for all |
|
if ( ((pyPlayer*)this)->GetPlayerID() == player.GetPlayerID() ) |
|
return true; |
|
else |
|
return false; |
|
} |
|
hsBool operator!=(const pyPlayer &player) const { return !(player == *this); } |
|
|
|
// for C++ access |
|
plKey GetKey() { return fAvatarKey; } |
|
|
|
// for python access |
|
const char * GetPlayerName() const { return fPlayerName.c_str();} |
|
UInt32 GetPlayerID() const |
|
{ |
|
return fPlayerID; |
|
} |
|
|
|
hsScalar GetDistSq() const { return fDistSq; } |
|
|
|
void SetCCRFlag(hsBool state); |
|
hsBool IsCCR(); |
|
|
|
void SetServerFlag(hsBool state); |
|
hsBool IsServer(); |
|
|
|
}; |
|
|
|
#endif // pyPlayer_h
|
|
|