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272 lines
6.5 KiB
272 lines
6.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "pyCritterBrain.h" |
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#include "pyGeometry3.h" |
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#include "..\plAvatar\plAvBrainCritter.h" |
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pyCritterBrain::pyCritterBrain(): fBrain(nil) {} |
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hsBool pyCritterBrain::operator==(const pyCritterBrain& other) const |
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{ |
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// pointer compare |
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return fBrain == other.fBrain; |
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} |
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void pyCritterBrain::AddReceiver(pyKey& newReceiver) |
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{ |
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if (!fBrain) |
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return; |
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fBrain->AddReceiver(newReceiver.getKey()); |
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} |
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void pyCritterBrain::RemoveReceiver(pyKey& oldReceiver) |
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{ |
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if (!fBrain) |
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return; |
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fBrain->RemoveReceiver(oldReceiver.getKey()); |
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} |
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void pyCritterBrain::LocallyControlled(bool local) |
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{ |
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if (!fBrain) |
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return; |
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fBrain->LocallyControlled(local); |
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} |
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bool pyCritterBrain::LocallyControlled() const |
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{ |
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if (!fBrain) |
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return false; |
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return fBrain->LocallyControlled(); |
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} |
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void pyCritterBrain::AddBehavior(const std::string& animationName, const std::string& behaviorName, bool loop /* = true */, |
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bool randomStartPos /* = true */, float fadeInLen /* = 2.f */, float fadeOutLen /* = 2.f */) |
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{ |
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if (!fBrain) |
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return; |
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fBrain->AddBehavior(animationName, behaviorName, loop, randomStartPos, fadeInLen, fadeOutLen); |
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} |
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void pyCritterBrain::StartBehavior(const std::string& behaviorName, bool fade /* = true */) |
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{ |
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if (!fBrain) |
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return; |
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fBrain->StartBehavior(behaviorName, fade); |
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} |
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bool pyCritterBrain::RunningBehavior(const std::string& behaviorName) const |
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{ |
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if (!fBrain) |
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return false; |
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return fBrain->RunningBehavior(behaviorName); |
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} |
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std::string pyCritterBrain::BehaviorName(int behavior) const |
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{ |
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if (!fBrain) |
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return false; |
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return fBrain->BehaviorName(behavior); |
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} |
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std::string pyCritterBrain::AnimationName(int behavior) const |
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{ |
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if (!fBrain) |
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return false; |
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return fBrain->AnimationName(behavior); |
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} |
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int pyCritterBrain::CurBehavior() const |
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{ |
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if (!fBrain) |
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return false; |
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return fBrain->CurBehavior(); |
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} |
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int pyCritterBrain::NextBehavior() const |
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{ |
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if (!fBrain) |
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return false; |
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return fBrain->NextBehavior(); |
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} |
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std::string pyCritterBrain::IdleBehaviorName() const |
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{ |
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if (!fBrain) |
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return false; |
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return fBrain->IdleBehaviorName(); |
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} |
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std::string pyCritterBrain::RunBehaviorName() const |
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{ |
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if (!fBrain) |
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return false; |
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return fBrain->RunBehaviorName(); |
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} |
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void pyCritterBrain::GoToGoal(hsPoint3 newGoal, bool avoidingAvatars /* = false */) |
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{ |
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if (!fBrain) |
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return; |
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fBrain->GoToGoal(newGoal, avoidingAvatars); |
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} |
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PyObject* pyCritterBrain::CurrentGoal() const |
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{ |
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if (!fBrain) |
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PYTHON_RETURN_NONE; |
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return pyPoint3::New(fBrain->CurrentGoal()); |
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} |
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bool pyCritterBrain::AvoidingAvatars() const |
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{ |
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if (!fBrain) |
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return false; |
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return fBrain->AvoidingAvatars(); |
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} |
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bool pyCritterBrain::AtGoal() const |
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{ |
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if (!fBrain) |
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return false; |
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return fBrain->AtGoal(); |
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} |
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void pyCritterBrain::StopDistance(hsScalar stopDistance) |
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{ |
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if (!fBrain) |
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return; |
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fBrain->StopDistance(stopDistance); |
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} |
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hsScalar pyCritterBrain::StopDistance() const |
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{ |
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if (!fBrain) |
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return 0; |
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return fBrain->StopDistance(); |
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} |
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void pyCritterBrain::SightCone(hsScalar coneRad) |
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{ |
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if (!fBrain) |
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return; |
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fBrain->SightCone(coneRad); |
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} |
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hsScalar pyCritterBrain::SightCone() const |
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{ |
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if (!fBrain) |
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return 0; |
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return fBrain->SightCone(); |
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} |
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void pyCritterBrain::SightDistance(hsScalar sightDis) |
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{ |
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if (!fBrain) |
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return; |
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fBrain->SightDistance(sightDis); |
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} |
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hsScalar pyCritterBrain::SightDistance() const |
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{ |
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if (!fBrain) |
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return 0; |
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return fBrain->SightDistance(); |
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} |
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void pyCritterBrain::HearingDistance(hsScalar hearDis) |
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{ |
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if (!fBrain) |
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return; |
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fBrain->HearingDistance(hearDis); |
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} |
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hsScalar pyCritterBrain::HearingDistance() const |
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{ |
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if (!fBrain) |
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return 0; |
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return fBrain->HearingDistance(); |
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} |
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bool pyCritterBrain::CanSeeAvatar(unsigned long id) const |
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{ |
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if (!fBrain) |
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return false; |
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return fBrain->CanSeeAvatar(id); |
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} |
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bool pyCritterBrain::CanHearAvatar(unsigned long id) const |
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{ |
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if (!fBrain) |
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return false; |
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return fBrain->CanHearAvatar(id); |
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} |
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PyObject* pyCritterBrain::PlayersICanSee() const |
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{ |
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if (!fBrain) |
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PYTHON_RETURN_NONE; |
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std::vector<unsigned long> players = fBrain->PlayersICanSee(); |
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PyObject* retVal = PyList_New(players.size()); |
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for (unsigned i = 0; i < players.size(); ++i) |
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PyList_SetItem(retVal, i, PyLong_FromUnsignedLong(players[i])); |
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return retVal; |
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} |
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PyObject* pyCritterBrain::PlayersICanHear() const |
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{ |
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if (!fBrain) |
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PYTHON_RETURN_NONE; |
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std::vector<unsigned long> players = fBrain->PlayersICanHear(); |
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PyObject* retVal = PyList_New(players.size()); |
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for (unsigned i = 0; i < players.size(); ++i) |
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PyList_SetItem(retVal, i, PyLong_FromUnsignedLong(players[i])); |
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return retVal; |
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} |
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PyObject* pyCritterBrain::VectorToPlayer(unsigned long id) const |
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{ |
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if (!fBrain) |
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PYTHON_RETURN_NONE; |
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return pyVector3::New(fBrain->VectorToPlayer(id)); |
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} |