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207 lines
7.5 KiB
207 lines
7.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plCullTree_inc |
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#define plCullTree_inc |
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#include "hsBounds.h" |
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#include "hsGeometry3.h" |
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#include "hsBitVector.h" |
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#include "plCuller.h" |
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#include "../plScene/plCullPoly.h" |
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#ifdef HS_DEBUGGING |
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#define DEBUG_POINTERS |
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#endif // HS_DEBUGGING |
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class plCullTree; |
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class plCullNode; |
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// for vis |
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struct hsPoint3; |
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struct hsVector3; |
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struct hsColorRGBA; |
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class plCullTree : public plCuller |
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{ |
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protected: |
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// Visualization stuff, to be nuked from production version. |
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mutable hsBool fCapturePolys; |
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mutable hsTArray<hsPoint3> fVisVerts; |
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mutable hsTArray<hsVector3> fVisNorms; |
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mutable hsTArray<hsColorRGBA> fVisColors; |
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mutable hsTArray<UInt16> fVisTris; |
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mutable hsScalar fVisYon; |
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mutable hsTArray<plCullPoly> fScratchPolys; |
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mutable hsLargeArray<Int16> fScratchClear; |
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mutable hsLargeArray<Int16> fScratchSplit; |
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mutable hsLargeArray<Int16> fScratchCulled; |
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mutable hsBitVector fScratchBitVec; |
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mutable hsBitVector fScratchTotVec; |
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void IVisPolyShape(const plCullPoly& poly, hsBool dark) const; |
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void IVisPolyEdge(const hsPoint3& p0, const hsPoint3& p1, hsBool dark) const; |
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void IVisPoly(const plCullPoly& poly, hsBool dark) const; |
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hsPoint3 fViewPos; |
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Int16 fRoot; |
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mutable hsTArray<plCullNode> fNodeList; // Scratch list we make the tree from. |
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plCullNode* IGetRoot() const { return IGetNode(fRoot); } |
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plCullNode* IGetNode(Int16 i) const { return i >= 0 ? &fNodeList[i] : nil; } |
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void ITestNode(const plSpaceTree* space, Int16 who, hsTArray<Int16>& outList) const; // Appends to outlist |
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void ITestList(const plSpaceTree* space, const hsTArray<Int16>& inList, hsTArray<Int16>& outList) const; |
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Int16 IAddPolyRecur(const plCullPoly& poly, Int16 iNode); |
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Int16 IMakeHoleSubTree(const plCullPoly& poly) const; |
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Int16 IMakePolySubTree(const plCullPoly& poly) const; |
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Int16 IMakePolyNode(const plCullPoly& poly, int i0, int i1) const; |
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// Some scratch areas for the nodes use when building the tree etc. |
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hsTArray<plCullPoly>& ScratchPolys() const { return fScratchPolys; } |
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hsLargeArray<Int16>& ScratchClear() const { return fScratchClear; } |
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hsLargeArray<Int16>& ScratchSplit() const { return fScratchSplit; } |
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hsLargeArray<Int16>& ScratchCulled() const { return fScratchCulled; } |
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hsBitVector& ScratchBitVec() const { return fScratchBitVec; } |
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hsBitVector& ScratchTotVec() const { return fScratchTotVec; } |
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void ISetupScratch(UInt16 nNodes); |
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friend class plCullNode; |
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public: |
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plCullTree(); |
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~plCullTree(); |
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void Reset(); // Called before starting to add polys for this frame. |
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void InitFrustum(const hsMatrix44& world2NDC); |
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void SetViewPos(const hsPoint3& pos); |
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void AddPoly(const plCullPoly& poly); |
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UInt32 GetNumNodes() const { return fNodeList.GetCount(); } |
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virtual void Harvest(const plSpaceTree* space, hsTArray<Int16>& outList) const; |
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virtual hsBool BoundsVisible(const hsBounds3Ext& bnd) const; |
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virtual hsBool SphereVisible(const hsPoint3& center, hsScalar rad) const; |
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// Visualization stuff. Only to be called by the pipeline (or some other vis manager). |
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void SetVisualizationYon(hsScalar y) const { fVisYon = y; } |
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void BeginCapturePolys() const { fCapturePolys = true; } |
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void EndCapturePolys() const { fCapturePolys = false; } |
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hsTArray<hsPoint3>& GetCaptureVerts() const { return fVisVerts; } |
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hsTArray<hsVector3>& GetCaptureNorms() const { return fVisNorms; } |
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hsTArray<hsColorRGBA>& GetCaptureColors() const { return fVisColors; } |
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hsTArray<UInt16>& GetCaptureTris() const { return fVisTris; } |
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void ReleaseCapture() const; |
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}; |
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class plCullNode |
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{ |
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public: |
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enum plCullStatus |
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{ |
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kClear, |
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kCulled, |
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kSplit, |
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kPureSplit |
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}; |
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protected: |
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hsVector3 fNorm; |
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hsScalar fDist; |
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hsBool fIsFace; |
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Int16 fInnerChild; |
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Int16 fOuterChild; |
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const plCullTree* fTree; |
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plCullNode* IGetNode(Int16 i) const; |
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#ifdef DEBUG_POINTERS |
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mutable plCullNode* fInnerPtr; |
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mutable plCullNode* fOuterPtr; |
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void ISetPointersRecur() const; |
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#else // DEBUG_POINTERS |
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void ISetPointersRecur() const {} |
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#endif // DEBUG_POINTERS |
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// Bounds only version |
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plCullNode::plCullStatus ITestBoundsRecur(const hsBounds3Ext& bnd) const; |
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plCullNode::plCullStatus ITestSphereRecur(const hsPoint3& center, hsScalar rad) const; |
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// Using the nodes |
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plCullNode::plCullStatus ITestNode(const plSpaceTree* space, Int16 who, hsLargeArray<Int16>& clear, hsLargeArray<Int16>& split, hsLargeArray<Int16>& culled) const; |
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void ITestNode(const plSpaceTree* space, Int16 who, hsBitVector& totList, hsBitVector& outList) const; |
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void IHarvest(const plSpaceTree* space, hsTArray<Int16>& outList) const; |
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// Constructing the tree |
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hsScalar IInterpVert(const hsPoint3& p0, const hsPoint3& p1, hsPoint3& out) const; |
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plCullNode::plCullStatus ISplitPoly(const plCullPoly& poly, plCullPoly*& innerPoly, plCullPoly*& outerPoly) const; |
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void IMarkClipped(const plCullPoly& poly, const hsBitVector& onVerts) const; |
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void ITakeHalfPoly(const plCullPoly& scrPoly, |
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const hsTArray<int>& vtxIdx, |
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const hsBitVector& onVerts, |
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plCullPoly& outPoly) const; |
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void IBreakPoly(const plCullPoly& poly, const hsTArray<hsScalar>& depths, |
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hsBitVector& inVerts, |
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hsBitVector& outVerts, |
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hsBitVector& onVerts, |
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plCullPoly& srcPoly) const; |
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hsTArray<plCullPoly>& ScratchPolys() const { return fTree->ScratchPolys(); } |
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hsLargeArray<Int16>& ScratchClear() const { return fTree->ScratchClear(); } |
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hsLargeArray<Int16>& ScratchSplit() const { return fTree->ScratchSplit(); } |
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hsLargeArray<Int16>& ScratchCulled() const { return fTree->ScratchCulled(); } |
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hsBitVector& ScratchBitVec() const { return fTree->ScratchBitVec(); } |
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hsBitVector& ScratchTotVec() const { return fTree->ScratchTotVec(); } |
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friend class plCullTree; |
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public: |
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void Init(const plCullTree* t, const hsVector3& n, hsScalar d) { fIsFace = false; fTree = t; fInnerChild = fOuterChild = -1; SetPlane(n, d); } |
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void Init(const plCullTree* t, const plCullPoly& poly) { Init(t, poly.fNorm, poly.fDist); } |
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void SetPlane(const hsVector3& n, hsScalar d) { fNorm = n; fDist = d; } |
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const hsVector3& GetNormal() const { return fNorm; } |
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const hsScalar GetDist() const { return fDist; } |
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plCullStatus TestBounds(const hsBounds3Ext& bnd) const; |
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plCullStatus TestSphere(const hsPoint3& center, hsScalar rad) const; |
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}; |
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inline plCullNode* plCullNode::IGetNode(Int16 i) const |
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{ |
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return fTree->IGetNode(i); |
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} |
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#endif // plCullTree_inc
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