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282 lines
10 KiB
282 lines
10 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plFont Class Header // |
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// Seems like we've come full circle again. This is our generic Plasma // |
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// bitmap font class/format. Quick list of things it supports, or needs to: // |
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// - Antialiasing, either in the font def or at rendertime // |
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// - Doublebyte character sets // |
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// - Platform independence, of course // |
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// - Render to reasonably arbitrary mipmap // |
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// - Character-level kerning, both before and after, as well as // |
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// negative kerning (for ligatures) // |
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// // |
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// Cyan, Inc. // |
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// // |
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//// Version History ////////////////////////////////////////////////////////// |
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// // |
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// 5.4.2003 mcn - Created. // |
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// // |
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/////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plFont_h |
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#define _plFont_h |
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#include "hsTypes.h" |
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#include "hsColorRGBA.h" |
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#include "hsTemplates.h" |
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#include "pcSmallRect.h" |
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#include "../pnKeyedObject/hsKeyedObject.h" |
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#include <wchar.h> |
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class plBDFConvertCallback |
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{ |
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public: |
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virtual void NumChars( UInt16 chars ) {} |
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virtual void CharDone( void ) {} |
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}; |
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//// Class Definition ///////////////////////////////////////////////////////// |
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class plMipmap; |
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class plBDFHeaderParser; |
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class plBDFPropertiesParser; |
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class plBDFCharsParser; |
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class plFont : public hsKeyedObject |
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{ |
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public: |
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enum RenderFlags |
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{ |
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kRenderItalic = 0x00000001, |
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kRenderBold = 0x00000002, |
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kRenderScaleAA = 0x00000004, |
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kRenderClip = 0x00000008, |
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kRenderWrap = 0x00000010, |
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kRenderJustXLeft = 0, |
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kRenderJustXRight = 0x00000020, // X right justify |
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kRenderJustXCenter = 0x00000040, // X center justify (left default) |
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kRenderJustXForceLeft=0x00000080, // Force left (no kerning) |
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kRenderJustXMask = 0x000000e0, |
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kRenderJustYBaseline = 0, |
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kRenderJustYTop = 0x00000100, // Y top justify |
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kRenderJustYCenter = 0x00000200, // Y center justify |
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kRenderJustYBottom = 0x00000400, // Y bottom justify (baseline is default) |
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kRenderJustYMask = 0x00000700, |
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kRenderIntoAlpha = 0x00000800, // This option causes grayscale (AA) fonts to |
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// render into the alpha channel instead of the color |
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// channel, so that the resulting pixels touched always |
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// have the renderColor and the alpha = to the font pixel. |
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// By default, we use the font pixel as an alpha blending |
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// value between the renderColor and the destColor and |
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// leave the alpha as-is |
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// This flag has no effect on monochrome fonts |
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}; |
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enum Flags |
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{ |
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kFlagBold = 0x00000001, |
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kFlagItalic = 0x00000002 |
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}; |
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protected: |
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friend class plBDFHeaderParser; |
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friend class plBDFPropertiesParser; |
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friend class plBDFCharsParser; |
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// Font face and size. This is just used for IDing purposes, not for rendering |
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char fFace[ 256 ]; |
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UInt8 fSize; |
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UInt32 fFlags; |
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// Size of the whole font bitmap. Fonts are stored vertically, one |
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// character at a time, so fWidth is really the max width of any one |
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// character bitmap, with of course the proper padding |
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UInt32 fWidth, fHeight; |
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// Bpp of our font bitmap. We're grayscale, remember... |
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UInt8 fBPP; |
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// Bitmap data! |
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UInt8 *fBMapData; |
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// Our character class, for per-char info |
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class plCharacter |
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{ |
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public: |
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UInt32 fBitmapOff; // Offset in the font bitmap in bytes |
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// to the first byte of the character |
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UInt32 fHeight; // Height in pixels of this character |
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Int32 fBaseline; // Number of pixels down from the top of |
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// the char bitmap to the baseline. |
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hsScalar fLeftKern; // Kerning values for this char, in pixels |
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hsScalar fRightKern; // Note that the right kern is relative to |
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// the right side of the bitmap area, which |
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// is the width of the font bitmap, so |
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// basically each character is the same width, |
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// just kerned back! |
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// (left kerning currently unsupported, just |
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// in here in case we need to eventually) |
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plCharacter& operator=(const int zero) |
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{ |
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fBitmapOff=0; |
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fHeight = 0; |
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fBaseline = 0; |
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fLeftKern = 0; |
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fRightKern = 0; |
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return *this; |
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} |
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plCharacter(); |
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void Read( hsStream *s ); |
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void Write( hsStream *s ); |
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}; |
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// First character we encode--everything below this we don't render |
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UInt16 fFirstChar; |
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// Our characters, stored in an hsTArray for easy construction |
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hsTArray<plCharacter> fCharacters; |
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// Max character bitmap height and max ascent for any character |
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UInt32 fMaxCharHeight; |
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Int32 fFontAscent, fFontDescent; |
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typedef void (plFont::*CharRenderFunc)( const plCharacter &c ); |
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// Render info |
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class plRenderInfo |
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{ |
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public: |
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Int16 fFirstLineIndent; |
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Int16 fX, fY, fNumCols, fFarthestX, fLastX, fLastY; |
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Int16 fMaxWidth, fMaxHeight, fMaxAscent, fMaxDescent; |
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Int16 fLineSpacing; |
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UInt8 *fDestPtr; |
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UInt32 fDestStride; |
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UInt8 fDestBPP; |
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UInt32 fColor; |
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plMipmap *fMipmap; |
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UInt32 fFlags; |
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pcSmallRect fClipRect; |
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hsScalar fFloatWidth; |
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const wchar_t *fVolatileStringPtr; // Just so we know where we clipped |
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CharRenderFunc fRenderFunc; |
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}; |
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plRenderInfo fRenderInfo; |
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void IClear( bool onConstruct = false ); |
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void ICalcFontAscent( void ); |
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UInt8 *IGetFreeCharData( UInt32 &newOffset ); |
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void IRenderLoop( const wchar_t *string, Int32 maxCount ); |
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void IRenderString( plMipmap *mip, UInt16 x, UInt16 y, const wchar_t *string, hsBool justCalc ); |
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// Various render functions |
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void IRenderChar1To32( const plCharacter &c ); |
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void IRenderChar1To32AA( const plCharacter &c ); |
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void IRenderChar8To32( const plCharacter &c ); |
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void IRenderChar8To32Alpha( const plCharacter &c ); |
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void IRenderChar8To32FullAlpha( const plCharacter &c ); |
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void IRenderCharNull( const plCharacter &c ); |
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public: |
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plFont(); |
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virtual ~plFont(); |
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CLASSNAME_REGISTER( plFont ); |
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GETINTERFACE_ANY( plFont, hsKeyedObject ); |
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virtual void Read( hsStream *s, hsResMgr *mgr ); |
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virtual void Write( hsStream *s, hsResMgr *mgr ); |
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const char *GetFace( void ) const { return fFace; } |
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UInt8 GetSize( void ) const { return fSize; } |
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UInt16 GetFirstChar( void ) const { return fFirstChar; } |
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UInt16 GetNumChars( void ) const { return fCharacters.GetCount(); } |
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UInt32 GetFlags( void ) const { return fFlags; } |
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hsScalar GetDescent( void ) const { return (hsScalar)fFontDescent; } |
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hsScalar GetAscent( void ) const { return (hsScalar)fFontAscent; } |
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UInt32 GetBitmapWidth( void ) const { return fWidth; } |
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UInt32 GetBitmapHeight( void ) const { return fHeight; } |
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UInt8 GetBitmapBPP( void ) const { return fBPP; } |
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void SetFace( const char *face ); |
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void SetSize( UInt8 size ); |
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void SetFlags( UInt32 flags ) { fFlags = flags; } |
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void SetFlag( UInt32 flag, hsBool on ) { if( on ) fFlags |= flag; else fFlags &= ~flag; } |
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hsBool IsFlagSet( UInt32 flag ) { if( fFlags & flag ) return true; return false; } |
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void SetRenderColor( UInt32 color ); |
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void SetRenderFlag( UInt32 flag, hsBool on ) { if( on ) fRenderInfo.fFlags |= flag; else fRenderInfo.fFlags &= ~flag; } |
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hsBool IsRenderFlagSet( UInt32 flag ) { return ( fRenderInfo.fFlags & flag ) ? true : false; } |
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void SetRenderClipRect( Int16 x, Int16 y, Int16 width, Int16 height ); |
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void SetRenderXJustify( UInt32 j ) { fRenderInfo.fFlags &= ~kRenderJustXMask; fRenderInfo.fFlags |= j; } |
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void SetRenderYJustify( UInt32 j ) { fRenderInfo.fFlags &= ~kRenderJustYMask; fRenderInfo.fFlags |= j; } |
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void SetRenderFirstLineIndent( Int16 indent ) { fRenderInfo.fFirstLineIndent = indent; } |
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void SetRenderLineSpacing( Int16 spacing ) { fRenderInfo.fLineSpacing = spacing; } |
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// Sets flags too |
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void SetRenderClipping( Int16 x, Int16 y, Int16 width, Int16 height ); |
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void SetRenderWrapping( Int16 x, Int16 y, Int16 width, Int16 height ); |
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void RenderString( plMipmap *mip, UInt16 x, UInt16 y, const char *string, UInt16 *lastX = nil, UInt16 *lastY = nil ); |
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void RenderString( plMipmap *mip, UInt16 x, UInt16 y, const wchar_t *string, UInt16 *lastX = nil, UInt16 *lastY = nil ); |
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UInt16 CalcStringWidth( const char *string ); |
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UInt16 CalcStringWidth( const wchar_t *string ); |
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void CalcStringExtents( const char *string, UInt16 &width, UInt16 &height, UInt16 &ascent, UInt32 &firstClippedChar, UInt16 &lastX, UInt16 &lastY ); |
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void CalcStringExtents( const wchar_t *string, UInt16 &width, UInt16 &height, UInt16 &ascent, UInt32 &firstClippedChar, UInt16 &lastX, UInt16 &lastY ); |
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hsBool LoadFromFNT( const char *path ); |
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hsBool LoadFromFNTStream( hsStream *stream ); |
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hsBool LoadFromBDF( const char *path, plBDFConvertCallback *callback ); |
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hsBool LoadFromBDFStream( hsStream *stream, plBDFConvertCallback *callback ); |
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hsBool LoadFromP2FFile( const char *path ); |
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hsBool ReadRaw( hsStream *stream ); |
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hsBool WriteRaw( hsStream *stream ); |
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}; |
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#endif // _plFont_h
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