You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
222 lines
5.6 KiB
222 lines
5.6 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
|
|
#include "hsTypes.h" |
|
#include "plDynaRippleVSMgr.h" |
|
#include "plDynaDecal.h" |
|
|
|
#include "plPrintShape.h" |
|
|
|
#include "plCutter.h" |
|
|
|
#include "plgDispatch.h" |
|
|
|
#include "hsStream.h" |
|
#include "hsResMgr.h" |
|
#include "hsTimer.h" |
|
|
|
#include "plWaveSetBase.h" |
|
#include "plRipVSConsts.h" |
|
|
|
#include "../plSurface/hsGMaterial.h" |
|
#include "../plSurface/plLayerInterface.h" |
|
|
|
#include "../plMessage/plDynaDecalEnableMsg.h" |
|
#include "../plMessage/plRippleShapeMsg.h" |
|
|
|
#include "../plMessage/plAvatarMsg.h" |
|
#include "../plAvatar/plAvBrainHuman.h" |
|
#include "../plAvatar/plArmatureMod.h" |
|
|
|
#include "../plMath/plRandom.h" |
|
static plRandom sRand; |
|
|
|
#include "plTweak.h" |
|
|
|
int plDynaRippleVSMgr::INewDecal() |
|
{ |
|
int idx = fDecals.GetCount(); |
|
|
|
plDynaRippleVS* rip = TRACKED_NEW plDynaRippleVS(); |
|
rip->fC1U = fInitUVW.fX; |
|
rip->fC2U = (fInitUVW.fX - fFinalUVW.fX) / (fLifeSpan * fFinalUVW.fX); |
|
|
|
rip->fC1V = fInitUVW.fY; |
|
rip->fC2V = (fInitUVW.fY - fFinalUVW.fY) / (fLifeSpan * fFinalUVW.fY); |
|
|
|
fDecals.Append(rip); |
|
|
|
return idx; |
|
} |
|
|
|
|
|
plDynaRippleVSMgr::plDynaRippleVSMgr() |
|
: fWaveSetBase(nil) |
|
{ |
|
} |
|
|
|
plDynaRippleVSMgr::~plDynaRippleVSMgr() |
|
{ |
|
} |
|
|
|
void plDynaRippleVSMgr::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plDynaRippleMgr::Read(stream, mgr); |
|
|
|
mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefWaveSetBase), plRefFlags::kPassiveRef); |
|
} |
|
|
|
void plDynaRippleVSMgr::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plDynaRippleMgr::Write(stream, mgr); |
|
|
|
mgr->WriteKey(stream, fWaveSetBase); |
|
} |
|
|
|
hsBool plDynaRippleVSMgr::MsgReceive(plMessage* msg) |
|
{ |
|
hsBool retVal = plDynaRippleMgr::MsgReceive(msg); |
|
if( retVal ) |
|
return true; |
|
|
|
plGenRefMsg* refMsg = plGenRefMsg::ConvertNoRef(msg); |
|
if( refMsg ) |
|
{ |
|
switch( refMsg->fType ) |
|
{ |
|
case kRefWaveSetBase: |
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
|
fWaveSetBase = plWaveSetBase::ConvertNoRef(refMsg->GetRef()); |
|
else |
|
fWaveSetBase = nil; |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
hsBool plDynaRippleVSMgr::ICheckRTMat() |
|
{ |
|
if( !fMatRTShade ) |
|
return false; |
|
|
|
if( !fWaveSetBase ) |
|
return false; |
|
|
|
if( fMatRTShade->GetLayer(0)->GetVertexShader() ) |
|
return true; |
|
|
|
plRipVSConsts ripConsts; |
|
|
|
ripConsts.fC1U = fInitUVW.fX; |
|
ripConsts.fC2U = (fInitUVW.fX - fFinalUVW.fX) / (fLifeSpan * fFinalUVW.fX); |
|
|
|
ripConsts.fC1V = fInitUVW.fY; |
|
ripConsts.fC2V = (fInitUVW.fY - fFinalUVW.fY) / (fLifeSpan * fFinalUVW.fY); |
|
|
|
ripConsts.fInitAtten = fInitAtten; |
|
ripConsts.fLife = fLifeSpan; |
|
ripConsts.fDecay = fDecayStart; |
|
ripConsts.fRamp = fRampEnd; |
|
|
|
return fWaveSetBase->SetupRippleMat(fMatRTShade, ripConsts); |
|
} |
|
|
|
hsBool plDynaRippleVSMgr::IRippleFromShape(const plPrintShape* shape, hsBool force) |
|
{ |
|
if( !ICheckRTMat() ) |
|
return false; |
|
|
|
if( !shape ) |
|
return false; |
|
|
|
hsBool retVal = false; |
|
|
|
plDynaDecalInfo& info = IGetDecalInfo(UInt32(shape), shape->GetKey()); |
|
|
|
const hsMatrix44& shapeL2W = shape->GetOwner()->GetLocalToWorld(); |
|
|
|
plConst(hsScalar) kMinDist(2.0f); |
|
plConst(hsScalar) kMinTime(1.5f); |
|
double t = hsTimer::GetSysSeconds(); |
|
hsScalar dt = hsScalar(t - info.fLastTime) * sRand.RandZeroToOne(); |
|
hsBool longEnough = (dt >= kMinTime); |
|
hsBool farEnough = (hsVector3(&info.fLastPos, &shapeL2W.GetTranslate()).Magnitude() > kMinDist); |
|
if( force || longEnough || farEnough ) |
|
{ |
|
hsPoint3 pos = shapeL2W.GetTranslate(); |
|
|
|
// We'll perturb the position a little so it doesn't look quite so regular, |
|
// but we perturb it more if we're just standing still |
|
hsVector3 randPert(sRand.RandMinusOneToOne(), sRand.RandMinusOneToOne(), 0); |
|
randPert.Normalize(); |
|
if( !farEnough ) |
|
{ |
|
plConst(hsScalar) kRandPert = 0.5f; |
|
randPert *= kRandPert; |
|
} |
|
else |
|
{ |
|
plConst(hsScalar) kRandPert = 0.15f; |
|
randPert *= kRandPert; |
|
} |
|
pos += randPert; |
|
|
|
// Are we potentially touching the water? |
|
hsScalar waterHeight = fWaveSetBase->GetHeight(); |
|
if( (pos.fZ - fScale.fZ * shape->GetHeight() < waterHeight) |
|
&&(pos.fZ + fScale.fZ * shape->GetHeight() > waterHeight) ) |
|
{ |
|
|
|
hsVector3 dir(fWaveSetBase->GetWindDir()); |
|
hsVector3 up(0.f, 0.f, 1.f); |
|
|
|
hsScalar wid = hsMaximum(shape->GetWidth(), shape->GetLength()); |
|
|
|
plConst(hsScalar) kMaxWaterDepth(1000.f); |
|
|
|
hsVector3 size(wid * fScale.fX, wid * fScale.fY, kMaxWaterDepth); |
|
fCutter->SetLength(size); |
|
fCutter->Set(pos, dir, up); |
|
|
|
|
|
hsBool hit = ICutoutTargets(t); |
|
if( hit ) |
|
{ |
|
info.fLastTime = t; |
|
info.fLastPos = shapeL2W.GetTranslate(); |
|
retVal = true; |
|
} |
|
else |
|
{ |
|
retVal = false; // No-effect else just for break points. |
|
} |
|
} |
|
} |
|
return retVal; |
|
} |
|
|
|
|