You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
161 lines
5.9 KiB
161 lines
5.9 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef pyGameCliMsg_h |
|
#define pyGameCliMsg_h |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// NAME: pyGameCliMsg |
|
// |
|
// PURPOSE: Class wrapper for game client messages |
|
// |
|
|
|
#include "../pfGameMgr/pfGameMgr.h" |
|
|
|
#include <python.h> |
|
#include "../pyGlueHelpers.h" |
|
|
|
class pyGameCliMsg |
|
{ |
|
protected: |
|
pfGameCliMsg* message; |
|
|
|
pyGameCliMsg(); |
|
pyGameCliMsg(pfGameCliMsg* msg); |
|
|
|
public: |
|
// required functions for PyObject interoperability |
|
PYTHON_EXPOSE_TYPE; // so we can subclass |
|
PYTHON_CLASS_NEW_FRIEND(ptGameCliMsg); |
|
static PyObject* New(pfGameCliMsg* msg); |
|
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliMsg object |
|
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliMsg); // converts a PyObject to a pyGameCliMsg (throws error if not correct type) |
|
|
|
static void AddPlasmaClasses(PyObject* m); |
|
static void AddPlasmaConstantsClasses(PyObject* m); |
|
|
|
int GetType() const; |
|
PyObject* GetGameCli() const; // returns ptGameCli |
|
|
|
PyObject* UpcastToFinalGameCliMsg() const; // returns it upcasted to player joined/left/invite/owner change message |
|
PyObject* UpcastToGameMsg() const; // returns it upcasted to a game's message base class |
|
|
|
// for convenience, we define our own message types, one message type for each game, so that we can have |
|
// a "base class" for each game's messages. Anything under kCli2Srv_NumGameMsgIds keeps their normal type |
|
// (and is exposed to python here), but anything above it has the message code look at the game type and |
|
// return the "message type" indicating what game the message is from |
|
enum pyGameCliMsgType |
|
{ |
|
kPyGameCliMsgTypeStart = kCli2Srv_NumGameMsgIds, |
|
kPyGameCliTTTMsg, // Tick Tack Toe game messages |
|
kPyGameCliHeekMsg, // Heek game messages |
|
kPyGameCliMarkerMsg, // Marker game messages |
|
kPyGameCliBlueSpiralMsg, // Blue Spiral game messages |
|
kPyGameCliClimbingWallMsg, // Climbing Wall game messages |
|
kPyGameCliVarSyncMsg, // Var Sync game messages |
|
}; |
|
}; |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
class pyGameCliPlayerJoinedMsg : public pyGameCliMsg |
|
{ |
|
protected: |
|
pyGameCliPlayerJoinedMsg(); |
|
pyGameCliPlayerJoinedMsg(pfGameCliMsg* msg); |
|
|
|
public: |
|
// required functions for PyObject interoperability |
|
PYTHON_CLASS_NEW_FRIEND(ptGameCliPlayerJoinedMsg); |
|
static PyObject* New(pfGameCliMsg* msg); |
|
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliPlayerJoinedMsg object |
|
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliPlayerJoinedMsg); // converts a PyObject to a pyGameCliPlayerJoinedMsg (throws error if not correct type) |
|
|
|
static void AddPlasmaClasses(PyObject* m); |
|
|
|
unsigned long PlayerID() const; |
|
}; |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
class pyGameCliPlayerLeftMsg : public pyGameCliMsg |
|
{ |
|
protected: |
|
pyGameCliPlayerLeftMsg(); |
|
pyGameCliPlayerLeftMsg(pfGameCliMsg* msg); |
|
|
|
public: |
|
// required functions for PyObject interoperability |
|
PYTHON_CLASS_NEW_FRIEND(ptGameCliPlayerLeftMsg); |
|
static PyObject* New(pfGameCliMsg* msg); |
|
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliPlayerLeftMsg object |
|
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliPlayerLeftMsg); // converts a PyObject to a pyGameCliPlayerLeftMsg (throws error if not correct type) |
|
|
|
static void AddPlasmaClasses(PyObject* m); |
|
|
|
unsigned long PlayerID() const; |
|
}; |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
class pyGameCliInviteFailedMsg : public pyGameCliMsg |
|
{ |
|
protected: |
|
pyGameCliInviteFailedMsg(); |
|
pyGameCliInviteFailedMsg(pfGameCliMsg* msg); |
|
|
|
public: |
|
// required functions for PyObject interoperability |
|
PYTHON_CLASS_NEW_FRIEND(ptGameCliInviteFailedMsg); |
|
static PyObject* New(pfGameCliMsg* msg); |
|
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliInviteFailedMsg object |
|
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliInviteFailedMsg); // converts a PyObject to a pyGameCliInviteFailedMsg (throws error if not correct type) |
|
|
|
static void AddPlasmaClasses(PyObject* m); |
|
static void AddPlasmaConstantsClasses(PyObject* m); |
|
|
|
unsigned long InviteeID() const; |
|
unsigned long OperationID() const; |
|
int Error() const; |
|
}; |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
class pyGameCliOwnerChangeMsg : public pyGameCliMsg |
|
{ |
|
protected: |
|
pyGameCliOwnerChangeMsg(); |
|
pyGameCliOwnerChangeMsg(pfGameCliMsg* msg); |
|
|
|
public: |
|
// required functions for PyObject interoperability |
|
PYTHON_CLASS_NEW_FRIEND(ptGameCliOwnerChangeMsg); |
|
static PyObject* New(pfGameCliMsg* msg); |
|
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliOwnerChangeMsg object |
|
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliOwnerChangeMsg); // converts a PyObject to a pyGameCliOwnerChangeMsg (throws error if not correct type) |
|
|
|
static void AddPlasmaClasses(PyObject* m); |
|
|
|
unsigned long OwnerID() const; |
|
}; |
|
|
|
#endif // pyGameCliMsg_h
|