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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyGameCliMsg.h"
#include "pyGameCli.h"
#include "TicTacToe\pyTTTMsg.h"
#include "Heek\pyHeekMsg.h"
#include "Marker\pyMarkerMsg.h"
#include "BlueSpiral\pyBlueSpiralMsg.h"
#include "ClimbingWall\pyClimbingWallMsg.h"
#include "VarSync/pyVarSyncMsg.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base game cli msg class
//
pyGameCliMsg::pyGameCliMsg(): message(nil) {}
pyGameCliMsg::pyGameCliMsg(pfGameCliMsg* msg): message(msg) {}
int pyGameCliMsg::GetType() const
{
if (message)
{
switch (message->netMsg->messageId)
{
case kSrv2Cli_Game_PlayerJoined:
case kSrv2Cli_Game_PlayerLeft:
case kSrv2Cli_Game_InviteFailed:
case kSrv2Cli_Game_OwnerChange:
return message->netMsg->messageId; // just return the type straight up
}
// if we get here, it's probably a game message, check the game guid
if (message->gameCli->GetGameTypeId() == kGameTypeId_TicTacToe)
return kPyGameCliTTTMsg;
if (message->gameCli->GetGameTypeId() == kGameTypeId_Heek)
return kPyGameCliHeekMsg;
if (message->gameCli->GetGameTypeId() == kGameTypeId_Marker)
return kPyGameCliMarkerMsg;
if (message->gameCli->GetGameTypeId() == kGameTypeId_BlueSpiral)
return kPyGameCliBlueSpiralMsg;
if (message->gameCli->GetGameTypeId() == kGameTypeId_ClimbingWall)
return kPyGameCliClimbingWallMsg;
if (message->gameCli->GetGameTypeId() == kGameTypeId_VarSync)
return kPyGameCliVarSyncMsg;
}
return -1;
}
PyObject* pyGameCliMsg::GetGameCli() const
{
if (message && (message->gameCli))
return pyGameCli::New(message->gameCli);
PYTHON_RETURN_NONE;
}
PyObject* pyGameCliMsg::UpcastToFinalGameCliMsg() const
{
if (!message)
PYTHON_RETURN_NONE;
switch (message->netMsg->messageId)
{
case kSrv2Cli_Game_PlayerJoined:
return pyGameCliPlayerJoinedMsg::New(message);
case kSrv2Cli_Game_PlayerLeft:
return pyGameCliPlayerLeftMsg::New(message);
case kSrv2Cli_Game_InviteFailed:
return pyGameCliInviteFailedMsg::New(message);
case kSrv2Cli_Game_OwnerChange:
return pyGameCliOwnerChangeMsg::New(message);
default:
PYTHON_RETURN_NONE;
}
}
PyObject* pyGameCliMsg::UpcastToGameMsg() const
{
if (!message)
PYTHON_RETURN_NONE;
const Uuid& gameTypeId = message->gameCli->GetGameTypeId();
if (gameTypeId == kGameTypeId_TicTacToe)
return pyTTTMsg::New(message);
else if (gameTypeId == kGameTypeId_Heek)
return pyHeekMsg::New(message);
else if (gameTypeId == kGameTypeId_Marker)
return pyMarkerMsg::New(message);
else if (gameTypeId == kGameTypeId_BlueSpiral)
return pyBlueSpiralMsg::New(message);
else if (gameTypeId == kGameTypeId_ClimbingWall)
return pyClimbingWallMsg::New(message);
else if (gameTypeId == kGameTypeId_VarSync)
return pyVarSyncMsg::New(message);
else
PYTHON_RETURN_NONE;
}
///////////////////////////////////////////////////////////////////////////////
//
// The different messages we can receive
//
pyGameCliPlayerJoinedMsg::pyGameCliPlayerJoinedMsg(): pyGameCliMsg() {}
pyGameCliPlayerJoinedMsg::pyGameCliPlayerJoinedMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Game_PlayerJoined))
message = nil; // wrong type, just clear it out
}
unsigned long pyGameCliPlayerJoinedMsg::PlayerID() const
{
if (message)
{
const Srv2Cli_Game_PlayerJoined* gmMsg = (const Srv2Cli_Game_PlayerJoined*)message->netMsg;
return gmMsg->playerId;
}
return 0;
}
///////////////////////////////////////////////////////////////////////////////
pyGameCliPlayerLeftMsg::pyGameCliPlayerLeftMsg(): pyGameCliMsg() {}
pyGameCliPlayerLeftMsg::pyGameCliPlayerLeftMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Game_PlayerLeft))
message = nil; // wrong type, just clear it out
}
unsigned long pyGameCliPlayerLeftMsg::PlayerID() const
{
if (message)
{
const Srv2Cli_Game_PlayerLeft* gmMsg = (const Srv2Cli_Game_PlayerLeft*)message->netMsg;
return gmMsg->playerId;
}
return 0;
}
///////////////////////////////////////////////////////////////////////////////
pyGameCliInviteFailedMsg::pyGameCliInviteFailedMsg(): pyGameCliMsg() {}
pyGameCliInviteFailedMsg::pyGameCliInviteFailedMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Game_InviteFailed))
message = nil; // wrong type, just clear it out
}
unsigned long pyGameCliInviteFailedMsg::InviteeID() const
{
if (message)
{
const Srv2Cli_Game_InviteFailed* gmMsg = (const Srv2Cli_Game_InviteFailed*)message->netMsg;
return gmMsg->inviteeId;
}
return 0;
}
unsigned long pyGameCliInviteFailedMsg::OperationID() const
{
if (message)
{
const Srv2Cli_Game_InviteFailed* gmMsg = (const Srv2Cli_Game_InviteFailed*)message->netMsg;
return gmMsg->operationId;
}
return 0;
}
int pyGameCliInviteFailedMsg::Error() const
{
if (message)
{
const Srv2Cli_Game_InviteFailed* gmMsg = (const Srv2Cli_Game_InviteFailed*)message->netMsg;
return gmMsg->error;
}
return 0;
}
///////////////////////////////////////////////////////////////////////////////
pyGameCliOwnerChangeMsg::pyGameCliOwnerChangeMsg(): pyGameCliMsg() {}
pyGameCliOwnerChangeMsg::pyGameCliOwnerChangeMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Game_OwnerChange))
message = nil; // wrong type, just clear it out
}
unsigned long pyGameCliOwnerChangeMsg::OwnerID() const
{
if (message)
{
const Srv2Cli_Game_OwnerChange* gmMsg = (const Srv2Cli_Game_OwnerChange*)message->netMsg;
return gmMsg->ownerId;
}
return 0;
}