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198 lines
6.0 KiB
198 lines
6.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUIDialogMod Header // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _pfGUIDialogMod_h |
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#define _pfGUIDialogMod_h |
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#include "../pnModifier/plSingleModifier.h" |
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#include "pfGameGUIMgr.h" |
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#include "hsMatrix44.h" |
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class plMessage; |
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class plPostEffectMod; |
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class pfGUIControlMod; |
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class pfGUIDialogProc; |
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class pfGUIListElement; |
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class pfGUIColorScheme; |
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class pfGUIDialogMod : public plSingleModifier |
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{ |
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private: |
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pfGUIDialogMod *fNext, **fPrevPtr; |
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protected: |
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UInt32 fTagID; // 0 if none |
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UInt32 fVersion; // Nice for syncing to C++ code |
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plPostEffectMod *fRenderMod; |
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hsBool fEnabled; |
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char fName[ 128 ]; |
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hsTArray<pfGUIControlMod *> fControls; |
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pfGUIControlMod *fControlOfInterest; |
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pfGUIControlMod *fFocusCtrl; |
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pfGUIControlMod *fMousedCtrl; // Which one is the mouse over? |
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pfGUIColorScheme *fColorScheme; |
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pfGUIDialogProc *fHandler; |
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plKey fProcReceiver; // Non-nil means we handle everything by creating notify messages and sending them to this key |
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hsTArray<pfGUIListElement *> fDragElements; |
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hsBool fDragMode, fDragReceptive; |
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pfGUIControlMod *fDragTarget; |
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pfGUIControlMod *fDragSource; |
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plKey fSceneNodeKey; |
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virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval() |
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void IHandleDrag( hsPoint3 &mousePt, pfGameGUIMgr::EventType event, UInt8 modifiers ); |
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public: |
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enum |
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{ |
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kRenderModRef = 0, |
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kControlRef, |
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kRefDerviedStart |
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}; |
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enum Flags |
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{ |
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kModal, |
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kDerivedFlagsStart |
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}; |
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pfGUIDialogMod(); |
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virtual ~pfGUIDialogMod(); |
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CLASSNAME_REGISTER( pfGUIDialogMod ); |
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GETINTERFACE_ANY( pfGUIDialogMod, plSingleModifier ); |
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virtual hsBool MsgReceive( plMessage* pMsg ); |
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virtual void Read( hsStream* s, hsResMgr* mgr ); |
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virtual void Write( hsStream* s, hsResMgr* mgr ); |
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void SetSceneNodeKey( plKey &key ) { fSceneNodeKey = key; } |
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plKey GetSceneNodeKey( void ); |
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virtual void SetEnabled( hsBool e ); |
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hsBool IsEnabled( void ) { return fEnabled; } |
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const char *GetName( void ) { return fName; } |
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void ScreenToWorldPoint( hsScalar x, hsScalar y, hsScalar z, hsPoint3 &outPt ); |
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hsPoint3 WorldToScreenPoint( const hsPoint3 &inPt ); |
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virtual hsBool HandleMouseEvent( pfGameGUIMgr::EventType event, hsScalar mouseX, hsScalar mouseY, UInt8 modifiers ); |
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hsBool HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef key, UInt8 modifiers ); |
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hsBool HandleKeyPress( char key, UInt8 modifiers ); |
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void UpdateInterestingThings( hsScalar mouseX, hsScalar mouseY, UInt8 modifiers, hsBool modalPreset ); |
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void SetControlOfInterest( pfGUIControlMod *c ); |
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pfGUIControlMod *GetControlOfInterest( void ) const { return fControlOfInterest; } |
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UInt32 GetDesiredCursor( void ) const; |
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void UpdateAspectRatio( void ); |
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void UpdateAllBounds( void ); |
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void RefreshAllControls( void ); |
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void AddControl( pfGUIControlMod *ctrl ); |
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UInt32 GetNumControls( void ) { return fControls.GetCount(); } |
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pfGUIControlMod *GetControl( UInt32 idx ) { return fControls[ idx ]; } |
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pfGUIColorScheme *GetColorScheme( void ) const { return fColorScheme; } |
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void LinkToList( pfGUIDialogMod **prevPtr ) |
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{ |
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fNext = *prevPtr; |
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if( *prevPtr ) |
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(*prevPtr)->fPrevPtr = &fNext; |
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fPrevPtr = prevPtr; |
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*prevPtr = this; |
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} |
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void Unlink( void ) |
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{ |
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if( fNext ) |
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fNext->fPrevPtr = fPrevPtr; |
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*fPrevPtr = fNext; |
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fPrevPtr = nil; |
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fNext = nil; |
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} |
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void SetFocus( pfGUIControlMod *ctrl ); |
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void Show( void ); |
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void ShowNoReset( void ); |
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void Hide( void ); |
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hsBool IsVisible( void ) { return IsEnabled(); } |
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pfGUIControlMod *GetFocus( void ) { return fFocusCtrl; } |
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pfGUIDialogMod *GetNext( void ) { return fNext; } |
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UInt32 GetTagID( void ) { return fTagID; } |
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pfGUIControlMod *GetControlFromTag( UInt32 tagID ); |
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void SetHandler( pfGUIDialogProc *hdlr ); |
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pfGUIDialogProc *GetHandler( void ) const { return fHandler; } |
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plPostEffectMod *GetRenderMod( void ) const { return fRenderMod; } |
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// This sets the handler for the dialog and ALL of its controls |
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void SetHandlerForAll( pfGUIDialogProc *hdlr ); |
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// Just a little macro-type thing here |
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void SetControlHandler( UInt32 tagID, pfGUIDialogProc *hdlr ); |
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/// Methods for doing drag & drop of listElements |
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void ClearDragList( void ); |
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void AddToDragList( pfGUIListElement *e ); |
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void EnterDragMode( pfGUIControlMod *source ); |
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UInt32 GetVersion( void ) const { return fVersion; } |
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// Export only |
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void SetRenderMod( plPostEffectMod *mod ) { fRenderMod = mod; } |
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void SetName( const char *name ) { hsStrncpy( fName, name, sizeof( fName ) - 1 ); } |
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void AddControlOnExport( pfGUIControlMod *ctrl ); |
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void SetTagID( UInt32 id ) { fTagID = id; } |
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void SetProcReceiver( plKey key ) { fProcReceiver = key; } |
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void SetVersion( UInt32 version ) { fVersion = version; } |
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}; |
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#endif // _pfGUIDialogMod_h
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