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279 lines
8.6 KiB
279 lines
8.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// Export/convert-specific functionality of plAnimStealthNode // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "plAnimStealthNode.h" |
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#include "plPassMtlBase.h" |
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#include "../resource.h" |
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#include "MaxMain/plMaxNode.h" |
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#include "MaxComponent/plMaxAnimUtils.h" |
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#include "MaxConvert/plConvert.h" |
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#include "MaxConvert/hsMaterialConverter.h" |
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#include "plSurface/hsGMaterial.h" |
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#include "plSurface/plLayerAnimation.h" |
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#include "iparamm2.h" |
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//// Helpers ///////////////////////////////////////////////////////////////// |
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static void ISearchLayerRecur( plLayerInterface *layer, const plString &segName, hsTArray<plKey>& keys ) |
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{ |
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if( !layer ) |
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return; |
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plLayerAnimation *animLayer = plLayerAnimation::ConvertNoRef(layer); |
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if (animLayer) |
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{ |
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plString ID = animLayer->GetSegmentID(); |
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if (!ID.Compare(segName)) |
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{ |
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if( keys.kMissingIndex == keys.Find(animLayer->GetKey()) ) |
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keys.Append(animLayer->GetKey()); |
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} |
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} |
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ISearchLayerRecur(layer->GetAttached(), segName, keys); |
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} |
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static int ISearchLayerRecur(hsGMaterial* mat, const plString &segName, hsTArray<plKey>& keys) |
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{ |
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plString name = ( segName.Compare( ENTIRE_ANIMATION_NAME ) == 0 ) ? "" : segName; |
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int i; |
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for( i = 0; i < mat->GetNumLayers(); i++ ) |
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ISearchLayerRecur(mat->GetLayer(i), name, keys); |
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return keys.GetCount(); |
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} |
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static int GetMatAnimModKey(Mtl* mtl, plMaxNodeBase* node, const plString& segName, hsTArray<plKey>& keys) |
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{ |
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int retVal = 0; |
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int i; |
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//if( begin < 0 ) |
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// begin = 0; |
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if( mtl->ClassID() == Class_ID(MULTI_CLASS_ID,0) ) |
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{ |
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for( i = 0; i < mtl->NumSubMtls(); i++ ) |
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retVal += GetMatAnimModKey(mtl->GetSubMtl(i), node, segName, keys); |
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} |
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else |
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{ |
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hsTArray<hsGMaterial*> matList; |
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if (node) |
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hsMaterialConverter::Instance().GetMaterialArray(mtl, (plMaxNode*)node, matList); |
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else |
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hsMaterialConverter::Instance().CollectConvertedMaterials(mtl, matList); |
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for( i = 0; i < matList.GetCount(); i++ ) |
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{ |
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retVal += ISearchLayerRecur(matList[i], segName, keys); |
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} |
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} |
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return retVal; |
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} |
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SegmentSpec *plAnimStealthNode::IGetSegmentSpec( void ) const |
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{ |
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if( fCachedSegMap != nil ) |
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{ |
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plString name = GetSegmentName(); |
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if( !name.IsNull() ) |
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{ |
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SegmentMap::iterator i = fCachedSegMap->find( name ); |
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if( i != fCachedSegMap->end() ) |
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{ |
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SegmentSpec *spec = i->second; |
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return spec; |
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} |
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} |
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} |
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return nil; |
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} |
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float plAnimStealthNode::GetSegStart( void ) const |
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{ |
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SegmentSpec *spec = IGetSegmentSpec(); |
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if( spec != nil ) |
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return spec->fStart; |
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return 0.f; |
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} |
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float plAnimStealthNode::GetSegEnd( void ) const |
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{ |
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SegmentSpec *spec = IGetSegmentSpec(); |
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if( spec != nil ) |
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return spec->fEnd; |
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return 0.f; |
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} |
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void plAnimStealthNode::GetLoopPoints( float &start, float &end ) const |
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{ |
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start = GetSegStart(); |
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end = GetSegEnd(); |
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plString loopName = GetLoopName(); |
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if( !loopName.IsEmpty() && fCachedSegMap != nil ) |
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GetSegMapAnimTime( loopName, fCachedSegMap, SegmentSpec::kLoop, start, end ); |
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} |
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void plAnimStealthNode::GetAllStopPoints( hsTArray<float> &out ) |
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{ |
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if( fCachedSegMap == nil ) |
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return; |
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for (SegmentMap::iterator it = fCachedSegMap->begin(); it != fCachedSegMap->end(); it++) |
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{ |
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SegmentSpec *spec = it->second; |
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if( spec->fType == SegmentSpec::kStopPoint ) |
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{ |
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out.Append( spec->fStart ); |
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} |
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} |
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} |
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//// StuffToTimeConvert ////////////////////////////////////////////////////// |
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// Handles converting all the settings we have that are applicable for an |
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// animTimeConvert and stuffing it into said ATC. |
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void plAnimStealthNode::StuffToTimeConvert( plAnimTimeConvert &convert, float maxLength ) |
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{ |
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plString segName = GetSegmentName(); |
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bool isEntire = ( segName.IsNull() || segName.Compare( ENTIRE_ANIMATION_NAME ) == 0 ) ? true : false; |
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if( isEntire ) |
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{ |
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convert.SetBegin( 0 ); |
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convert.SetEnd( maxLength ); |
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} |
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else |
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{ |
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SegmentSpec *spec = IGetSegmentSpec(); |
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convert.SetBegin( ( spec != nil ) ? spec->fStart : 0.f ); |
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convert.SetEnd( ( spec != nil ) ? spec->fEnd : 0.f ); |
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} |
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// Even if we're not looping, set the loop points. (A responder |
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// could tell us later to start looping.) |
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if( isEntire ) |
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convert.SetLoopPoints( 0, maxLength ); |
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else |
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{ |
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float loopStart, loopEnd; |
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GetLoopPoints( loopStart, loopEnd ); |
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convert.SetLoopPoints( loopStart, loopEnd ); |
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} |
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convert.Loop( GetLoop() ); |
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// Auto-start |
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if( GetAutoStart() ) |
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convert.Start( 0 ); |
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else |
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convert.Stop( true ); |
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// Stuff stop points |
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GetAllStopPoints( convert.GetStopPoints() ); |
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// Ease curve stuff |
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if( GetEaseInType() != plAnimEaseTypes::kNoEase ) |
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{ |
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convert.SetEase( true, GetEaseInType(), GetEaseInMin(), GetEaseInMax(), GetEaseInLength() ); |
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} |
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if( GetEaseOutType() != plAnimEaseTypes::kNoEase ) |
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{ |
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convert.SetEase( false, GetEaseOutType(), GetEaseOutMin(), GetEaseOutMax(), GetEaseOutLength() ); |
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} |
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} |
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//// plAnimObjInterface Functions //////////////////////////////////////////// |
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bool plAnimStealthNode::GetKeyList( INode *restrictedNode, hsTArray<plKey> &outKeys ) |
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{ |
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if( !fPreppedForConvert ) |
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{ |
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hsMessageBox( "This messages is to warn you that mcn screwed up in his attempt to create " |
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"a SetupProperties() pass for materials in this scene. You should probably let him know as soon as " |
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"possible, and also make a copy of this exact scene so that he can test with it and figure out what " |
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"is going wrong. Thank you.", "Mathew is Stupid Error", hsMessageBoxNormal ); |
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} |
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GetMatAnimModKey( GetParentMtl(), (plMaxNode *)restrictedNode, GetSegmentName(), outKeys ); |
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return true; |
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} |
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//// SetupProperties ///////////////////////////////////////////////////////// |
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bool plAnimStealthNode::SetupProperties( plMaxNode *node, plErrorMsg *pErrMsg ) |
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{ |
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fPreppedForConvert = true; |
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plPassMtlBase *parent = GetParentMtl(); |
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if( parent != nil && fCachedSegMap == nil ) |
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{ |
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fCachedSegMap = GetAnimSegmentMap( parent, nil ); |
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} |
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return true; |
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} |
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//// ConvertDeInit /////////////////////////////////////////////////////////// |
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bool plAnimStealthNode::ConvertDeInit( plMaxNode *node, plErrorMsg *pErrMsg ) |
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{ |
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fPreppedForConvert = false; |
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if( fCachedSegMap != nil ) |
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DeleteSegmentMap( fCachedSegMap ); |
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fCachedSegMap = nil; |
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return true; |
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}
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