You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
165 lines
6.7 KiB
165 lines
6.7 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
/////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// plRTObjLightDesc.h - Header for the various ObjLightDesc classes // |
|
// Cyan, Inc. // |
|
// // |
|
//// Version History ////////////////////////////////////////////////////////// |
|
// // |
|
// 8.2.2001 mcn - Created. // |
|
// // |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _plRTObjLightDesc_h |
|
#define _plRTObjLightDesc_h |
|
|
|
class plRTLightBase; |
|
class plMaxNode; |
|
|
|
//// AttenRanges Class //////////////////////////////////////////////////////// |
|
|
|
class AttenRanges |
|
{ |
|
public: |
|
float aStart, aEnd; // Attenuation start and end and hot spot scaling for volume shading |
|
//float aNearStart, aNearEnd; // Near Attenuation start and end and hot spot scaling for volume shading |
|
float decayRadius; |
|
}; |
|
|
|
//// BaseObjLight Class /////////////////////////////////////////////////////// |
|
|
|
class BaseObjLight : public ObjLightDesc |
|
{ |
|
public: |
|
Color intensCol; // intens*color |
|
Color shadColor; |
|
float contrast,kA,kB,diffSoft; |
|
int decayType; |
|
BOOL diffSoften; |
|
float decayRadius; |
|
plRTLightBase* gl; |
|
BaseObjLight(INode *n); |
|
void DeleteThis() {delete this;} |
|
int Update(TimeValue t, const RendContext& rc, RenderGlobalContext * rgc, BOOL shadows, BOOL shadowGeomChanged); |
|
void UpdateGlobalLightLevel(Color globLightLevel) { intensCol = ls.intens*ls.color*globLightLevel;} |
|
virtual Color AttenuateIllum(ShadeContext& sc,Point3 p,Color &colStep,Point3 &dp,int filt, float ldp, float &distAtten, AttenRanges &ranges) {return Color(0,0,0);} |
|
virtual BOOL UseAtten()=0; |
|
virtual BOOL IsFacingLight(Point3 &dir) {return FALSE;} |
|
virtual int LightType()=0; |
|
|
|
inline float ContrastFunc(float nl) { |
|
if (diffSoft!=0.0f) { |
|
float p = nl*nl*(2.0f-nl); // based on Hermite interpolant |
|
nl = diffSoft*p + (1.0f-diffSoft)*nl; |
|
} |
|
return (contrast==0.0f)? nl: |
|
nl/(kA*nl+kB); // the "Bias" function described in Graphics Gems IV, pp. 401ff |
|
} |
|
|
|
}; |
|
|
|
//// OmniLight Class ////////////////////////////////////////////////////////// |
|
|
|
class OmniLight : public BaseObjLight |
|
{ |
|
Matrix3 tmCamToLight[6]; |
|
BOOL shadow, doShadows, shadowRay; |
|
Texmap *projMap; |
|
BOOL needMultiple; |
|
BOOL genCanDoOmni; |
|
float zfac, xscale, yscale, fov, sz2,size,sizeClip,sampSize,sampSize2; |
|
public: |
|
OmniLight(INode *inode, BOOL forceShadowBuf ); |
|
~OmniLight(); |
|
int Update(TimeValue t, const RendContext& rc, RenderGlobalContext *rgc, BOOL shadows, BOOL shadowGeomChanged); |
|
int UpdateViewDepParams(const Matrix3& worldToCam); |
|
BOOL UseAtten() {return TRUE;} |
|
int LightType() { return plRTLightBase::RT_OMNI; } |
|
}; |
|
|
|
//// SpotLight Class ////////////////////////////////////////////////////////// |
|
|
|
class SpotLight: public BaseObjLight |
|
{ |
|
Point3 lightDir; // light direction in render space |
|
BOOL projector; //, shadowRay, overshoot; |
|
float hot_cos, fall_cos, fall_tan, fall_sin; |
|
float hotpct, ihotpct; |
|
float zfac, xscale,yscale, fov, sz2, curve; |
|
float out_range,in_range, range_span; |
|
Point2 rectv0, rectv1; |
|
Texmap* projMap; |
|
public: |
|
SpotLight(INode *inode, BOOL forceShadowBuf ); |
|
~SpotLight() {} // FreeShadGens(); } |
|
int Update(TimeValue t, const RendContext& rc, RenderGlobalContext *rgc, BOOL shadows, BOOL shadowGeomChanged); |
|
int UpdateViewDepParams(const Matrix3& worldToCam); |
|
BOOL UseAtten() {return ls.useAtten;} |
|
BOOL IsFacingLight(Point3 &dir); |
|
int LightType() { return FSPOT_LIGHT; } |
|
}; |
|
|
|
//// DirLight Class /////////////////////////////////////////////////////////// |
|
|
|
class DirLight : public BaseObjLight |
|
{ |
|
Point3 lightDir; // light direction in render space |
|
//BOOL projector;//,overshoot; |
|
float hotsz, fallsz, fallsq; |
|
float xscale, yscale, sz2, curve; |
|
float out_range,in_range, range_span; |
|
float hotpct,ihotpct; |
|
float aspect; |
|
float sw2, sh2; |
|
Texmap* projMap; |
|
public: |
|
DirLight(INode *inode, BOOL forceShadowBuf ); |
|
~DirLight() { /* FreeShadGens();*/} |
|
int Update(TimeValue t, const RendContext& rc, RenderGlobalContext *rgc, BOOL shadows, BOOL shadowGeomChanged); |
|
int UpdateViewDepParams(const Matrix3& worldToCam); |
|
BOOL UseAtten() {return FALSE;} |
|
int LightType() { return plRTLightBase::RT_FREE_DIR; } |
|
}; |
|
|
|
|
|
#endif // _plRTObjLightDesc_h
|