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29 lines
699 B
29 lines
699 B
#=============================================== |
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# Changing an SDL record? Be sure to leave the |
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# legacy record intact and make changes in |
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# a new copy of the record. - eap |
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#=============================================== |
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# |
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# State Description Language for sounds |
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# |
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STATEDESC SoundState |
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{ |
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VERSION 1 |
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VAR FLOAT desiredVolume[1] DEFAULT=0 # 0 to 1 |
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VAR TIME time[1] DEFAULT=0 # time sound was started |
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VAR BOOL playing[1] DEFAULT=false # is it playing |
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} |
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# |
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# Describes the sound state for a sceneObject |
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# TOPLEVEL |
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# |
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STATEDESC Sound |
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{ |
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VERSION 1 |
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VAR $SoundState sounds[] # List of soundStates on a sceneObject |
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} |
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