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98 lines
4.4 KiB
98 lines
4.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef HSINTERP_inc |
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#define HSINTERP_inc |
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#include "HeadSpin.h" |
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#include "hsKeys.h" |
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/////////////////////////////////////////////////////////////////// |
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/////////////////////////////////////////////////////////////////// |
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// |
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// Performs interpolation of keyframes & values. |
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// t param should be 0-1 |
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// |
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struct hsColorRGBA; |
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class hsAffineParts; |
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class hsInterp |
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{ |
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public: |
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enum IgnoreFlags |
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{ |
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kIgnoreAlpha = 0x1, |
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kIgnoreLastMatRow = 0x2, |
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kIgnorePartsPos = 0x4, |
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kIgnorePartsRot = 0x8, |
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kIgnorePartsScale = 0x10, // result gets no scale |
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kIgnorePartsDet = 0x20, |
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kPreservePartsScale = 0x40 // result gets the scale of key1 |
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}; |
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static void BezScalarEval(const float value1, const float outTan, |
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const float value2, const float inTan, |
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const float t, const float scale, float *result); |
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static void BezInterp(const hsBezPoint3Key *k1, const hsBezPoint3Key *k2, const float t, hsScalarTriple *result); |
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static void BezInterp(const hsBezScalarKey *k1, const hsBezScalarKey *k2, const float t, float *result); |
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static void BezInterp(const hsBezScaleKey *k1, const hsBezScaleKey *k2, const float t, hsScaleValue *result); |
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// simple linear interpolation |
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static void LinInterp(const float k1, const float k2, const float t, float *result); |
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static void LinInterp(const hsScalarTriple *k1, const hsScalarTriple *k2, const float t, hsScalarTriple *result); |
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static void LinInterp(const hsColorRGBA *k1, const hsColorRGBA *k2, const float t, hsColorRGBA *result, uint32_t ignoreFlags=0); |
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static void LinInterp(const hsMatrix33 *k1, const hsMatrix33 *k2, const float t, hsMatrix33 *result, uint32_t ignoreFlags=0); |
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static void LinInterp(const hsMatrix44 *mat1, const hsMatrix44 *mat2, const float t, hsMatrix44 *out, uint32_t ignoreFlags=0); |
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static void LinInterp(const hsQuat *k1, const hsQuat *k2, const float t, hsQuat *result); |
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static void LinInterp(const hsScaleValue *k1, const hsScaleValue *k2, const float t, hsScaleValue *result); |
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static void LinInterp(const hsAffineParts *k1, const hsAffineParts *k2, const float t, hsAffineParts *result, uint32_t ignoreFlags=0); |
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// Given a time value, find the enclosing keyframes and normalize time (0-1) |
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static void GetBoundaryKeyFrames(float time, uint32_t numKeys, void *keys, |
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uint32_t keySize, hsKeyFrame **kF1, hsKeyFrame **kF2, uint32_t *lastKeyIdx, float *p, bool forwards); |
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}; |
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#define MAX_FRAMES_PER_SEC 30.0f |
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#define MAX_TICKS_PER_FRAME 160.0f |
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#define MAX_TICKS_PER_SEC (MAX_TICKS_PER_FRAME*MAX_FRAMES_PER_SEC) |
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#endif // #ifndef HSINTERP_inc
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