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178 lines
5.2 KiB
178 lines
5.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsCodecManager.h" |
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#include "plMipmap.h" |
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#include "hsDXTSoftwareCodec.h" |
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#if HS_BUILD_FOR_WIN32 |
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#include "hsDXTDirectXCodec.h" |
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#endif |
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hsCodecManager& hsCodecManager::Instance() |
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{ |
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static hsCodecManager the_instance; |
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static bool initialized = false; |
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if (!initialized) |
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{ |
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initialized = true; |
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hsDXTSoftwareCodec::Init(); |
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#if HS_BUILD_FOR_WIN32 |
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hsDXTDirectXCodec::Init(); |
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#endif |
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} |
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return the_instance; |
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} |
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hsCodecManager::hsCodecManager() |
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{ |
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} |
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plMipmap *hsCodecManager::CreateCompressedMipmap(uint32_t compressionFormat, plMipmap *uncompressed) |
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{ |
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int32_t i, j; |
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for (i = 0; i < fCodecTable.Count(); i++) |
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{ |
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if (fCodecTable[i].fCompressionFormat == compressionFormat) |
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{ |
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for (j = 0; j < fCodecTable[i].fCodecList.Count(); j++) |
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{ |
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hsAssert(fCodecTable[i].fCodecList[j].fCodec != 0, |
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"Nil codec in hsCodecManager::CreateCompressedMipmap."); |
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plMipmap *bm = |
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fCodecTable[i].fCodecList[j].fCodec->CreateCompressedMipmap(uncompressed); |
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if (bm) |
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{ |
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return bm; |
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} |
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} |
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return nil; |
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} |
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} |
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return nil; |
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} |
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plMipmap *hsCodecManager::CreateUncompressedMipmap(plMipmap *compressed, uint8_t bitDepth) |
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{ |
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int32_t i, j; |
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for (i = 0; i < fCodecTable.Count(); i++) |
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{ |
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if( fCodecTable[i].fCompressionFormat == compressed->fCompressionType ) |
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{ |
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for (j = 0; j < fCodecTable[i].fCodecList.Count(); j++) |
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{ |
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hsAssert(fCodecTable[i].fCodecList[j].fCodec != 0, |
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"Nil codec in hsCodecManager::CreateUncompressedMipmap."); |
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plMipmap *bm = |
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fCodecTable[i].fCodecList[j].fCodec->CreateUncompressedMipmap(compressed, bitDepth); |
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if (bm) |
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{ |
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return bm; |
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} |
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} |
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return nil; |
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} |
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} |
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return nil; |
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} |
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bool hsCodecManager::ColorizeCompMipmap( plMipmap *bMap, const uint8_t *colorMask ) |
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{ |
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int32_t i, j; |
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for( i = 0; i < fCodecTable.Count(); i++ ) |
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{ |
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if( fCodecTable[ i ].fCompressionFormat == bMap->fCompressionType ) |
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{ |
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for( j = 0; j < fCodecTable[ i ].fCodecList.Count(); j++ ) |
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{ |
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hsAssert( fCodecTable[ i ].fCodecList[ j ].fCodec != 0, |
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"Nil codec in hsCodecManager::CreateUncompressedMipmap." ); |
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if( fCodecTable[ i ].fCodecList[ j ].fCodec->ColorizeCompMipmap( bMap, colorMask ) ) |
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return true; |
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} |
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return false; |
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} |
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} |
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return false; |
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} |
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bool hsCodecManager::Register(hsCodec *codec, uint32_t compressionFormat, float priority) |
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{ |
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int32_t i, j; |
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for (i = 0; i < fCodecTable.Count(); i++) |
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{ |
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if (fCodecTable[i].fCompressionFormat == compressionFormat) |
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{ |
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j = 0; |
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while ((j < fCodecTable[i].fCodecList.Count()) && |
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fCodecTable[i].fCodecList[j].fPriority > priority) |
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++j; |
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hsCodecEntry tempCodecEntry(priority, codec); |
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fCodecTable[i].fCodecList.InsertAtIndex(j, tempCodecEntry); |
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return true; |
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} |
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} |
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hsCodecList tempCodecList(compressionFormat); |
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fCodecTable.Append(tempCodecList); |
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hsCodecEntry tempCodecEntry(priority, codec); |
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fCodecTable[fCodecTable.Count() - 1].fCodecList.Append(tempCodecEntry); |
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return true; |
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} |
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