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681 lines
19 KiB
681 lines
19 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// INCLUDES |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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#include <algorithm> |
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// singular |
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#include "plAGAnimInstance.h" |
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// local |
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#include "plAGAnim.h" |
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#include "plAGModifier.h" |
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#include "plAGMasterMod.h" |
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// global |
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#include "hsTimer.h" // just when debugging for GetSysSeconds |
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// other |
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#include "pnNetCommon/plSDLTypes.h" |
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#include "plMessage/plAnimCmdMsg.h" |
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#include "plMessage/plOneShotCallbacks.h" |
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#include "plModifier/plSDLModifier.h" |
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#include "plSDL/plSDL.h" |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// FLAGS |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// enable this to show blend trees before and after attaches and detaches |
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// #define SHOW_AG_CHANGES |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// STATIC |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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#ifdef TRACK_AG_ALLOCS |
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plString gGlobalAnimName; |
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plString gGlobalChannelName; |
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#endif // TRACK_AG_ALLOCS |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// plAGAnimInstance |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// ctor ------------------------------------------------------------------- |
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// ----- |
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plAGAnimInstance::plAGAnimInstance(plAGAnim * anim, plAGMasterMod * master, |
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float blend, uint16_t blendPriority, bool cache, |
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bool useAmplitude) |
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: fAnimation(anim), |
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fMaster(master), |
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fBlend(blend), |
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fAmplitude(useAmplitude ? 1.0f : -1.0f) |
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{ |
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int i; |
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fTimeConvert = nil; |
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plScalarChannel *timeChan = nil; |
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#ifdef TRACK_AG_ALLOCS |
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gGlobalAnimName = anim->GetName(); // for debug tracking... |
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#endif // TRACK_AG_ALLOCS |
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plATCAnim *atcAnim = plATCAnim::ConvertNoRef(anim); |
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if (atcAnim) |
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{ |
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fTimeConvert = new plAnimTimeConvert(); |
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IInitAnimTimeConvert(fTimeConvert, atcAnim, master); |
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//fTimeConvert->Init(atcAnim, this, master); |
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timeChan = new plATCChannel(fTimeConvert); |
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} |
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else |
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{ |
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timeChan = new plScalarSDLChannel(anim->GetLength()); |
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fSDLChannels.push_back((plScalarSDLChannel *)timeChan); |
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} |
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int nInChannels = anim->GetChannelCount(); |
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fCleanupChannels.push_back(timeChan); |
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#ifdef SHOW_AG_CHANGES |
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hsStatusMessageF("\nAbout to Attach anim <%s>", GetName().c_str()); |
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fMaster->DumpAniGraph("bone_pelvis", false, hsTimer::GetSysSeconds()); |
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#endif |
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for (i = 0; i < nInChannels; i++) |
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{ |
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plAGApplicator * app = fAnimation->GetApplicator(i); |
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plAGChannel * inChannel = app->GetChannel(); |
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plString channelName = app->GetChannelName(); |
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plAGModifier * channelMod = master->GetChannelMod(channelName); |
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if(channelMod) { |
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#ifdef TRACK_AG_ALLOCS |
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gGlobalChannelName = channelName; |
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#endif // TRACK_AG_ALLOCS |
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// we're going to be accumulating a chain of channels. |
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// curChannel will always point to the top one... |
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plAGChannel *topNode = inChannel; |
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if(cache) |
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{ |
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topNode = topNode->MakeCacheChannel(fTimeConvert); |
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IRegisterDetach(channelName, topNode); |
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} |
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if(useAmplitude) |
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{ |
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// amplitude is rarely used and expensive, so only alloc if asked |
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// first build a static copy of the incoming channel... |
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plAGChannel *zeroState = inChannel->MakeZeroState(); |
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IRegisterDetach(channelName, zeroState); |
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// now make a blend node to blend the anim with its static copy |
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topNode = zeroState->MakeBlend(topNode, &fAmplitude, -1); |
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} |
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// make a time scaler to localize time for this instance |
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topNode = topNode->MakeTimeScale(timeChan); |
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IRegisterDetach(channelName, topNode); |
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channelMod->MergeChannel(app, topNode, &fBlend, this, blendPriority); |
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} |
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else |
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hsAssert(false, "Adding an animation with an invalid channel."); |
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} |
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fFadeBlend = fFadeAmp = false; |
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#ifdef TRACK_AG_ALLOCS |
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gGlobalAnimName = ""; |
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#endif // TRACK_AG_ALLOCS |
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} |
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// dtor ----------------------------- |
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// ----- |
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plAGAnimInstance::~plAGAnimInstance() |
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{ |
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delete fTimeConvert; |
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} |
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void plAGAnimInstance::IInitAnimTimeConvert(plAnimTimeConvert* atc, plATCAnim* anim, plAGMasterMod* master) |
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{ |
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// Set up our eval callbacks |
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plAGInstanceCallbackMsg* instMsg; |
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instMsg = new plAGInstanceCallbackMsg(master->GetKey(), kStart); |
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instMsg->fInstance = this; |
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atc->AddCallback(instMsg); |
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hsRefCnt_SafeUnRef(instMsg); |
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instMsg = new plAGInstanceCallbackMsg(master->GetKey(), kStop); |
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instMsg->fInstance = this; |
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atc->AddCallback(instMsg); |
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hsRefCnt_SafeUnRef(instMsg); |
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instMsg = new plAGInstanceCallbackMsg(master->GetKey(), kSingleFrameAdjust); |
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instMsg->fInstance = this; |
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atc->AddCallback(instMsg); |
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hsRefCnt_SafeUnRef(instMsg); |
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atc->SetOwner(master); |
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atc->ClearFlags(); |
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for (size_t i = 0; i < anim->NumStopPoints(); i++) |
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{ |
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atc->GetStopPoints().Append(anim->GetStopPoint(i)); |
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} |
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atc->SetBegin(anim->GetStart()); |
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atc->SetEnd(anim->GetEnd()); |
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atc->SetInitialBegin(atc->GetBegin()); |
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atc->SetInitialEnd(atc->GetEnd()); |
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if (anim->GetInitial() != -1) |
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{ |
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atc->SetCurrentAnimTime(anim->GetInitial()); |
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} |
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else |
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{ |
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atc->SetCurrentAnimTime(anim->GetStart()); |
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} |
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atc->SetLoopPoints(anim->GetLoopStart(), anim->GetLoopEnd()); |
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atc->Loop(anim->GetLoop()); |
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atc->SetSpeed(1.f); |
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atc->SetEase(true, anim->GetEaseInType(), anim->GetEaseInMin(), |
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anim->GetEaseInMax(), anim->GetEaseInLength()); |
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atc->SetEase(false, anim->GetEaseOutType(), anim->GetEaseOutMin(), |
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anim->GetEaseOutMax(), anim->GetEaseOutLength()); |
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// set up our time converter based on the animation's specs... |
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// ... after we've set all of its other state values. |
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if (anim->GetAutoStart()) |
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{ |
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plSynchEnabler ps(true); // enable dirty tracking so that autostart will send out a state update |
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atc->Start(); |
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} |
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else |
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{ |
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atc->InitStop(); |
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} |
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} |
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// SearchForGlobals --------------------- |
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// ----------------- |
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void plAGAnimInstance::SearchForGlobals() |
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{ |
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const plAgeGlobalAnim *ageAnim = plAgeGlobalAnim::ConvertNoRef(fAnimation); |
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if (ageAnim != nil && fSDLChannels.size() > 0) |
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{ |
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extern const plSDLModifier *ExternFindAgeSDL(); |
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const plSDLModifier *sdlMod = ExternFindAgeSDL(); |
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if (!sdlMod) |
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return; |
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plSimpleStateVariable *var = sdlMod->GetStateCache()->FindVar(ageAnim->GetGlobalVarName()); |
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if (!var) |
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return; |
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sdlMod->AddNotifyForVar(fMaster->GetKey(), ageAnim->GetGlobalVarName(), 0); |
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int i; |
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for (i = 0; i < fSDLChannels.size(); i++) |
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fSDLChannels[i]->SetVar(var); |
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} |
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} |
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void plAGAnimInstance::IRegisterDetach(const plString &channelName, plAGChannel *channel) |
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{ |
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plDetachMap::value_type newPair(channelName, channel); |
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fManualDetachChannels.insert(newPair); |
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} |
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// SetCurrentTime --------------------------------------------------------------- |
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// --------------- |
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void plAGAnimInstance::SetCurrentTime(float localT, bool jump /* = false */) |
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{ |
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if (fTimeConvert) |
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fTimeConvert->SetCurrentAnimTime(localT, jump); |
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} |
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// SeekRelative ------------------------------------ |
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// ------------- |
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void plAGAnimInstance::SeekRelative (float delta, bool jump) |
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{ |
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if(fTimeConvert) |
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{ |
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float now = fTimeConvert->CurrentAnimTime(); |
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fTimeConvert->SetCurrentAnimTime (now + delta, jump); |
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} |
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} |
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// Detach --------------------- |
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// ------- |
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void plAGAnimInstance::Detach() |
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{ |
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fMaster->DetachAnimation(this); |
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} |
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// DetachChannels --------------------- |
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// --------------- |
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void plAGAnimInstance::DetachChannels() |
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{ |
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#ifdef SHOW_AG_CHANGES |
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hsStatusMessageF("\nAbout to DETACH anim <%s>", GetName().c_str()); |
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fMaster->DumpAniGraph("bone_pelvis", false, hsTimer::GetSysSeconds()); |
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#endif |
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plDetachMap::iterator i = fManualDetachChannels.begin(); |
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while(i != fManualDetachChannels.end()) |
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{ |
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plString channelName = (*i).first; |
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plAGModifier *channelMod = fMaster->GetChannelMod(channelName, true); |
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if(channelMod) |
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{ |
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do { |
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plAGChannel *channel = (*i).second; |
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channelMod->DetachChannel(channel); |
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} while (++i != fManualDetachChannels.end() && i->first == channelName); |
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} else { |
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do { |
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} while (++i != fManualDetachChannels.end() && i->first == channelName); |
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} |
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} |
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int cleanCount = fCleanupChannels.size(); |
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hsAssert(cleanCount, "No time controls when deleting animation"); |
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for (int j = 0; j < cleanCount; j++) |
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{ |
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delete fCleanupChannels[j]; |
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} |
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fCleanupChannels.clear(); |
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#ifdef SHOW_AG_CHANGES |
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hsStatusMessageF("\nFinished DETACHING anim <%s>", GetName().c_str()); |
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fMaster->DumpAniGraph("bone_pelvis", false, hsTimer::GetSysSeconds()); |
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#endif |
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} |
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// SetBlend --------------------------------------- |
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// --------- |
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float plAGAnimInstance::SetBlend(float blend) |
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{ |
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float oldBlend = fBlend.Value(0.0, true); |
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if(oldBlend != blend && |
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(oldBlend == 0.0f || |
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blend == 0.0f || |
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oldBlend == 1.0f || |
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blend == 1.0f)) |
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{ |
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fMaster->SetNeedCompile(true); |
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} |
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fBlend.Set(blend); |
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return blend; |
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} |
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// GetBlend ------------------------- |
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// --------- |
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float plAGAnimInstance::GetBlend() |
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{ |
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return fBlend.Value(0); |
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} |
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// SetAmplitude ------------------------------------- |
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// ------------- |
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float plAGAnimInstance::SetAmplitude(float amp) |
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{ |
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if(fAmplitude.Get() != -1.0f) |
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{ |
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fAmplitude.Set(amp); |
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} |
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return amp; |
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} |
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// GetAmplitude ------------------------- |
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// ------------- |
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float plAGAnimInstance::GetAmplitude() |
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{ |
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return fAmplitude.Value(0); |
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} |
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// GetName ----------------------------- |
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// -------- |
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plString plAGAnimInstance::GetName() |
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{ |
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if(fAnimation) |
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return fAnimation->GetName(); |
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else |
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return plString::Null; |
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} |
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// SetLoop ---------------------------------- |
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// -------- |
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void plAGAnimInstance::SetLoop(bool status) |
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{ |
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if (fTimeConvert) |
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fTimeConvert->Loop(status); |
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} |
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// HandleCmd ---------------------------------------- |
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// ---------- |
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bool plAGAnimInstance::HandleCmd(plAnimCmdMsg *msg) |
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{ |
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if (fTimeConvert) |
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return fTimeConvert->HandleCmd(msg); |
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return false; |
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} |
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// IsFinished ----------------------- |
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// ----------- |
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bool plAGAnimInstance::IsFinished() |
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{ |
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if (fTimeConvert) |
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return fTimeConvert->IsStopped(); |
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return false; |
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} |
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// IsAtEnd ----------------------- |
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// -------- |
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bool plAGAnimInstance::IsAtEnd() |
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{ |
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if(fTimeConvert) |
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{ |
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return fTimeConvert->CurrentAnimTime() == fTimeConvert->GetEnd(); |
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} |
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else |
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return false; |
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} |
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// Start ----------------------------------- |
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// ------ |
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void plAGAnimInstance::Start(double timeNow) |
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{ |
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if (fTimeConvert) |
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{ |
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if (timeNow < 0) |
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fTimeConvert->Start(); |
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else |
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fTimeConvert->Start(timeNow); |
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} |
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} |
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// Stop --------------------- |
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// ----- |
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void plAGAnimInstance::Stop() |
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{ |
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if (fTimeConvert) |
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fTimeConvert->Stop(); |
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} |
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// AttachCallbacks -------------------------------------------------- |
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// ---------------- |
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void plAGAnimInstance::AttachCallbacks(plOneShotCallbacks *callbacks) |
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{ |
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const plATCAnim *anim = plATCAnim::ConvertNoRef(fAnimation); |
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if (callbacks && anim) |
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{ |
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plAnimCmdMsg animMsg; |
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animMsg.SetCmd(plAnimCmdMsg::kAddCallbacks); |
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for (int i = 0; i < callbacks->GetNumCallbacks(); i++) |
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{ |
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plOneShotCallbacks::plOneShotCallback& cb = callbacks->GetCallback(i); |
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plEventCallbackMsg *eventMsg = new plEventCallbackMsg; |
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eventMsg->AddReceiver(cb.fReceiver); |
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eventMsg->fRepeats = 0; |
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eventMsg->fUser = cb.fUser; |
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if (!cb.fMarker.IsNull()) |
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{ |
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float marker = anim->GetMarker(cb.fMarker); |
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hsAssert(marker != -1, "Bad marker name"); |
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eventMsg->fEventTime = marker; |
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eventMsg->fEvent = kTime; |
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} |
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else |
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{ |
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eventMsg->fEvent = kStop; |
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} |
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animMsg.AddCallback(eventMsg); |
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hsRefCnt_SafeUnRef(eventMsg); |
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} |
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fTimeConvert->HandleCmd(&animMsg); |
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} |
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} |
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// ProcessFade ------------------------------------- |
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// ------------ |
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void plAGAnimInstance::ProcessFade(float elapsed) |
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{ |
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if (fFadeBlend) { |
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float newBlend = ICalcFade(fFadeBlend, GetBlend(), fFadeBlendGoal, fFadeBlendRate, elapsed); |
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SetBlend(newBlend); |
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if(fFadeDetach && (newBlend == fFadeBlendGoal) && (fFadeBlendGoal == 0.0f) ) |
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{ |
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fMaster->DetachAnimation(this); |
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return; |
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} |
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} |
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if (fFadeAmp && fAmplitude.Get() != -1.0f) { |
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float curAmp = GetAmplitude(); |
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float newAmp = ICalcFade(fFadeAmp, curAmp, fFadeAmpGoal, fFadeAmpRate, elapsed); |
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SetAmplitude(newAmp); |
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} |
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} |
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// ICalcFade --------------------------------------------------------------------- |
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// ---------- |
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float plAGAnimInstance::ICalcFade(bool &fade, float curVal, float goal, |
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float rate, float elapsed) |
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{ |
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float newVal; |
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float curStep = rate * elapsed; |
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if(rate > 0) { |
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newVal = std::min(goal, curVal + curStep); |
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} else { |
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newVal = std::max(goal, curVal + curStep); |
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} |
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if(newVal == goal) |
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{ |
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fade = false; |
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fMaster->DirtySynchState(kSDLAGMaster, 0); // send SDL state update to server |
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} |
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return newVal; |
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} |
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// FadeAndDetach ------------------------------------------------- |
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// -------------- |
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void plAGAnimInstance::FadeAndDetach(float goal, float rate) |
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{ |
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ISetupFade(goal, rate, true, kFadeBlend); |
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} |
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// Fade -------------------------------------------------------------------------------- |
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// ----- |
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void plAGAnimInstance::Fade(float goal, float rate, uint8_t type /* = kFadeBlend */) |
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{ |
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ISetupFade(goal, rate, false, type); |
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} |
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// ISetupFade -------------------------------------------------------------------------- |
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// ----------- |
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void plAGAnimInstance::ISetupFade(float goal, float rate, bool detach, uint8_t type) |
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{ |
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if (rate == 0) |
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{ |
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if (type == kFadeBlend) |
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{ |
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SetBlend(goal); |
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fFadeBlend = false; |
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if(detach) { |
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fMaster->DetachAnimation(this); |
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} |
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} |
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else if (type == kFadeAmp) |
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{ |
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SetAmplitude(goal); |
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fFadeAmp = false; |
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} |
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return; |
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} |
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rate = (rate > 0 ? rate : -rate); // For old code that sends negative values |
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float curVal = 0; |
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switch (type) |
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{ |
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case kFadeBlend: |
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curVal = GetBlend(); |
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break; |
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case kFadeAmp: |
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curVal = GetAmplitude(); |
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break; |
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} |
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if (curVal > goal) |
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rate = -rate; |
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|
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switch (type) |
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{ |
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case kFadeBlend: |
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fFadeBlend = true; |
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fFadeBlendGoal = goal; |
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fFadeBlendRate = rate; |
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fFadeDetach = detach; |
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break; |
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case kFadeAmp: |
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fFadeAmp = true; |
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fFadeAmpGoal = goal; |
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fFadeAmpRate = rate; |
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fFadeDetach = false; // only detach on blend fades, for the moment. |
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break; |
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} |
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} |
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|
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class agAlloc |
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{ |
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public: |
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agAlloc(plAGChannel *object, const char *chanName, const char *animName, uint16_t classIndex) |
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: fObject(object), |
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fClassIndex(classIndex) |
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{ |
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fChannelName = hsStrcpy(chanName); |
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fAnimName = hsStrcpy(animName); |
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} |
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|
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~agAlloc() |
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{ |
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delete[] fChannelName; |
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delete[] fAnimName; |
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} |
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|
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plAGChannel *fObject; |
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char *fChannelName; |
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char *fAnimName; |
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uint16_t fClassIndex; |
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}; |
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|
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typedef std::map<plAGChannel *, agAlloc *> agAllocMap; |
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static agAllocMap gAGAllocs; |
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void RegisterAGAlloc(plAGChannel *object, const char *chanName, const char *animName, uint16_t classIndex) |
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{ |
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gAGAllocs[object] = new agAlloc(object, chanName, animName, classIndex); |
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} |
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void DumpAGAllocs() |
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{ |
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agAllocMap::iterator i = gAGAllocs.begin(); |
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agAllocMap::iterator theEnd = gAGAllocs.end(); |
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hsStatusMessage("DUMPING AG ALLOCATIONS ================================================"); |
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for ( ; i != theEnd; i++) |
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{ |
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agAlloc * al = (*i).second; |
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uint16_t realClassIndex = al->fObject->ClassIndex(); |
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hsStatusMessageF("agAlloc: an: %s ch: %s, cl: %s", al->fAnimName, al->fChannelName, plFactory::GetNameOfClass(realClassIndex)); |
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} |
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// it's not fast but it's safe and simple.. |
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i = gAGAllocs.begin(); |
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while(i != gAGAllocs.end()) |
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{ |
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agAlloc * al = (*i).second; |
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delete al; |
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gAGAllocs.erase(i++); |
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} |
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hsStatusMessage("FINISHED DUMPING AG ALLOCATIONS *********************************************"); |
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} |
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void UnRegisterAGAlloc(plAGChannel *object) |
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{ |
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agAllocMap::iterator i = gAGAllocs.find(object); |
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if(i != gAGAllocs.end()) |
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{ |
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agAlloc * al = (*i).second; |
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gAGAllocs.erase(i); |
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delete al; |
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} |
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}
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