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193 lines
6.3 KiB
193 lines
6.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plResPatcher.h" |
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#include "hsResMgr.h" |
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#include "plgDispatch.h" |
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#include "plAgeLoader/plAgeLoader.h" |
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#include "plFile/plEncryptedStream.h" |
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#include "plFile/plStreamSource.h" |
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#include "plFile/plSecureStream.h" |
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#include "plMessage/plResPatcherMsg.h" |
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#include "pfPatcher/pfPatcher.h" |
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#include "plProgressMgr/plProgressMgr.h" |
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#include "plResMgr/plResManager.h" |
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extern bool gDataServerLocal; |
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bool gSkipPreload = false; |
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///////////////////////////////////////////////////////////////////////////// |
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plResPatcher* plResPatcher::fInstance = nullptr; |
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plResPatcher* plResPatcher::GetInstance() |
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{ |
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if (!fInstance) |
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fInstance = new plResPatcher; |
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return fInstance; |
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} |
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void plResPatcher::Shutdown() |
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{ |
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delete fInstance; |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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void plResPatcher::OnCompletion(ENetError result, const plString& status) |
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{ |
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plString error = plString::Null; |
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if (IS_NET_ERROR(result)) |
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error = plFormat("Update Failed: {}\n{}", NetErrorAsString(result), status); |
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plgDispatch::Dispatch()->MsgQueue(new plResPatcherMsg(IS_NET_SUCCESS(result), error)); |
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} |
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void plResPatcher::OnFileDownloadBegin(const plFileName& file) |
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{ |
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fProgress->SetTitle(plFormat("Downloading {}...", file.GetFileName())); |
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if (file.GetFileExt().CompareI("prp") == 0) { |
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plResManager* mgr = static_cast<plResManager*>(hsgResMgr::ResMgr()); |
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if (mgr) |
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mgr->RemoveSinglePage(file); |
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} |
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} |
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void plResPatcher::OnFileDownloaded(const plFileName& file) |
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{ |
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if (file.GetFileExt().CompareI("prp") == 0) { |
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plResManager* mgr = static_cast<plResManager*>(hsgResMgr::ResMgr()); |
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if (mgr) |
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mgr->AddSinglePage(file); |
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} |
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} |
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bool plResPatcher::OnGameCodeDiscovered(const plFileName& file, hsStream* stream) |
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{ |
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plSecureStream* ss = new plSecureStream(false, plStreamSource::GetInstance()->GetEncryptionKey()); |
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if (ss->Open(stream)) { |
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plStreamSource::GetInstance()->InsertFile(file, ss); |
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// SecureStream will hold a decrypted buffer... |
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stream->Close(); |
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delete stream; |
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} else |
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plStreamSource::GetInstance()->InsertFile(file, stream); |
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return true; // ASSume success for now... |
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} |
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void plResPatcher::OnProgressTick(uint64_t dl, uint64_t total, const plString& msg) |
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{ |
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if (dl && total) { |
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fProgress->SetLength(total); |
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fProgress->SetHowMuch(dl); |
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} |
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plString status = plFormat("{} / {}", |
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plFileSystem::ConvertFileSize(dl), |
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plFileSystem::ConvertFileSize(total) |
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); |
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fProgress->SetStatusText(status); |
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fProgress->SetInfoText(msg); |
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} |
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pfPatcher* plResPatcher::CreatePatcher() |
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{ |
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pfPatcher* patcher = new pfPatcher; |
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patcher->OnCompletion(std::bind(&plResPatcher::OnCompletion, this, std::placeholders::_1, std::placeholders::_2)); |
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patcher->OnFileDownloadBegin(std::bind(&plResPatcher::OnFileDownloadBegin, this, std::placeholders::_1)); |
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patcher->OnFileDownloaded(std::bind(&plResPatcher::OnFileDownloaded, this, std::placeholders::_1)); |
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patcher->OnProgressTick(std::bind(&plResPatcher::OnProgressTick, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); |
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// sneaky hax: do the old SecurePreloader thing.... except here |
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if (!fRequestedGameCode && !gSkipPreload) { |
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patcher->OnGameCodeDiscovery(std::bind(&plResPatcher::OnGameCodeDiscovered, this, std::placeholders::_1, std::placeholders::_2)); |
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patcher->RequestGameCode(); |
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fRequestedGameCode = true; |
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} |
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return patcher; |
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} |
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void plResPatcher::InitProgress() |
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{ |
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// this is deleted in plAgeLoader::MsgReceive for thread safety |
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fProgress = plProgressMgr::GetInstance()->RegisterOperation(0.f, nullptr, plProgressMgr::kUpdateText); |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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plResPatcher::plResPatcher() |
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: fProgress(nullptr), fRequestedGameCode(false) { } |
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plResPatcher::~plResPatcher() |
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{ |
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delete fProgress; |
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} |
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void plResPatcher::Update(const std::vector<plString>& manifests) |
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{ |
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if (gDataServerLocal) |
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plgDispatch::Dispatch()->MsgSend(new plResPatcherMsg()); |
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else { |
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InitProgress(); |
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pfPatcher* patcher = CreatePatcher(); |
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patcher->RequestManifest(manifests); |
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patcher->Start(); // whoosh... off it goes |
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} |
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} |
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void plResPatcher::Update(const plString& manifest) |
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{ |
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if (gDataServerLocal) |
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plgDispatch::Dispatch()->MsgSend(new plResPatcherMsg()); |
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else { |
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InitProgress(); |
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pfPatcher* patcher = CreatePatcher(); |
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patcher->RequestManifest(manifest); |
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patcher->Start(); // whoosh... off it goes |
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} |
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} |
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