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448 lines
17 KiB
448 lines
17 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "plObjectInBoxConditionalObject.h" |
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#include "plPhysical/plDetectorModifier.h" |
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#include "pnModifier/plLogicModBase.h" |
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#include "plMessage/plActivatorMsg.h" |
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#include "pnMessage/plNotifyMsg.h" |
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#include "pnMessage/plFakeOutMsg.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "plAvatar/plArmatureMod.h" |
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#include "pnSceneObject/plSceneObject.h" |
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bool plVolumeSensorConditionalObject::makeBriceHappyVar = true; |
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plObjectInBoxConditionalObject::plObjectInBoxConditionalObject() : |
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fCurrentTrigger(nil) |
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{ |
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SetSatisfied(true); |
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} |
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bool plObjectInBoxConditionalObject::MsgReceive(plMessage* msg) |
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{ |
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plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg); |
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if (pActivateMsg) |
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{ |
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter) |
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{ |
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fInside.Append(pActivateMsg->fHitterObj); |
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return true; |
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} |
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else |
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit) |
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{ |
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for (int i = 0; i < fInside.Count(); i++) |
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{ |
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if (fInside[i] == pActivateMsg->fHitterObj) |
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{ |
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fInside.Remove(i); |
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if (pActivateMsg->fHitterObj == fCurrentTrigger && fCurrentTrigger && fLogicMod->HasFlag(plLogicModBase::kTriggered) && !IsToggle()) |
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{ |
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fCurrentTrigger = nil; |
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fLogicMod->GetNotify()->AddContainerEvent( pActivateMsg->fHiteeObj, pActivateMsg->fHitterObj, false ); |
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fLogicMod->RequestUnTrigger(); |
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} |
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} |
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} |
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return true; |
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} |
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return false; |
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} |
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return plConditionalObject::MsgReceive(msg); |
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} |
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bool plObjectInBoxConditionalObject::Verify(plMessage* msg) |
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{ |
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plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg); |
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if (pActivateMsg) |
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{ |
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for (int i = 0; i < fInside.Count(); i++) |
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{ |
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if (pActivateMsg->fHitterObj == fInside[i]) |
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{ |
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fLogicMod->GetNotify()->AddContainerEvent( pActivateMsg->fHiteeObj, pActivateMsg->fHitterObj, true ); |
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fCurrentTrigger = pActivateMsg->fHiteeObj; |
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return true; |
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} |
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} |
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} |
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plFakeOutMsg* pFakeMsg = plFakeOutMsg::ConvertNoRef(msg); |
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if (pFakeMsg && plNetClientApp::GetInstance()->GetLocalPlayerKey()) |
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{ |
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for (int i = 0; i < fInside.Count(); i++) |
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{ |
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() == fInside[i]) |
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return true; |
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} |
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} |
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return false; |
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} |
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// |
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// volume sensor conditional |
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// |
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plVolumeSensorConditionalObject::plVolumeSensorConditionalObject() : |
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fTrigNum(-1), |
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fType(0), |
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fFirst(false), |
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fTriggered(false), |
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fIgnoreExtraEnters(true) |
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{ |
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SetSatisfied(true); |
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} |
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bool plVolumeSensorConditionalObject::MsgReceive(plMessage* msg) |
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{ |
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plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg); |
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if (pActivateMsg) |
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{ |
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// single player hack |
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if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger)) |
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fLogicMod->GetNotify()->ClearEvents(); |
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter) |
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{ |
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int i; |
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for (i = 0; i < fInside.Count(); i++) |
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{ |
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if (fInside[i] == pActivateMsg->fHitterObj) |
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{ |
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if (fIgnoreExtraEnters) |
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return false; // this is the "correct" way to handle this situation |
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break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting |
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} |
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} |
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if (i == fInside.Count()) |
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fInside.Append(pActivateMsg->fHitterObj); |
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if (makeBriceHappyVar) |
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{ |
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plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() ); |
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if( pObj ) |
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{ |
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//need to check for human vs quabish type things in here |
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int i; |
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for( i = 0; i < pObj->GetNumModifiers(); i++ ) |
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{ |
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if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i))) |
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{ |
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj) |
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{ |
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plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i))); |
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if (!am->IsLocalAI()) |
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{ |
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return false; |
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} |
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} |
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} |
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} |
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plSynchedObject* syncObj = (plSynchedObject*)pObj; |
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if (syncObj->IsLocallyOwned() != plSynchedObject::kYes) |
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{ |
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return false; |
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} |
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} |
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} |
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if (fType == kTypeEnter) |
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{ |
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fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false); |
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fLogicMod->RequestTrigger(false); |
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} |
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else |
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{ |
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fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false); |
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fLogicMod->RequestUnTrigger(); |
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} |
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return false; |
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} |
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else |
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit) |
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{ |
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for (int i = 0; i < fInside.Count(); i++) |
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{ |
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if (fInside[i] == pActivateMsg->fHitterObj) |
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{ |
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fInside.Remove(i); |
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if (makeBriceHappyVar) |
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{ |
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//need to check for human vs quabish type things in here |
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plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() ); |
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if( pObj ) |
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{ |
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int i; |
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for( i = 0; i < pObj->GetNumModifiers(); i++ ) |
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{ |
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if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i))) |
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{ |
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj) |
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{ |
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plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i))); |
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if (!am->IsLocalAI()) |
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{ |
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return false; |
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} |
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} |
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} |
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} |
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plSynchedObject* syncObj = (plSynchedObject*)pObj; |
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if (syncObj->IsLocallyOwned() != plSynchedObject::kYes) |
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{ |
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return false; |
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} |
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} |
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} |
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if (fType == kTypeExit) |
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{ |
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fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false); |
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fLogicMod->RequestTrigger(false); |
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} |
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else |
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{ |
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fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false); |
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fLogicMod->RequestUnTrigger(); |
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} |
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return false; |
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} |
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} |
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} |
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return false; |
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} |
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return plConditionalObject::MsgReceive(msg); |
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} |
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bool plVolumeSensorConditionalObject::Satisfied() |
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{ |
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if (fType == kTypeExit && fFirst && !fTriggered) |
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{ |
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if (fInside.Count()) |
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fTriggered = true; |
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return true; |
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} |
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if (fTriggered) |
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{ |
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if (fInside.Count() == 0) |
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fTriggered = false; |
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return false; |
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} |
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if (fTrigNum == -1) |
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return true; |
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if (fInside.Count() == fTrigNum) |
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return true; |
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else |
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return false; |
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} |
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void plVolumeSensorConditionalObject::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plConditionalObject::Read(stream, mgr); |
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fTrigNum = stream->ReadLE32(); |
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fType = stream->ReadLE32(); |
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fFirst = stream->ReadBool(); |
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} |
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void plVolumeSensorConditionalObject::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plConditionalObject::Write(stream, mgr); |
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stream->WriteLE32(fTrigNum); |
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stream->WriteLE32(fType); |
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stream->WriteBool(fFirst); |
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} |
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#include "pnMessage/plPlayerPageMsg.h" |
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#include "plgDispatch.h" |
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bool plVolumeSensorConditionalObjectNoArbitration::MsgReceive(plMessage* msg) |
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{ |
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plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg); |
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if (pActivateMsg) |
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{ |
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// single player hack |
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if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger)) |
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fLogicMod->GetNotify()->ClearEvents(); |
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fHittee= pActivateMsg->fHiteeObj; |
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter) |
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{ |
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int i; |
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for (i = 0; i < fInside.Count(); i++) |
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{ |
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if (fInside[i] == pActivateMsg->fHitterObj) |
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{ |
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if (fIgnoreExtraEnters) |
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return false; // this is the "correct" way to handle this situation |
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break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting |
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} |
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} |
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if (i == fInside.Count()) |
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fInside.Append(pActivateMsg->fHitterObj); |
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if (makeBriceHappyVar) |
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{ |
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plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() ); |
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if( pObj ) |
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{ |
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//need to check for human vs quabish type things in here |
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int i; |
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for( i = 0; i < pObj->GetNumModifiers(); i++ ) |
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{ |
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if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i))) |
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{ |
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj) |
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{ |
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plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i))); |
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if (!am->IsLocalAI()) |
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{ |
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return false; |
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} |
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} |
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} |
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} |
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plSynchedObject* syncObj = (plSynchedObject*)pObj; |
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if (syncObj->IsLocallyOwned() != plSynchedObject::kYes) |
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{ |
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return false; |
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} |
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} |
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} |
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if (fType == kTypeEnter) |
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{ |
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fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false); |
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//fLogicMod->RequestTrigger(false); |
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if (!Satisfied()) |
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return false; |
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fLogicMod->Trigger(false); |
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} |
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return false; |
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} |
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else |
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit) |
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{ |
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for (int i = 0; i < fInside.Count(); i++) |
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{ |
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if (fInside[i] == pActivateMsg->fHitterObj) |
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{ |
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fInside.Remove(i); |
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if (makeBriceHappyVar) |
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{ |
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//need to check for human vs quabish type things in here |
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plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() ); |
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if( pObj ) |
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{ |
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int i; |
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for( i = 0; i < pObj->GetNumModifiers(); i++ ) |
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{ |
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if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i))) |
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{ |
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj) |
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{ |
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plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i))); |
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if (!am->IsLocalAI()) |
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{ |
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return false; |
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} |
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} |
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} |
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} |
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plSynchedObject* syncObj = (plSynchedObject*)pObj; |
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if (syncObj->IsLocallyOwned() != plSynchedObject::kYes) |
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{ |
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return false; |
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} |
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} |
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} |
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if (fType == kTypeExit) |
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{ |
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fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false); |
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//fLogicMod->RequestTrigger(false); |
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if (!Satisfied()) |
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return false; |
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fLogicMod->Trigger(false); |
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} |
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return false; |
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} |
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} |
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} |
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return false; |
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} |
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plPlayerPageMsg* page = plPlayerPageMsg::ConvertNoRef(msg); |
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if(page && page->fUnload) |
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{ |
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for(int j= 0; j< fInside.Count(); j++) |
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{ |
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if(fInside[j] == page->fPlayer) |
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{//this is the one inside |
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if(fHittee) |
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{ |
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plSceneObject *so = plSceneObject::ConvertNoRef(fHittee->ObjectIsLoaded()); |
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if(so && so->IsLocallyOwned()) |
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{ |
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if (fType == kTypeExit) |
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{ |
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fLogicMod->GetNotify()->AddCollisionEvent(false, page->fPlayer, fHittee, false); |
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//fLogicMod->RequestTrigger(false); |
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if (!Satisfied()) |
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return false; |
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fLogicMod->Trigger(false); |
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} |
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} |
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} |
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fInside.Remove(j); |
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} |
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} |
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} |
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return plConditionalObject::MsgReceive(msg); |
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} |
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void plVolumeSensorConditionalObjectNoArbitration::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plVolumeSensorConditionalObject::Read(stream, mgr); |
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plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey()); |
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}
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