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301 lines
7.9 KiB
301 lines
7.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsThread_Defined |
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#define hsThread_Defined |
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#include "HeadSpin.h" |
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#include <atomic> |
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#include <mutex> |
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#include <condition_variable> |
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typedef uint32_t hsMilliseconds; |
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#ifdef HS_BUILD_FOR_UNIX |
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#include <pthread.h> |
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#include <semaphore.h> |
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// We can't wait with a timeout with semas |
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#define USE_SEMA |
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// Linux kernel 2.4 w/ NTPL threading patch and O(1) scheduler |
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// seems to have a problem in it's cond_t implementation that |
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// causes a hang under heavy load. This is a workaround that |
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// uses select() and pipes. |
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// #define PSEUDO_EVENT |
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#endif |
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class hsThread |
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{ |
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public: |
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#if HS_BUILD_FOR_WIN32 |
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typedef uint32_t ThreadId; |
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#elif HS_BUILD_FOR_UNIX |
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typedef pthread_t ThreadId; |
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#endif |
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private: |
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bool fQuit; |
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uint32_t fStackSize; |
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#if HS_BUILD_FOR_WIN32 |
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ThreadId fThreadId; |
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HANDLE fThreadH; |
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HANDLE fQuitSemaH; |
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#elif HS_BUILD_FOR_UNIX |
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ThreadId fPThread; |
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bool fIsValid; |
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pthread_mutex_t fMutex; |
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#endif |
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protected: |
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bool GetQuit() const { return fQuit; } |
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void SetQuit(bool value) { fQuit = value; } |
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public: |
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hsThread(uint32_t stackSize = 0); |
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virtual ~hsThread(); // calls Stop() |
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#if HS_BUILD_FOR_WIN32 |
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ThreadId GetThreadId() { return fThreadId; } |
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static ThreadId GetMyThreadId(); |
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#elif HS_BUILD_FOR_UNIX |
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ThreadId GetThreadId() { return fPThread; } |
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static ThreadId GetMyThreadId() { return pthread_self(); } |
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pthread_mutex_t* GetStartupMutex() { return &fMutex; } |
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#endif |
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virtual hsError Run() = 0; // override this to do your work |
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virtual void Start(); // initializes stuff and calls your Run() method |
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virtual void Stop(); // sets fQuit = true and the waits for the thread to stop |
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virtual void OnQuit() { } |
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// Static functions |
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static void* Alloc(size_t size); // does not call operator::new(), may return nil |
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static void Free(void* p); // does not call operator::delete() |
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static void ThreadYield(); |
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}; |
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////////////////////////////////////////////////////////////////////////////// |
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class hsSemaphore |
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{ |
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std::mutex fMutex; |
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std::condition_variable fCondition; |
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unsigned fValue; |
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public: |
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hsSemaphore(unsigned initial = 0) : fValue(initial) { } |
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inline void Wait() |
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{ |
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std::unique_lock<std::mutex> lock(fMutex); |
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fCondition.wait(lock, [this]() { return fValue > 0; }); |
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--fValue; |
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} |
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template <class _Rep, class _Period> |
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inline bool Wait(const std::chrono::duration<_Rep, _Period> &duration) |
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{ |
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std::unique_lock<std::mutex> lock(fMutex); |
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bool result = fCondition.wait_for(lock, duration, [this]() { return fValue > 0; }); |
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if (result) |
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--fValue; |
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return result; |
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} |
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inline void Signal() |
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{ |
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std::unique_lock<std::mutex> lock(fMutex); |
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++fValue; |
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fCondition.notify_one(); |
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} |
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}; |
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////////////////////////////////////////////////////////////////////////////// |
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class hsGlobalSemaphore { |
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#if HS_BUILD_FOR_WIN32 |
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HANDLE fSemaH; |
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#elif HS_BUILD_FOR_UNIX |
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#ifdef USE_SEMA |
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sem_t* fPSema; |
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bool fNamed; |
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#else |
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pthread_mutex_t fPMutex; |
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pthread_cond_t fPCond; |
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int32_t fCounter; |
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#endif |
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#endif |
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public: |
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hsGlobalSemaphore(int initialValue = 0, const char* name = nullptr); |
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~hsGlobalSemaphore(); |
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#ifdef HS_BUILD_FOR_WIN32 |
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HANDLE GetHandle() const { return fSemaH; } |
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#endif |
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bool Wait(hsMilliseconds timeToWait = kPosInfinity32); |
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void Signal(); |
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}; |
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////////////////////////////////////////////////////////////////////////////// |
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class hsEvent |
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{ |
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std::mutex fMutex; |
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std::condition_variable fCondition; |
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bool fEvent; |
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public: |
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hsEvent() : fEvent(false) { } |
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inline void Wait() |
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{ |
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std::unique_lock<std::mutex> lock(fMutex); |
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fCondition.wait(lock, [this]() { return fEvent; }); |
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fEvent = false; |
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} |
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template <class _Rep, class _Period> |
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inline bool Wait(const std::chrono::duration<_Rep, _Period> &duration) |
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{ |
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std::unique_lock<std::mutex> lock(fMutex); |
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bool result = fCondition.wait_for(lock, duration, [this]() { return fEvent; }); |
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if (result) |
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fEvent = false; |
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return result; |
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} |
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inline void Signal() |
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{ |
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std::unique_lock<std::mutex> lock(fMutex); |
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fEvent = true; |
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fCondition.notify_one(); |
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} |
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}; |
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////////////////////////////////////////////////////////////////////////////// |
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class hsSleep |
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{ |
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public: |
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static void Sleep(uint32_t millis); |
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}; |
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////////////////////////////////////////////////////////////////////////////// |
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// Allows multiple readers, locks out readers for writing. |
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class hsReaderWriterLock |
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{ |
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public: |
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hsReaderWriterLock() : fReaderCount(0), fWriterSem(1) { } |
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private: |
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void LockForReading() |
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{ |
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// Don't allow us to start reading if there's still an active writer |
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std::lock_guard<std::mutex> lock(fReaderLock); |
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fReaderCount++; |
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if (fReaderCount == 1) { |
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// Block writers from starting (wait is a misnomer here) |
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fWriterSem.Wait(); |
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} |
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} |
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void UnlockForReading() |
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{ |
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fReaderCount--; |
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if (fReaderCount == 0) |
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fWriterSem.Signal(); |
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} |
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void LockForWriting() |
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{ |
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// Blocks new readers from starting |
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fReaderLock.lock(); |
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// Wait until all readers are done |
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fWriterSem.Wait(); |
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} |
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void UnlockForWriting() |
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{ |
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fWriterSem.Signal(); |
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fReaderLock.unlock(); |
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} |
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std::atomic<int> fReaderCount; |
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std::mutex fReaderLock; |
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hsSemaphore fWriterSem; |
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friend class hsLockForReading; |
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friend class hsLockForWriting; |
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}; |
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class hsLockForReading |
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{ |
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hsReaderWriterLock& fLock; |
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public: |
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hsLockForReading(hsReaderWriterLock& lock) : fLock(lock) |
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{ |
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fLock.LockForReading(); |
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} |
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~hsLockForReading() |
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{ |
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fLock.UnlockForReading(); |
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} |
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}; |
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class hsLockForWriting |
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{ |
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hsReaderWriterLock& fLock; |
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public: |
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hsLockForWriting(hsReaderWriterLock& lock) : fLock(lock) |
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{ |
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fLock.LockForWriting(); |
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} |
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~hsLockForWriting() |
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{ |
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fLock.UnlockForWriting(); |
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} |
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}; |
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#endif |
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