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125 lines
3.5 KiB
125 lines
3.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsExceptionStack_inc |
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#define hsExceptionStack_inc |
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#include "HeadSpin.h" |
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#include "hsTemplates.h" |
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class hsExceptionStackDestroyer; |
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// |
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// hsExceptionStack - logs function/scope IDs added by hsStackToken |
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// |
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class hsExceptionStack |
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{ |
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friend class hsExceptionStackDestroyer; |
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private: |
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hsExceptionStack() { } |
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public: |
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~hsExceptionStack() { } |
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static hsExceptionStack& Instance(); |
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int32_t GetNumEntries() const { return fEntries.Count(); } |
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const char* GetEntry(int32_t i) const { return fEntries[i]; } |
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void Push(const char* str); |
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// After an exception is caught and stack has been displayed, |
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// call continue to flush stack |
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void Continue() { fEntries.Reset(); } |
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private: |
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static void FreeInstance(); |
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hsTArray<const char*> fEntries; |
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static hsExceptionStack* fExceptionStack; |
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static hsExceptionStackDestroyer fExceptionStackDestroyer; |
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}; |
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inline hsExceptionStack& hsExceptionStack::Instance() |
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{ |
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if (!fExceptionStack) |
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{ |
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fExceptionStack = new hsExceptionStack; |
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} |
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return *fExceptionStack; |
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} |
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inline void hsExceptionStack::Push(const char* str) |
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{ |
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fEntries.Append(str); |
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} |
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// |
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// hsExceptionStackDestroyer - removes the hsExceptionStack instance |
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// |
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class hsExceptionStackDestroyer |
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{ |
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public: |
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~hsExceptionStackDestroyer() |
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{ |
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hsExceptionStack::FreeInstance(); |
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} |
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}; |
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#ifdef HS_DEBUGGING |
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#define HS_NO_TRY |
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#endif |
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#ifdef HS_NO_TRY |
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#define hsGuardBegin(X) |
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#define hsGuardEnd |
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#else // HS_NO_TRY |
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#define hsGuardBegin(X) { const char* guardToken = X; try { |
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#define hsGuardEnd } catch(...) { hsExceptionStack::Instance().Push(guardToken); throw; } } |
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#endif // HS_NO_TRY |
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#endif // hsExceptionStack_inc
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