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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "SceneSync.h"
#include "SceneWatcher.h"
#define MAXPLUGINCODE
#include "../pnSceneObject/plSceneObject.h"
#include "../MaxMain/plMaxNode.h"
#include "../MaxMain/plPluginResManager.h"
#include "../MaxConvert/plConvert.h"
#include "../MaxConvert/hsMaterialConverter.h"
#include "../MaxComponent/plComponent.h"
#include "hsThread.h"
#include "hsSTLStream.h"
#include "../../../Plasma/Apps/plClient/plClientUpdateFormat.h"
#include "plMaxFileData.h"
SceneSync& SceneSync::Instance()
{
static SceneSync theInstance;
return theInstance;
}
SceneSync::SceneSync() : fUpdateSignal(nil), fSceneWatcher(nil), fTimerID(0), fUpdateFreq(-1)
{
// Need to save the current state
RegisterNotification(INotify, 0, NOTIFY_SYSTEM_PRE_RESET);
RegisterNotification(INotify, 0, NOTIFY_SYSTEM_PRE_NEW);
RegisterNotification(INotify, 0, NOTIFY_FILE_PRE_OPEN);
RegisterNotification(INotify, 0, NOTIFY_PRE_EXPORT);
// Need to load the saved state
RegisterNotification(INotify, 0, NOTIFY_FILE_POST_OPEN);
RegisterNotification(INotify, 0, NOTIFY_POST_EXPORT);
RegisterNotification(INotify, 0, NOTIFY_EXPORT_FAILED);
// Need to save the current state and cleanup
RegisterNotification(INotify, 0, NOTIFY_SYSTEM_SHUTDOWN);
}
void SceneSync::IShutdown()
{
UnRegisterNotification(INotify, 0, NOTIFY_SYSTEM_PRE_RESET);
UnRegisterNotification(INotify, 0, NOTIFY_SYSTEM_PRE_NEW);
UnRegisterNotification(INotify, 0, NOTIFY_FILE_PRE_OPEN);
UnRegisterNotification(INotify, 0, NOTIFY_PRE_EXPORT);
UnRegisterNotification(INotify, 0, NOTIFY_FILE_POST_OPEN);
UnRegisterNotification(INotify, 0, NOTIFY_POST_EXPORT);
UnRegisterNotification(INotify, 0, NOTIFY_EXPORT_FAILED);
UnRegisterNotification(INotify, 0, NOTIFY_SYSTEM_SHUTDOWN);
delete fUpdateSignal;
fUpdateSignal = nil;
}
#include <shellapi.h>
#include "../MaxMain/plMaxCFGFile.h"
#include "../MaxExport/plExportErrorMsg.h"
// TEMP
#include <direct.h>
bool SceneSync::CreateClientData()
{
char path[MAX_PATH];
if (!GetOutputDir(path))
return false;
char datPath[MAX_PATH];
sprintf(datPath, "%sdat", path);
// Setup for the convert
plExportErrorMsg msg;
plConvertSettings settings;
settings.fSceneViewer = true;
plConvert::Instance().Init(GetCOREInterface(), &msg, &settings);
// Do the convert
plConvert::Instance().Convert();
// If convert failed, fail too
if (msg.IsBogus())
return false;
// Clear the dirty flags since everything is fresh
IClearDirtyRecur((plMaxNode*)GetCOREInterface()->GetRootNode());
//
// Write the converted data out and page out the objects
//
IDeletePath(path);
CreateDirectory(path, NULL);
CreateDirectory(datPath, NULL);
// TEMP
char oldCWD[MAX_PATH];
getcwd(oldCWD, MAX_PATH);
chdir(path);
hsAssert( false, "YOU NEED TO FIX ME" );
// hsgResMgr::ResMgr()->Write();
// TEMP
chdir(oldCWD);
IWriteNodeMap(path);
// TEMP
hsMaterialConverter::Instance().FreeMaterialCache(path);
hsAssert( false, "YOU NEED TO FIX ME" );
// hsgResMgr::ResMgr()->PageOutConverted();
hsgResMgr::Reset();
return true;
}
bool SceneSync::IsClientRunning()
{
return (fUpdateSignal != nil);
}
void SceneSync::IShutdownClient()
{
hsNamedPipeStream outStream(hsNamedPipeStream::kThrowOnError, 500);
try
{
if (outStream.Open(fPipeName, "w"))
{
// Signal the Client
fUpdateSignal->Signal();
if (outStream.WaitForClientConnect())
outStream.WriteByte(ClientUpdate::kShutdown);
outStream.Close();
}
}
catch (hsNamedPipeStream*)
{
hsAssert(0, "Error writing to pipe");
outStream.Close();
}
}
void SceneSync::SetUpdateFreq(int freq)
{
fUpdateFreq = freq;
// If the client is running, change it's update freq
if (IsClientRunning())
{
// Kill the old timer
if (fTimerID != 0)
{
KillTimer(NULL, fTimerID);
fTimerID = 0;
}
// Create a new timer
if (fUpdateFreq != -1)
fTimerID = SetTimer(NULL, 0, fUpdateFreq, ITimerProc);
}
}
bool SceneSync::BeginClientSync(const char *semaphoreName, const char *pipeName)
{
char path[MAX_PATH];
if (!GetOutputDir(path))
return false;
char datPath[MAX_PATH];
sprintf(datPath, "%sdat", path);
// Load the saved rooms and their keys (but not objects)
hsAssert( false, "YOU NEED TO FIX ME" );
// hsgResMgr::ResMgr()->ForceLoadDirectory(datPath, true/*false*/); // TEMP
// Set the keys in the plMaxNodes. Also, delete Plasma objects for any
// plMaxNodes that can't be found (must have been deleted).
IReadNodeMap(path);
if (!fSceneWatcher)
IStartWatching(true);
if (fUpdateFreq != -1)
fTimerID = SetTimer(NULL, 0, fUpdateFreq, ITimerProc);
// Update();
fUpdateSignal = TRACKED_NEW hsSemaphore(0, semaphoreName);
fPipeName = pipeName;
return true;
}
void SceneSync::EndClientSync(bool abort)
{
if (fTimerID != 0 || fUpdateSignal)
{
KillTimer(NULL, fTimerID);
fTimerID = 0;
if (!abort)
{
SaveResMgr();
IShutdownClient();
}
else
{
// Delete files so we won't try to run with this possibly corrupted data
char path[MAX_PATH];
if (GetOutputDir(path))
IDeletePath(path);
}
delete fUpdateSignal;
fUpdateSignal = nil;
hsAssert( false, "YOU NEED TO FIX ME" );
// hsgResMgr::ResMgr()->PageOutConverted();
// hsgResMgr::Reset();
}
}
#include "../pnKeyedObject/plKey.h"
void SceneSync::IClearDirtyRecur(plMaxNode *node)
{
node->SetDirty(plMaxNode::kAllDirty, false);
for (int i = 0; i < node->NumberOfChildren(); i++)
IClearDirtyRecur((plMaxNode*)node->GetChildNode(i));
}
#include "../plFile/hsFiles.h"
void SceneSync::IDeletePath(const char *path)
{
// Remove any files in the dat directory
char datPath[MAX_PATH];
sprintf(datPath, "%sdat\\", path);
hsFolderIterator folder(datPath);
while (folder.NextFile())
{
char file[MAX_PATH];
folder.GetPathAndName(file);
DeleteFile(file);
}
// Remove the dat directory
// RemoveDirectory(datPath);
// Remove any files in the root dir
folder.SetPath(path);
while (folder.NextFile())
{
char file[MAX_PATH];
folder.GetPathAndName(file);
DeleteFile(file);
}
}
bool SceneSync::SaveResMgr()
{
// Get the output directory for the current file
char path[MAX_PATH];
if (!GetOutputDir(path))
return false;
IWriteNodeMap(path);
return true;
}
bool SceneSync::GetOutputDir(char *buf)
{
const char *path = plMaxConfig::GetClientPath();
if (!path)
return false;
const char *file = GetCOREInterface()->GetCurFileName();
if (!file || *file == '\0')
return false;
char filecpy[_MAX_FNAME];
_splitpath(file, nil, nil, filecpy, nil);
strcpy(buf, path);
strcat(buf, "SceneViewer\\");
// Make sure the SceneViewer directory is created (CreateDirectory sucks)
// CreateDirectory(buf, nil);
strcat(buf, filecpy);
strcat(buf, "\\");
return true;
}
bool SceneSync::IStartWatching(bool forceWatch)
{
IStopWatching();
// Ref all the nodes in the scene if:
// a) we are being forced to watch (starting SceneViewer)
// b) there is previously saved data for this scene (we need to keep up to date)
if (forceWatch || CanLoadOldResMgr())
{
fSceneWatcher = TRACKED_NEW SceneWatcher;
}
return true;
}
bool SceneSync::IStopWatching()
{
if (!fSceneWatcher)
return true;
delete fSceneWatcher;
fSceneWatcher = nil;
return true;
}
static const char *kKeysFile = "NodeMap.dat";
bool SceneSync::CanLoadOldResMgr()
{
char path[MAX_PATH];
if (!GetOutputDir(path))
return false;
strcat(path, kKeysFile);
hsUNIXStream s;
if (s.Open(path))
{
s.Close();
return true;
}
return false;
}
static void IGetNodes(std::vector<plMaxNode*>& nodes, plMaxNode *curNode=nil)
{
if (!curNode)
curNode = (plMaxNode*)GetCOREInterface()->GetRootNode();
else
nodes.push_back(curNode);
for (int i = 0; i < curNode->NumberOfChildren(); i++)
{
plMaxNode *childNode = (plMaxNode*)curNode->GetChildNode(i);
if (childNode)
IGetNodes(nodes, childNode);
}
}
////////////////////////////////////////////////////////////////////////////////
// The NodeMap is a mapping from unique node id's to Uoid's.
// It is used to figure out the plKey associated with a particular node, which
// will be needed if the node's data needs to be deleted out of the Plasma scene.
//
bool SceneSync::IWriteNodeMap(const char *dir)
{
char path[MAX_PATH];
strcpy(path, dir);
strcat(path, kKeysFile);
hsUNIXStream s;
if (!s.Open(path, "wb"))
return false;
int numWritten = 0;
s.WriteSwap32(numWritten);
std::vector<plMaxNode*> nodes;
IGetNodes(nodes);
int numNodes = nodes.size();
for (int i = 0; i < numNodes; i++)
{
plMaxNode *node = nodes[i];
if (node->GetKey())
{
s.WriteSwap32(node->GetHandle());
node->GetKey()->GetUoid().Write(&s);
numWritten++;
}
}
s.Rewind();
s.WriteSwap32(numWritten);
s.Close();
return true;
}
#include "../MaxMain/plMaxNodeData.h"
bool SceneSync::IReadNodeMap(const char *dir)
{
char path[MAX_PATH];
strcpy(path, dir);
strcat(path, kKeysFile);
hsUNIXStream s;
if (!s.Open(path, "rb"))
return false;
int numWritten = s.ReadSwap32();
for (int i = 0; i < numWritten; i++)
{
// Read in the node handle and get the actual node
ULONG handle = s.ReadSwap32();
plMaxNode *node = (plMaxNode*)GetCOREInterface()->GetINodeByHandle(handle);
// Read in the Uoid and get the key
plUoid uoid;
uoid.Read(&s);
plKey key = hsgResMgr::ResMgr()->FindKey(uoid);
// A node with that handle wasn't found, it must have been deleted.
// Delete it from the Plasma scene.
if (!node)
{
hsAssert( false, "YOU NEED TO FIX ME" );
// hsgResMgr::ResMgr()->RemoveObject(key);
}
else
{
// Save the node's key in the node data
plMaxNodeData *dat = node->GetMaxNodeData();
// Allocate the node data if it doesn't have any
if (!dat)
{
plMaxNodeData data;
node->SetMaxNodeData(&data);
dat = node->GetMaxNodeData();
}
dat->SetKey(key);
dat->SetSceneObject(plSceneObject::ConvertNoRef(key->GetObjectPtr()));
node->CanConvert();
}
}
s.Close();
return true;
}
#include "plKeyRefSort.h"
bool SceneSync::Update()
{
// If there are no dirty nodes, and nothing was deleted, return now
if (!fSceneWatcher || (!fSceneWatcher->AnyDirty() && !fSceneWatcher->AnyDeleted()))
return false;
std::vector<plUoid> delUoids;
// If any nodes were deleted, remove them from the ResManager
if (fSceneWatcher->AnyDeleted())
{
SceneWatcher::KeyList& deleted = fSceneWatcher->GetDeleted();
for (int i = 0; i < deleted.size(); i++)
{
delUoids.push_back(deleted[i]->GetUoid());
hsAssert( false, "YOU NEED TO FIX ME" );
// hsgResMgr::ResMgr()->RemoveObject(deleted[i]);
}
deleted.clear();
}
hsAssert( false, "YOU NEED TO FIX ME" );
// hsgResMgr::ResMgr()->SaveNewKeys(true);
// If any nodes are dirty, reconvert them
if (fSceneWatcher->AnyDirty())
{
// Go through all the referenced nodes and put all the ones that need to be
// reconverted in a list
SceneWatcher::NodeSet dirtyNodes;
fSceneWatcher->GetDirty(dirtyNodes);
// Delete the SceneObjects for all the dirty nodes, and put them in a list
// that we can send to the converter
hsTArray<plMaxNode*> nodes;
for (SceneWatcher::NodeSet::iterator it = dirtyNodes.begin(); it != dirtyNodes.end(); it++)
{
// If the material is dirty, tell the material converter to release
// it's ref, so it will be recreated.
if ((*it)->GetDirty(plMaxNode::kMatDirty))
hsMaterialConverter::Instance().ClearDoneMaterials(*it);
plKey key = (*it)->GetKey();
if (key)
{
delUoids.push_back(key->GetUoid());
hsAssert( false, "YOU NEED TO FIX ME" );
// hsgResMgr::ResMgr()->RemoveObject(key);
}
nodes.Append(*it);
}
// Convert
plExportErrorMsg msg;
plConvertSettings settings;
settings.fSceneViewer = true;
plConvert::Instance().Init(GetCOREInterface(), &msg, &settings);
hsBool ret = plConvert::Instance().Convert(nodes);
// REMOVE/FIX (COLIN)
hsMaterialConverter::Instance().FreeMaterialCache(nil);
}
//
// Sort the new keys
//
hsAssert( false, "YOU NEED TO FIX ME" );
// const plUpdatableResManager::KeyList& keys = hsgResMgr::ResMgr()->GetNewKeys();
std::vector<plKey> newKeys;// = keys;
plKeyRefSort::Sort(&newKeys);
#if 0
hsStatusMessage("New Keys (Sorted):\n");
for (int x = 0; x < newKeys.size(); x++)
{
hsStatusMessage(" ");
hsStatusMessage(newKeys[x]->GetName());
hsStatusMessage("\n");
}
#endif
//
// Write out the data to the client
//
hsNamedPipeStream outStream(hsNamedPipeStream::kThrowOnError);
try
{
if (outStream.Open(fPipeName, "w"))
{
// Signal the Client
fUpdateSignal->Signal();
if (outStream.WaitForClientConnect())
{
outStream.WriteByte(ClientUpdate::kUpdate);
int i;
// Write out the deleted Uoids
int numUoids = delUoids.size();
outStream.WriteSwap32(numUoids);
for (i = 0; i < numUoids; i++)
{
delUoids[i].Write(&outStream);
}
hsAssert( false, "NEED TO FIX ME!" );
// hsgResMgr::ResMgr()->WriteChangedSpans(&outStream);
// Write out the new keys (and objects)
int numKeys = newKeys.size();
outStream.WriteSwap32(numKeys);
for (i = 0; i < numKeys; i++)
{
plKey key = newKeys[i];
if (key && key->GetObjectPtr())
hsgResMgr::ResMgr()->WriteCreatable(&outStream, key->GetObjectPtr());
}
}
outStream.Close();
}
}
catch (...)
{
hsAssert(0, "Error writing to pipe");
outStream.Close();
EndClientSync(true);
}
hsAssert( false, "NEED TO FIX ME!" );
// hsgResMgr::ResMgr()->SaveNewKeys(false);
return true;
}
void SceneSync::INotify(void *param, NotifyInfo *info)
{
SceneSync &inst = SceneSync::Instance();
int code = info->intcode;
// Need to save the current state
if (code == NOTIFY_SYSTEM_PRE_RESET ||
code == NOTIFY_SYSTEM_PRE_NEW ||
code == NOTIFY_FILE_PRE_OPEN ||
code == NOTIFY_PRE_EXPORT)
{
inst.IStopWatching();
}
// Need to load the saved state
else if (code == NOTIFY_FILE_POST_OPEN ||
code == NOTIFY_POST_EXPORT ||
code == NOTIFY_EXPORT_FAILED)
{
inst.IStartWatching();
}
// Need to save the current state and cleanup
else if (code == NOTIFY_SYSTEM_SHUTDOWN)
{
inst.SaveResMgr();
inst.IStopWatching();
inst.IShutdown();
}
}
void CALLBACK SceneSync::ITimerProc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)
{
Instance().Update();
}