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82 lines
2.5 KiB
82 lines
2.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plEffectTargetInfo_inc |
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#define plEffectTargetInfo_inc |
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#include "hsTypes.h" |
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struct hsPoint3; |
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class plPipeline; |
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class plParticleSystem; |
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// This is the rendering context passed into an effect to let it cache up |
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// anything it needs to compute that will be the same for all particles. |
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// Not a lot of context to go on to begin with, but this will let that |
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// expand without any interface changes. |
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class plParticleContext |
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{ |
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public: |
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plPipeline* fPipeline; |
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plParticleSystem* fSystem; |
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double fSecs; |
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hsScalar fDelSecs; |
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}; |
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// This is just a collection of arrays and strides that a plParticleEffect object will reference and modify |
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// in the course of doing its job. |
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class plEffectTargetInfo |
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{ |
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public: |
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// Byte arrays. Declared as type UInt8 so that adding the stride to the pointer is guaranteed to advance |
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// the exact number of bytes. |
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UInt8 *fPos; |
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UInt8 *fVelocity; |
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UInt8 *fInvMass; |
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UInt8 *fAcceleration; |
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UInt8 *fColor; |
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UInt8 *fRadsPerSec; |
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UInt8 *fMiscFlags; |
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UInt32 fPosStride; |
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UInt32 fVelocityStride; |
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UInt32 fInvMassStride; |
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UInt32 fAccelerationStride; |
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UInt32 fColorStride; |
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UInt32 fRadsPerSecStride; |
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UInt32 fMiscFlagsStride; |
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plParticleContext fContext; |
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UInt32 fNumValidParticles; |
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UInt32 fFirstNewParticle; |
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// We're going to need some sort of connectivity data for constraint satisfaction, but at least we have |
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// a system that allows that to be added in smoothly when it's needed, so for now, let's get the main |
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// goop working. |
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}; |
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#endif
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