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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plResponderMsg_inc
#define plResponderMsg_inc
#include "pnMessage/plMessage.h"
// Derive your message from this class if you need to know the key of the avatar
// that activated your responder
class plResponderMsg : public plMessage
{
public:
// Don't bother reading and writing this, it is set right before sending
plKey fPlayerKey;
plResponderMsg() : fPlayerKey(nil) {}
~plResponderMsg() {}
CLASSNAME_REGISTER(plResponderMsg);
GETINTERFACE_ANY(plResponderMsg, plMessage);
// IO
void Read(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgRead(stream, mgr); }
void Write(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgWrite(stream, mgr); }
};
#endif // plResponderMsg_inc