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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plClusterGroup_inc
#define plClusterGroup_inc
#include "hsTemplates.h"
#include "hsBitVector.h"
#include "plRenderLevel.h"
#include "pnKeyedObject/hsKeyedObject.h"
class hsStream;
class hsResMgr;
class plSpanTemplate;
class plCluster;
class hsGMaterial;
class plVisRegion;
class plLightInfo;
class plMessage;
class plGenRefMsg;
class plDrawableSpans;
class plLODDist
{
public:
hsScalar fMinDist;
hsScalar fMaxDist;
plLODDist(hsScalar minDist, hsScalar maxDist) : fMinDist(minDist), fMaxDist(maxDist) {}
plLODDist() : fMinDist(0), fMaxDist(0) {}
plLODDist& Set(float minDist, float maxDist) { fMinDist = minDist; fMaxDist = maxDist; return *this; }
plLODDist& operator=(int d) { fMinDist = hsScalar(d); fMaxDist = hsScalar(d); return *this; }
int operator==(const plLODDist& d) const { return (fMinDist == d.fMinDist)&&(fMaxDist == d.fMaxDist); }
void Read(hsStream* s);
void Write(hsStream* s) const;
};
class plClusterGroup : public hsKeyedObject
{
public:
enum RefType {
kRefMaterial,
kRefRegion,
kRefLight
};
protected:
plSpanTemplate* fTemplate;
hsGMaterial* fMaterial;
hsTArray<plVisRegion*> fRegions;
hsBitVector fVisSet;
hsBitVector fVisNot;
hsTArray<plLightInfo*> fLights;
plLODDist fLOD;
hsTArray<plCluster*> fClusters;
UInt32 fUnPacked;
plKey fSceneNode;
plKey fDrawable;
plRenderLevel fRenderLevel;
hsBool IAddVisRegion(plVisRegion* reg);
hsBool IRemoveVisRegion(plVisRegion* reg);
hsBool IAddLight(plLightInfo* li);
hsBool IRemoveLight(plLightInfo* li);
hsBool IOnRef(plGenRefMsg* ref);
hsBool IOnRemove(plGenRefMsg* ref);
hsBool IOnReceive(plGenRefMsg* ref);
void ISetVisBits();
void ISendToSelf(RefType t, hsKeyedObject* ref);
plCluster* IAddCluster();
plCluster* IGetCluster(int i) const;
friend class plClusterUtil;
public:
plClusterGroup();
~plClusterGroup();
CLASSNAME_REGISTER( plClusterGroup );
GETINTERFACE_ANY( plClusterGroup, hsKeyedObject );
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
virtual hsBool MsgReceive(plMessage* msg);
hsGMaterial* GetMaterial() const { return fMaterial; }
const hsBitVector& GetVisSet() const { return fVisSet; }
const hsBitVector& GetVisNot() const { return fVisNot; }
const hsTArray<plLightInfo*>& GetLights() const { return fLights; }
const plLODDist& GetLOD() const { return fLOD; }
const plSpanTemplate* GetTemplate() const { return fTemplate; }
const plCluster* GetCluster(int i) const;
int GetNumClusters() const { return fClusters.GetCount(); }
UInt32 NumInst() const;
// The drawable needs us to be able to convert our data
// into, well, drawable stuff.
void UnPack();
void SetVisible(bool visible=true);
void SetSceneNode(const plKey& key) { fSceneNode = key; }
plKey GetSceneNode() const { return fSceneNode; }
plKey GetDrawable() const { return fDrawable; }
plRenderLevel GetRenderLevel() const { return fRenderLevel; }
};
#endif // plClusterGroup_inc