1
0
mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-19 19:59:09 +00:00
Files
CWE-ou-minkata/Sources/Plasma/PubUtilLib/plSurface/ShaderSrc/ps_WaveGraph.inl
rarified a553708b5b Change all CRLF-text files to LF-text files
to match H'uru for patching
2021-01-28 12:08:00 -07:00

31 lines
655 B
C++

ps.1.1
// Have a couple extra textures to burn here. Only thing
// I've thought of is to have an additional texture to
// make the front of the wave solid. So it's UVW would be
// the same as the base texture, but the texture itself would
// be just a thin horizontal band of alpha. Then just add that
// alpha to the output alpha.
//
// Let's get the first cut running first.
tex t0;
tex t1;
tex t2;
//mul r0, v0, t0;
//mul r0, r0, t1;
//add r0.a, r0, t2;
// 1.0 mov r0, t0;
// 1.0 mul r0, r0, t1;
mul r0, t0, t1;
// TEST add r0.a, r0, t2; // TEST
add r0, r0, t2; // TEST
mul r0, r0, v0;
//mul r0.rgb, r0, r0.a; // TEST
//mov r0, t1;