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CWE-ou-minkata/Sources/Plasma/PubUtilLib/plSurface/ShaderSrc/ps_BiasNormals.inl
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C++

// Grab noise texture,
// modulate biased version by vtx color 0,
// add to vtx color 1
ps.1.1
tex t0;
tex t1;
add r0.rgb, t0_bias, t1_bias;
+add r0.a, t0, t1;
//mov r0, t1_bias;
mad r0.rgb, r0, v0, v1;
//mov r0, v1;