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121 lines
4.3 KiB
121 lines
4.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef cyCamera_h |
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#define cyCamera_h |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// NAME: cyCamera |
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// |
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// PURPOSE: Class wrapper to map camera functions to plasma2 message |
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// |
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#include "HeadSpin.h" |
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#include "pyGlueHelpers.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "pfCamera/plVirtualCamNeu.h" |
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class cyCamera |
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{ |
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protected: |
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plKey fSender; |
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plKey fTheCam; |
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cyCamera(); |
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public: |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptCamera); |
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PYTHON_CLASS_NEW_DEFINITION; |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a cyCamera object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(cyCamera); // converts a PyObject to a cyCamera (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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// setters |
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void SetSender(plKey &sender); |
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// Save the current state of the virtual camera |
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// NOTE: doesn't work by itself at the moment |
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virtual void Push(pyKey& newCamKey); |
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// Restore the state of the virtual camera with a previously saved setting |
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virtual void Pop(pyKey& oldCamKey); |
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// Send controlKey commands to the virtual camera (should be like a pass thru) |
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virtual void ControlKey(int32_t controlKey, bool activated); |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : TransitionTo |
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// PARAMETERS : newCamKey - what to switch the camera to |
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// : time - how long it takes to transition to new camera |
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// |
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// PURPOSE : Transition to a new camera (position and settings) |
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// |
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virtual void TransitionTo(pyKey& newCamKey, double time, bool save); |
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virtual void SetEnableFirstPersonOverride(bool state) const; |
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virtual void EnableFirstPersonOverride() const { SetEnableFirstPersonOverride(true); } |
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virtual void DisableFirstPersonOverride() const { SetEnableFirstPersonOverride(false); } |
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virtual void UndoFirstPerson(); |
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virtual float GetFOV(); |
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virtual void SetFOV(float fov, double t); |
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virtual void SetSmootherCam(bool state); |
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virtual bool IsSmootherCam(); |
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virtual void SetWalkAndVerticalPan(bool state); |
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virtual bool IsWalkAndVerticalPan(); |
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virtual void SetStayInFirstPerson(bool state); |
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virtual bool IsStayInFirstPerson(); |
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virtual void SetAspectRatio(float aspectratio) { plVirtualCam1::SetAspectRatio(aspectratio); } |
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virtual float GetAspectRatio() const { return plVirtualCam1::GetAspectRatio(); } |
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virtual void RefreshFOV() { plVirtualCam1::Refresh(); } |
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}; |
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#endif // cyCamera_h
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