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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
//
// plRawPageAccessor - Dangerous little class that lets you take a
// plRegistryPageNode and load the objects in raw (i.e.
// as block memory buffers).
// This should NOT be used in any normal app, only
// utility apps that don't want to load objects in
// normally (which basically means if you're not mcn,
// don't use this!)
//
//// Why We're Bad ///////////////////////////////////////////////////////////
//
// To store all the raw buffers, we stuff them as pointers into the keys
// themselves. This is Way Bad(tm) because those pointers are expecting
// hsKeyedObjects, and what we're giving them certainly ain't those.
// This is why it's only safe to use this class in a very small, controlled
// environment, one where we know the keys won't be accessed in a normal
// fashion so we know nobody will try to use our pointers in a bad way.
//
// Also assumes the current global resManager is a plRawResManager!
//
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "hsStream.h"
#include "plRawPageAccessor.h"
#include "plRawResManager.h"
#include "plRawKeyedObject.h"
#include "hsTemplates.h"
#include "../pnKeyedObject/plKeyImp.h"
#include "../plResMgr/plRegistryNode.h"
#include "../plResMgr/plRegistryHelpers.h"
#include "../plResMgr/plRegistrySource.h"
//// Constructor/Destructor //////////////////////////////////////////////////
plRawPageAccessor::plRawPageAccessor( plRegistryPageNode *source, hsBool read )
{
fSource = source;
if( read )
ReadFromSource();
}
plRawPageAccessor::~plRawPageAccessor()
{
Release();
}
//// Iterators ///////////////////////////////////////////////////////////////
class plRawReaderIter : public plRegistryKeyIterator
{
public:
virtual hsBool EatKey( plKey key )
{
plRawResManager *mgr = (plRawResManager *)hsgResMgr::ResMgr();
UInt32 len;
plKeyImp *imp = (plKeyImp *)key;
UInt8 *buffer = mgr->ReadObjectBuffer( imp, len );
// This will also set the object ptr in the key
plRawKeyedObject *obj = new plRawKeyedObject( key, len, buffer );
delete [] buffer; // rawKeyedObject keeps a copy
return true;
}
};
class plRawWriterIter : public plRegistryKeyIterator
{
hsStream *fStream;
public:
plRawWriterIter( hsStream *stream ) : fStream( stream ) {}
virtual hsBool EatKey( plKey key )
{
plRawResManager *mgr = (plRawResManager *)hsgResMgr::ResMgr();
plRawKeyedObject *obj = (plRawKeyedObject *)key->ObjectIsLoaded();
if( obj == nil )
{
// Mark the key as not written
plRawKeyedObject::MarkAsEmpty( key );
return true;
}
obj->Write( fStream );
return true;
}
};
class plRawReleaseIter : public plRegistryKeyIterator
{
public:
virtual hsBool EatKey( plKey key )
{
plRawKeyedObject *obj = (plRawKeyedObject *)key->ObjectIsLoaded();
delete obj;
return true;
}
};
//// Various Functions ///////////////////////////////////////////////////////
void plRawPageAccessor::ReadFromSource( void )
{
if( !fSource->IsLoaded() )
fSource->LoadKeysFromSource();
plRawReaderIter iter;
fSource->IterateKeys( &iter );
}
void plRawPageAccessor::WriteToSource( void )
{
if( fSource->GetSource() == nil )
{
hsAssert( false, "Unable to write accessor to disk; no source defined!" );
return;
}
// Write out objects first
hsStream *stream = fSource->GetSource()->OpenDataStream( fSource, true );
if( stream == nil )
return;
plRawWriterIter writer( stream );
fSource->IterateKeys( &writer );
fSource->GetSource()->CloseDataStream( fSource );
// Now write out the keys
fSource->WriteKeysToSource();
}
void plRawPageAccessor::Release( void )
{
plRawReleaseIter iter;
fSource->IterateKeys( &iter );
fSource->ClearKeyLists();
}
void plRawPageAccessor::AddCopy( const plKey &origKey )
{
plRawResManager *mgr = (plRawResManager *)hsgResMgr::ResMgr();
plKey newKey;
// Get the source object
plRawKeyedObject *srcObj = (plRawKeyedObject *)origKey->ObjectIsLoaded();
// Construct a new uoid
plUoid newUoid( fSource->GetPageInfo().GetLocation(),
origKey->GetUoid().GetClassType(),
origKey->GetUoid().GetObjectName() );
// Does it already exist?
newKey = mgr->FindKey( newUoid );
if( newKey != nil )
{
// Yup, gotta get rid of old object (if there is one)
plRawKeyedObject *obj = (plRawKeyedObject *)newKey->ObjectIsLoaded();
delete obj;
}
else
{
// Nope, gotta create key first
newKey = mgr->NewBlankKey( newUoid );
}
// Force the key's uoid to the right uoid, now that it's in the right page
( (plKeyImp *)newKey )->SetUoid( origKey->GetUoid() );
// Assign a new buffer to the key
if( srcObj != nil )
{
// Will set obj pointer in key
plRawKeyedObject *obj = new plRawKeyedObject( newKey, srcObj->GetBufferSize(), srcObj->GetBuffer() );
}
}
void plRawPageAccessor::UpdateDataVersion( plRegistryPageNode *from )
{
plPageInfo &orig = from->GetPageInfo();
fSource->GetPageInfo().SetVersion( orig.GetMajorVersion(), orig.GetMinorVersion() );
fSource->GetPageInfo().SetReleaseVersion( orig.GetReleaseVersion() );
}