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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plRTProjDirLight.h - Header for the derived MAX RT projected directional //
// light //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 8.2.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plRTProjDirLight_h
#define _plRTProjDirLight_h
#include "plRealTimeLightBase.h"
#include "iparamm2.h"
///////////////////////////////////////////////////////////////////////////////
//// plRTProjPBAccessor ///////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class plRTProjPBAccessor : public PBAccessor
{
public:
void Set( PB2Value& val, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t );
void Get( PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t, Interval &valid );
static plRTProjPBAccessor *Instance( void ) { return &fAccessor; }
protected:
static plRTProjPBAccessor fAccessor;
};
///////////////////////////////////////////////////////////////////////////////
//// Projected Directional Light //////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class plRTProjDirLight : public plRTLightBase
{
public:
friend class plRTProjPBAccessor;
enum Blocks
{
kBlkProj = kBlkDerivedStart
};
enum References
{
kRefMainRollout = kRefDerivedStart,
kRefProjRollout,
kNumRefs
};
enum ProjRollout
{
kWidth,
kHeight,
kRange,
kShowCone,
kProjMap,
kTexmap,
// Someone goofed and used this index from the base class in our param block.
// luckily it worked because there was no overlap, but we can't change it to
// clean it up without breaking everything that uses it. So hopefully this
// will at least clarify what's going on and prevent someone from stepping on
// the index later.
kProjTypeRadio = plRTLightBase::kProjTypeRadio,
};
plRTProjDirLight();
/// Class ID stuff
Class_ID ClassID( void ) { return RTPDIR_LIGHT_CLASSID; }
SClass_ID SuperClassID( void ) { return LIGHT_CLASS_ID; }
ObjLightDesc *CreateLightDesc( INode *n, BOOL forceShadowBuf = FALSE );
GenLight *NewLight( int type ) { return TRACKED_NEW plRTProjDirLight(); }
RefTargetHandle Clone( RemapDir &remap );
int CanConvertToType( Class_ID obtype ) { return ( obtype == RTPDIR_LIGHT_CLASSID ) ? 1 : 0; }
virtual void GetLocalBoundBox( TimeValue t, INode *node, ViewExp *vpt, Box3 &box );
virtual int DrawConeAndLine( TimeValue t, INode* inode, GraphicsWindow *gw, int drawing );
virtual void DrawCone( TimeValue t, GraphicsWindow *gw, float dist );
virtual BOOL IsDir( void ) { return TRUE; }
virtual RefTargetHandle GetReference( int i );
virtual void SetReference( int ref, RefTargetHandle rtarg );
virtual int NumRefs() { return kNumRefs; }
virtual int NumSubs() { return 2; }
virtual TSTR SubAnimName( int i );
virtual Animatable *SubAnim( int i );
virtual int NumParamBlocks();
virtual IParamBlock2 *GetParamBlock( int i );
virtual IParamBlock2 *GetParamBlock2() { return fLightPB; }
virtual IParamBlock2 *GetParamBlockByID( BlockID id );
virtual Texmap *GetProjMap();
virtual void InitNodeName( TSTR &s ) { s = _T( "RTProjDirLight" ); }
// To get using-light-as-camera-viewport to work
virtual int GetSpotShape( void ) { return RECT_LIGHT; }
virtual float GetAspect( TimeValue t, Interval &valid = Interval(0,0) );
virtual float GetFallsize( TimeValue t, Interval &valid = Interval(0,0) );
virtual int Type() { return DIR_LIGHT; }
virtual float GetTDist( TimeValue t, Interval &valid = Interval(0,0) );
virtual void SetFallsize( TimeValue time, float f );
RefResult EvalLightState(TimeValue t, Interval& valid, LightState *ls);
protected:
IParamBlock2 *fProjPB;
virtual void IBuildMeshes( BOOL isNew );
void IBuildRectangle( float width, float height, float z, Point3 *pts );
};
#endif // _plRTProjDirLight_h