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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include <windowsx.h>
#include "plComponentProcBase.h"
#include "resource.h"
#include "plComponent.h"
#include "plComponentReg.h"
#include "../MaxConvert/hsConverterUtils.h"
#include "../pnSceneObject/plSceneObject.h"
#include "plgDispatch.h"
#include "../plScene/plSceneNode.h"
#include "../MaxConvert/hsConverterUtils.h"
#include "../MaxConvert/hsControlConverter.h"
#include "../MaxConvert/hsMaterialConverter.h"
#include "../MaxConvert/plBitmapCreator.h"
#include "hsStringTokenizer.h"
#include "../MaxMain/plMaxNode.h"
#include "../pnKeyedObject/plKey.h"
#include "hsResMgr.h"
#include "../pnMessage/plNodeRefMsg.h"
#include "../pnMessage/plObjRefMsg.h"
#include "../pnMessage/plIntRefMsg.h"
#include "../plMessage/plMatRefMsg.h"
#include "../plMessage/plLayRefMsg.h"
#include "plMaxAnimUtils.h"
#include "../plInterp/plController.h"
#include "../plPhysical/plSimDefs.h"
#include "plPhysicsGroups.h"
#include "../plAudible/plWinAudible.h"
#include "../pnSceneObject/plAudioInterface.h"
#include "../pnSceneObject/plCoordinateInterface.h"
#include "../plSurface/plLayerAnimation.h"
#include "../plSurface/hsGMaterial.h"
#include "../plAudio/plWin32StaticSound.h"
#include "../plAudioCore/plSoundBuffer.h"
#include "plAudioComponents.h"
#include "../MaxMain/plPlasmaRefMsgs.h"
#include "../plAvatar/plArmatureMod.h"
#include "../plAvatar/plAvBrainHuman.h"
#include "../plAvatar/plAvBrainCritter.h"
#include "../plAvatar/plAvatarClothing.h"
#include "../plAvatar/plArmatureEffects.h"
#include "../plGImage/plMipmap.h"
#include "../plGImage/plLODMipmap.h"
// Auto generation of shadows here.
#include "plShadowComponents.h"
#include "../plGLight/plShadowCaster.h"
#include "plAvatarComponent.h"
#include "../../tools/MaxComponent/plPhysicalComponents.h"
#include "../MaxMain/plPhysicalProps.h"
//#include <vector>
//#include <string>
#include "plPickNode.h"
#include "plPickMaterialMap.h"
#include "../MaxMain/plMtlCollector.h"
//#define BOB_SORT_AVATAR_FACES
// CONSTANTS
float kStdRestitution = 0.5f;
float kStdFriction = 0.1f;
void DummyCodeIncludeAvatarFunc() {}
// PROTOTYPES
class plAvatarComponent;
class plCritterComponent;
class plArmatureComponent;
class plCritterCommands;
plArmatureMod* plArmatureComponent::IGenerateMyArmMod(plHKPhysical* myHKPhys, plMaxNode* node)
{
plArmatureMod *avMod = TRACKED_NEW plArmatureMod();
avMod->SetRootName(node->GetKey()->GetName());
return avMod;
}
void plArmatureComponent::ISetupAvatarRenderPropsRecurse(plMaxNode *node)
{
node->SetNoSpanSort(true);
node->SetNoFaceSort(true);
node->SetNoDeferDraw(true);
int i;
for (i = 0; i < node->NumberOfChildren(); i++)
{
plMaxNode *pChild = (plMaxNode *)node->GetChildNode(i);
ISetupAvatarRenderPropsRecurse(pChild);
}
}
//SETUPPROPERTIES
// Tests if IPB2 pointers are healthy and sets up the MaxNode Data
hsBool plArmatureComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
// Global issues
node->SetMovable(true);
node->SetForceLocal(true);
#ifndef BOB_SORT_AVATAR_FACES
ISetupAvatarRenderPropsRecurse(node);
#endif
// float mass, friction, restitution;
// if(ClassID() == AVATAR_CLASS_ID || ClassID() == LOD_AVATAR_CLASS_ID)
// {
// mass = 12; // *** good number from old physical player
// restitution = 0.5f;
// friction = 0.1f;
// }
plMaxNode *animRoot = nil;
if(ClassID() == AVATAR_CLASS_ID)
animRoot = (plMaxNode *)fCompPB->GetINode(plAvatarComponent::kRootNode);
else if (ClassID() == LOD_AVATAR_CLASS_ID)
animRoot = (plMaxNode *)fCompPB->GetINode(plLODAvatarComponent::kRootNodeAddBtn);
if(animRoot)
{
const char *nodeName = animRoot->GetName();
animRoot->SetDrawable(false); // make sure our root bone is invisible
}
// Ignore all of the old physicals, so old scenes can export
if (ClassID() == AVATAR_CLASS_ID || ClassID() == LOD_AVATAR_CLASS_ID)
{
bool isLOD = ((ClassID() == LOD_AVATAR_CLASS_ID) != 0);
plMaxNode* ignoreNode = (plMaxNode*)fCompPB->GetINode(isLOD ? plLODAvatarComponent::kPhysicsProxyFeet_DEAD : plAvatarComponent::kPhysicsProxyFeet_DEAD);
if (ignoreNode)
ignoreNode->SetCanConvert(false);
ignoreNode = (plMaxNode*)fCompPB->GetINode(isLOD ? plLODAvatarComponent::kPhysicsProxyTorso_DEAD : plAvatarComponent::kPhysicsProxyTorso_DEAD);
if (ignoreNode)
ignoreNode->SetCanConvert(false);
ignoreNode = (plMaxNode*)fCompPB->GetINode(isLOD ? plLODAvatarComponent::kPhysicsProxyHead_DEAD : plAvatarComponent::kPhysicsProxyHead_DEAD);
if (ignoreNode)
ignoreNode->SetCanConvert(false);
}
return true;
}
//// ISETARMATURESORECURSE
// Do some strange magic to make sure that we know when all the parts of the avatar are loaded.
void plArmatureComponent::ISetArmatureSORecurse(plMaxNode *node, plSceneObject *so)
{
if (node->CanConvert())
node->SetAvatarSO(so);
int i;
for (i = 0; i < node->NumberOfChildren(); i++)
{
plMaxNode *pChild = (plMaxNode *)node->GetChildNode(i);
ISetArmatureSORecurse(pChild, so);
}
}
hsBool plArmatureComponent::PreConvert(plMaxNode* node, plErrorMsg* pErrMsg)
{
// add audio interface and record/playback component
pl2WayWinAudible* pAudible = TRACKED_NEW pl2WayWinAudible;
// Add a key for it
plKey key = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), pAudible, node->GetLocation() );
plAudioInterface* ai = TRACKED_NEW plAudioInterface;
plKey pAiKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), (hsKeyedObject*)ai,node->GetLocation());
hsgResMgr::ResMgr()->AddViaNotify(pAiKey, TRACKED_NEW plObjRefMsg(node->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kInterface), plRefFlags::kActiveRef);
plIntRefMsg* pMsg = TRACKED_NEW plIntRefMsg(node->GetKey(), plRefMsg::kOnCreate, 0, plIntRefMsg::kAudible);
hsgResMgr::ResMgr()->AddViaNotify(pAudible->GetKey(), pMsg, plRefFlags::kActiveRef );
ISetArmatureSORecurse(node, node->GetSceneObject());
// Uncomment this line to enable a single bone pallete for the entire avatar.
node->SetupBoneHierarchyPalette();
return true;
}
// this is a little gross...the armature component shouldn't know that the subclasses
// actually exist....it's a hard-to-detect implementation detail that breaks new subclasses....
hsBool plArmatureComponent::Convert(plMaxNode* node, plErrorMsg *pErrMsg)
{
// plHKPhysical *physical = plHKPhysical::ConvertToPhysical(node->GetSceneObject());
// physical->SetProperty(plSimulationInterface::kUpright, true);
IAttachModifiers(node, pErrMsg);
ISetupClothes(node, fArmMod, pErrMsg);
// ArmatureEffects
plArmatureEffectsMgr *effects = TRACKED_NEW plArmatureEffectsMgr();
hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), effects, node->GetLocation());
plGenRefMsg *msg = TRACKED_NEW plGenRefMsg(fArmMod->GetKey(), plRefMsg::kOnCreate, -1, -1);
hsgResMgr::ResMgr()->AddViaNotify(effects->GetKey(), msg, plRefFlags::kActiveRef); // Attach effects
plSceneObject *obj = node->GetSceneObject();
node->MakeCharacterHierarchy(pErrMsg);
const plAGModifier *temp = static_cast<const plAGModifier *>(FindModifierByClass(obj, plAGModifier::Index()));
plAGModifier *agMod = const_cast<plAGModifier *>(temp);
hsAssert(agMod, "Armature root didn't get a agmod. I'll make one for you.");
if( ! agMod)
{
// MakeCharacterHierarchy will attach agmodifiers to all the bones in the hierarchy;
// have to manually add any for non-bone objects...
agMod = TRACKED_NEW plAGModifier("Handle"); // the player root is known as the handle
node->AddModifier(agMod, IGetUniqueName(node));
}
agMod->SetChannelName("Handle");
// Get the position and radius of the head and torso physicals
if (ClassID() == AVATAR_CLASS_ID || ClassID() == LOD_AVATAR_CLASS_ID)
{
bool isLOD = ((ClassID() == LOD_AVATAR_CLASS_ID) != 0);
float height = fCompPB->GetFloat(isLOD ? plLODAvatarComponent::kPhysicsHeight : plAvatarComponent::kPhysicsHeight);
float width = fCompPB->GetFloat(isLOD ? plLODAvatarComponent::kPhysicsWidth : plAvatarComponent::kPhysicsWidth);
fArmMod->SetPhysicalDims(height, width);
}
// node->SetupBonesAliasesRecur(node->GetKey()->GetName());
return true;
}
hsBool plArmatureComponent::IVerifyUsedNode(INode* thisNode, plErrorMsg* pErrMsg, hsBool IsHull)
{
if(thisNode != NULL)
{
if(((plMaxNode*)thisNode)->CanConvert())
{
if(IsHull)
((plMaxNode*)thisNode)->SetDrawable(false);
}else
{
pErrMsg->Set(true, "Ignored Node Selection", "The object that Node Ptr %s refs was set to be Ignored. Avatar Component failure.", thisNode->GetName());
pErrMsg->Set(false);
return false;
}
}else{
pErrMsg->Set(true, "Empty Node in Avatar Component", "It is imperative that all the node pickers have real values.\n Avatar Component failure.").Show();
pErrMsg->Set(false);
return false;
}
return true;
}
void plArmatureComponent::IAttachShadowCastModifiersRecur(plMaxNode* node, plShadowCaster* caster)
{
if( !node || !caster )
return;
// Add test here for whether we want this guy to cast a shadow.
plShadowCastComponent::AddShadowCastModifier(node, caster);
int i;
for( i = 0; i < node->NumberOfChildren(); i++ )
IAttachShadowCastModifiersRecur((plMaxNode*)node->GetChildNode(i), caster);
}
//class AvatarStats
//{
//public:
// float fFriction;
// float fMaxVel;
// float fAccel;
// float fTurnForce;
// hsBool fUseNewMovement;
//
// AvatarStats(float a, float b, float c, float d, hsBool newMove)
// : fFriction(a), fMaxVel(b), fAccel(c), fTurnForce(d), fUseNewMovement(newMove) {};
// AvatarStats() : fFriction(-1.0), fMaxVel(-1.0), fAccel(-1.0), fTurnForce(-1.0) {};
//};
enum
{
kArmMain,
kArmBounce,
kArmReport,
};
CLASS_DESC(plAvatarComponent, gAvatarCompDesc, "Avatar", "Avatar", COMP_TYPE_AVATAR, AVATAR_CLASS_ID)
//Max paramblock2 stuff below.
ParamBlockDesc2 gPAvatarBk
(
plComponent::kBlkComp, _T("Avatar"), 0, &gAvatarCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI + P_MULTIMAP, plComponent::kRefComp,
//Roll out
1,
kArmMain, IDD_COMP_AVATAR, IDS_COMP_AVATARS, 0, 0, &gAvatarCompDlgProc,
// kArmBounce, IDD_COMP_PHYS_CORE_GROUP, IDS_COMP_PHYS_BOUNCE, 0, APPENDROLL_CLOSED, &gBounceGroupProc,
// kArmReport, IDD_COMP_PHYS_CORE_GROUP, IDS_COMP_PHYS_REPORT, 0, APPENDROLL_CLOSED, &gReportGroupProc,
// params
plAvatarComponent::kPhysicsProxyFeet_DEAD, _T("ProxyFeet"), TYPE_INODE, 0, 0,
// p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_PROXY_PICKB,
// p_sclassID, GEOMOBJECT_CLASS_ID,
// p_prompt, IDS_COMP_AVATAR_PROXYS,
end,
plAvatarComponent::kFriction, _T("Friction"), TYPE_FLOAT, 0, 0,
p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_AVATAR_FRICTION_EDIT, IDC_COMP_AVATAR_FRICTION_SPIN, 0.1f,
p_default, 0.9f,
end,
plAvatarComponent::kRootNode, _T("RootNode"), TYPE_INODE, 0, 0,
p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_ROOT_PICKB,
p_prompt, IDS_COMP_AVATAR_PROXYS,
end,
plAvatarComponent::kMeshNode, _T("MeshNode"), TYPE_INODE, 0, 0,
p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_MESH_PICKB,
//p_sclassID, GEOMOBJECT_CLASS_ID,
p_prompt, IDS_COMP_AVATAR_PROXYS,
end,
plAvatarComponent::kClothingGroup, _T("ClothingGroup"), TYPE_INT, 0, 0,
p_default, plClothingMgr::kClothingBaseMale,
end,
plArmatureComponent::kBounceGroups, _T("bounceGroups"), TYPE_INT, 0,0,
p_default, plPhysicsGroups_DEAD::kCreatures |
plPhysicsGroups_DEAD::kStaticSimulated |
plPhysicsGroups_DEAD::kDynamicSimulated |
plPhysicsGroups_DEAD::kAnimated,
end,
plArmatureComponent::kReportGroups, _T("reportGroups"), TYPE_INT, 0,0,
end,
plAvatarComponent::kBrainType, _T("Brain"), TYPE_INT, 0, 0,
p_default, plAvatarComponent::kBrainHuman,
end,
plAvatarComponent::kSkeleton, _T("Skeleton"), TYPE_INT, 0, 0,
p_default, plArmatureMod::kBoneBaseMale,
end,
plAvatarComponent::kPhysicsProxyTorso_DEAD, _T("ProxyTorso"), TYPE_INODE, 0, 0,
// p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_PROXY_PICKT,
// p_sclassID, GEOMOBJECT_CLASS_ID,
// p_prompt, IDS_COMP_AVATAR_PROXYS,
end,
plAvatarComponent::kPhysicsProxyHead_DEAD, _T("ProxyHead"), TYPE_INODE, 0, 0,
// p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_PROXY_PICKH,
// p_sclassID, GEOMOBJECT_CLASS_ID,
// p_prompt, IDS_COMP_AVATAR_PROXYS,
end,
plAvatarComponent::kPhysicsHeight, _T("physHeight"), TYPE_FLOAT, 0, 0,
p_range, 0.1f, 50.0f,
p_default, 5.f,
p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_FLOAT,
IDC_PHYS_HEIGHT_EDIT, IDC_PHYS_HEIGHT_SPIN, SPIN_AUTOSCALE,
end,
plAvatarComponent::kPhysicsWidth, _T("physWidth"), TYPE_FLOAT, 0, 0,
p_range, 0.1f, 50.0f,
p_default, 2.5f,
p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_FLOAT,
IDC_PHYS_WIDTH_EDIT, IDC_PHYS_WIDTH_SPIN, SPIN_AUTOSCALE,
end,
plAvatarComponent::kBodyFootstepSoundPage, _T("bodyFootstepPage"), TYPE_STRING, 0, 0,
p_default, "Audio",
p_ui, kArmMain, TYPE_EDITBOX, IDC_BODYFOOTSTEPPAGE_EDIT,
end,
plAvatarComponent::kAnimationPrefix,_T("animationPrefix"), TYPE_STRING, 0, 0,
p_default, "Male",
p_ui, kArmMain, TYPE_EDITBOX, IDC_ANIMATIONPREFIX_EDIT,
end,
end
);
plAvatarComponent::plAvatarComponent()
{
fClassDesc = &gAvatarCompDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
void plAvatarComponent::IAttachModifiers(plMaxNode *node, plErrorMsg *pErrMsg)
{
const char *name = node->GetKey()->GetName();
plMaxNode *meshNode = (plMaxNode *)fCompPB->GetINode(plAvatarComponent::kMeshNode);
plKey meshKey = meshNode->GetSceneObject()->GetKey();
plMaxNode *animRootNode = (plMaxNode *)fCompPB->GetINode(plAvatarComponent::kRootNode);
plKey animRootKey = animRootNode->GetSceneObject()->GetKey();
plSceneObject * bodySO = node->GetSceneObject();
plArmatureMod* avMod = TRACKED_NEW plArmatureMod();
avMod->SetRootName(name);
avMod->AppendMeshKey(meshKey);
int skeletonType = fCompPB->GetInt(ParamID(kSkeleton));
avMod->SetBodyType( skeletonType );
// only make a human brain if we're a human
if (skeletonType == plArmatureMod::kBoneBaseCritter)
avMod->PushBrain(TRACKED_NEW plAvBrainCritter());
else
avMod->PushBrain(TRACKED_NEW plAvBrainHuman(skeletonType == plArmatureMod::kBoneBaseActor));
avMod->SetBodyAgeName(node->GetAgeName());
avMod->SetBodyFootstepSoundPage(fCompPB->GetStr(ParamID(kBodyFootstepSoundPage)));
avMod->SetAnimationPrefix(fCompPB->GetStr(ParamID(kAnimationPrefix)));
//AddLinkSound(node, node->GetSceneObject()->GetKey(), pErrMsg );
plKey avKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), avMod, node->GetLocation());
plObjRefMsg *objRefMsg = TRACKED_NEW plObjRefMsg(bodySO->GetKey(), plRefMsg::kOnCreate,-1, plObjRefMsg::kModifier);
hsgResMgr::ResMgr()->AddViaNotify(avKey, objRefMsg, plRefFlags::kActiveRef);
fArmMod = avMod;
}
// Helper function for the Avatar and LOD Avatar components
void AddClothingToMod(plMaxNode *node, plArmatureMod *mod, int group, hsGMaterial *mat, plErrorMsg *pErrMsg)
{
plGenRefMsg *msg;
char keyName[256];
TSTR sdata;
hsStringTokenizer toker;
if (mod == nil)
{
hsAssert(false, "Adding clothes to a nil armatureMod.");
return;
}
plClothingBase *base = TRACKED_NEW plClothingBase();
if (node->GetUserPropString("layout", sdata))
{
toker.Reset(sdata, hsConverterUtils::fTagSeps);
base->SetLayoutName(toker.next());
}
else
base->SetLayoutName("BasicHuman");
sprintf(keyName, "%s_ClothingBase", node->GetName());
hsgResMgr::ResMgr()->NewKey(keyName, base, node->GetLocation());
plClothingOutfit *outfit = TRACKED_NEW plClothingOutfit();
outfit->fGroup = group;
sprintf(keyName, "%s_outfit", mod->GetKey()->GetName());
hsgResMgr::ResMgr()->NewKey(keyName, outfit, node->GetLocation());
msg = TRACKED_NEW plGenRefMsg(outfit->GetKey(), plRefMsg::kOnCreate, -1, -1);
hsgResMgr::ResMgr()->AddViaNotify(base->GetKey(), msg, plRefFlags::kActiveRef); // Add clothing base to outfit
msg = TRACKED_NEW plGenRefMsg(mod->GetKey(), plRefMsg::kOnCreate, -1, -1);
hsgResMgr::ResMgr()->AddViaNotify(outfit->GetKey(), msg, plRefFlags::kActiveRef); // Attach outfit
plMipmap *baseTex = nil;
plLayerInterface *li = nil;
if (mat != nil)
{
li = mat->GetLayer(0)->BottomOfStack();
baseTex = plMipmap::ConvertNoRef(li->GetTexture());
hsAssert(li->GetTexture() == baseTex, "Base texture mismatch on avatar construction?");
}
if (mat != nil && baseTex != nil)
{
// Let's fix up these bitmap flags. Normally, they are set on convert based on
// the contents of the bitmap. But here our contents are subject to change at runtime.
// Fortunately, we've got a pretty good idea what to expect.
// I'm making a subjective decision here on forcing 32bit even when we run in 16 bit,
// because an A4R4G4B4 makes the avatar look like it has a rare skin disease.
baseTex->SetFlags(plMipmap::kAlphaChannelFlag | plMipmap::kForce32Bit | plMipmap::kDontThrowAwayImage);
// The tex is what the outfit and the material hold onto. It's what
// gets rendered. The base will hang onto the original baseTex.
msg = TRACKED_NEW plGenRefMsg(base->GetKey(), plRefMsg::kOnCreate, -1, -1);
hsgResMgr::ResMgr()->SendRef(baseTex->GetKey(), msg, plRefFlags::kActiveRef); // Set base texture of avatar
plLayRefMsg* layRef = TRACKED_NEW plLayRefMsg(li->GetKey(), plRefMsg::kOnRemove, 0, plLayRefMsg::kTexture);
hsgResMgr::ResMgr()->SendRef(baseTex->GetKey(), layRef, plRefFlags::kActiveRef); // Remove it from the material
msg = TRACKED_NEW plGenRefMsg(outfit->GetKey(), plRefMsg::kOnCreate, -1, -1);
hsgResMgr::ResMgr()->AddViaNotify(li->GetKey(), msg, plRefFlags::kActiveRef); // Set outfit's target layer interface
msg = TRACKED_NEW plGenRefMsg(outfit->GetKey(), plRefMsg::kOnCreate, -1, -1);
hsgResMgr::ResMgr()->AddViaNotify(mat->GetKey(), msg, plRefFlags::kActiveRef); // Outfit needs the material
}
else
{
pErrMsg->Set(outfit->fGroup != plClothingMgr::kClothingBaseNoOptions, node->GetName(),
"This avatar expects clothing options, but has no material on which to place them. "
"It will not be visable at runtime.").CheckAskOrCancel();
outfit->fGroup = plClothingMgr::kClothingBaseNoOptions;
}
}
void plAvatarComponent::ISetupClothes(plMaxNode *node, plArmatureMod *mod, plErrorMsg *pErrMsg)
{
AddClothingToMod(node, mod, fCompPB->GetInt(kClothingGroup), nil, pErrMsg);
}
hsBool plAvatarComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
node->SetItinerant(true);
// if(!IVerifyUsedNode(fCompPB->GetINode(plAvatarComponent::kPhysicsProxyFeet), pErrMsg, true))
// return false;
// if(!IVerifyUsedNode(fCompPB->GetINode(plAvatarComponent::kPhysicsProxyTorso), pErrMsg, true))
// return false;
// if(!IVerifyUsedNode(fCompPB->GetINode(plAvatarComponent::kPhysicsProxyHead), pErrMsg, true))
// return false;
if(!IVerifyUsedNode(fCompPB->GetINode(plAvatarComponent::kMeshNode), pErrMsg, false))
return false;
if(!IVerifyUsedNode(fCompPB->GetINode(plAvatarComponent::kRootNode), pErrMsg, false))
return false;
plMaxNode *meshNode = (plMaxNode *)fCompPB->GetINode(plAvatarComponent::kMeshNode);
if (meshNode)
{
if (meshNode->GetObjectRef()->ClassID() == Class_ID(DUMMY_CLASS_ID, 0))
{
meshNode->SetSwappableGeomTarget(plArmatureMod::kSwapTargetShadow);
}
}
return plArmatureComponent::SetupProperties(node, pErrMsg);
}
class AvatarCompDlgProc : public ParamMap2UserDlgProc
{
public:
AvatarCompDlgProc() {}
~AvatarCompDlgProc() {}
BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
int id = LOWORD(wParam);
int code = HIWORD(wParam);
IParamBlock2 *pb = map->GetParamBlock();
HWND cbox = NULL;
char* buffer = NULL;
int selection;
switch (msg)
{
case WM_INITDIALOG:
int j;
for (j = 0; j < plClothingMgr::kMaxGroup; j++)
{
cbox = GetDlgItem(hWnd, IDC_COMP_AVATAR_CLOTHING_GROUP);
SendMessage(cbox, CB_ADDSTRING, 0, (LPARAM)plClothingMgr::GroupStrings[j]);
}
selection = pb->GetInt(ParamID(plAvatarComponent::kClothingGroup));
SendMessage(cbox, CB_SETCURSEL, selection, 0);
for (j = 0; j < plArmatureMod::kMaxBoneBase; j++)
{
cbox = GetDlgItem(hWnd, IDC_COMP_AVATAR_SKELETON);
SendMessage(cbox, CB_ADDSTRING, 0, (LPARAM)plArmatureMod::BoneStrings[j]);
}
selection = pb->GetInt(ParamID(plAvatarComponent::kSkeleton));
SendMessage(cbox, CB_SETCURSEL, selection, 0);
return TRUE;
case WM_COMMAND:
if (id == IDC_COMP_AVATAR_CLOTHING_GROUP)
{
selection = SendMessage(GetDlgItem(hWnd, id), CB_GETCURSEL, 0, 0);
pb->SetValue(plAvatarComponent::kClothingGroup, t, selection);
return TRUE;
}
if (id == IDC_COMP_AVATAR_SKELETON)
{
selection = SendMessage(GetDlgItem(hWnd, id), CB_GETCURSEL, 0, 0);
pb->SetValue(plAvatarComponent::kSkeleton, t, selection);
return TRUE;
}
break;
}
return FALSE;
}
void DeleteThis() {}
};
static AvatarCompDlgProc gAvatarCompDlgProc;
///////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////
class plCompoundCtrlComponent : plComponent
{
public:
plCompoundCtrlComponent();
hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg);
hsBool Convert(plMaxNode* node,plErrorMsg *pErrMsg);
};
CLASS_DESC(plCompoundCtrlComponent, gCompoundCtrlCompDesc, "Compound Controller", "CompoundCtrl", COMP_TYPE_AVATAR, Class_ID(0x3f2a790f, 0x30354673))
plCompoundCtrlComponent::plCompoundCtrlComponent()
{
fClassDesc = &gCompoundCtrlCompDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
hsBool plCompoundCtrlComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg)
{
node->SetMovable(true);
node->SetForceLocal(true);
node->SetItinerant(true);
return true;
}
hsBool plCompoundCtrlComponent::Convert(plMaxNode* node, plErrorMsg *pErrMsg)
{
const char *name = node->GetKey()->GetName();
node->MakeCharacterHierarchy(pErrMsg);
node->SetupBonesAliasesRecur(name);
// create and register the player modifier
plAGMasterMod *agMaster = TRACKED_NEW plAGMasterMod();
node->AddModifier(agMaster, IGetUniqueName(node));
return true;
}
/////////////////////////////////////////////////////////////////////////////
//
// LOD Avatar Stuff below
class plLODAvatarComponentProc : public plVSBaseComponentProc
{
protected:
IParamBlock2 *fPB;
plLODAvatarComponent* fComp;
HWND fMstrDlg;
public:
plLODAvatarComponentProc() : fComp(nil), fPB(nil) {}
void UpdateBoneDisplay(IParamMap2 *pm)
{
HWND hWnd = pm->GetHWnd();
HWND hList = GetDlgItem(hWnd, IDC_COMP_LOD_AVATAR_BONELIST);
IParamBlock2 *pb = pm->GetParamBlock();
ListBox_ResetContent(hList);
int group = fComp->GetCurGroupIdx();
int startIdx = fComp->GetStartIndex(group);
int endIdx = fComp->GetEndIndex(group);
while (startIdx < endIdx)
{
INode *curNode = pb->GetINode(ParamID(plLODAvatarComponent::kBoneList), 0, startIdx);
if (curNode == nil)
{
fComp->RemoveBone(startIdx);
endIdx--;
continue;
}
ListBox_AddString(hList, curNode->GetName());
startIdx++;
}
}
virtual void Update(TimeValue t, Interval& valid, IParamMap2* pmap) { UpdateBoneDisplay(pmap); }
BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
int selection;
HWND cbox = NULL;
HWND hList = GetDlgItem(hWnd, IDC_COMP_LOD_AVATAR_BONELIST);
switch (msg)
{
case WM_INITDIALOG:
{
int LodBeginState = map->GetParamBlock()->GetInt(plLODAvatarComponent::kLODState);
HWND LODCombo = GetDlgItem(hWnd, IDC_COMP_LOD_AVATAR_STATE);
fMstrDlg = hWnd;
fPB = map->GetParamBlock();
fComp = (plLODAvatarComponent*) fPB->GetOwner();
VCharArray Nilptr;
ILoadComboBox(LODCombo, fComp->fLODLevels);
SendMessage(LODCombo, CB_SETCURSEL, LodBeginState, 0); // select the right one
int i;
for (i = 0; i < plClothingMgr::kMaxGroup; i++)
{
cbox = GetDlgItem(hWnd, IDC_COMP_AVATAR_CLOTHING_GROUP);
SendMessage(cbox, CB_ADDSTRING, 0, (LPARAM)plClothingMgr::GroupStrings[i]);
}
selection = fPB->GetInt(ParamID(plLODAvatarComponent::kClothingGroup));
SendMessage(cbox, CB_SETCURSEL, selection, 0);
for (i = 0; i < plArmatureMod::kMaxBoneBase; i++)
{
cbox = GetDlgItem(hWnd, IDC_COMP_AVATAR_SKELETON);
SendMessage(cbox, CB_ADDSTRING, 0, (LPARAM)plArmatureMod::BoneStrings[i]);
}
selection = fPB->GetInt(ParamID(plLODAvatarComponent::kSkeleton));
SendMessage(cbox, CB_SETCURSEL, selection, 0);
Mtl *mat = fPB->GetMtl(plLODAvatarComponent::kMaterial);
Button_SetText(GetDlgItem(hWnd, IDC_COMP_LOD_AVATAR_MTL), (mat ? mat->GetName() : "(none)"));
UpdateBoneDisplay(map);
return true;
}
case WM_COMMAND:
if (LOWORD(wParam) == IDC_COMP_AVATAR_CLOTHING_GROUP)
{
selection = SendMessage(GetDlgItem(hWnd, IDC_COMP_AVATAR_CLOTHING_GROUP), CB_GETCURSEL, 0, 0);
fPB->SetValue(ParamID(plLODAvatarComponent::kClothingGroup), t, selection);
return TRUE;
}
else if (LOWORD(wParam) == IDC_COMP_AVATAR_SKELETON)
{
selection = SendMessage(GetDlgItem(hWnd, IDC_COMP_AVATAR_SKELETON), CB_GETCURSEL, 0, 0);
fPB->SetValue(ParamID(plLODAvatarComponent::kSkeleton), t, selection);
return TRUE;
}
else if (HIWORD(wParam) == BN_CLICKED)
{
if (LOWORD(wParam) == IDC_COMP_LOD_AVATAR_BONE_ADD)
{
std::vector<Class_ID> cids;
cids.push_back(Class_ID(TRIOBJ_CLASS_ID, 0));
cids.push_back(Class_ID(EDITTRIOBJ_CLASS_ID, 0));
if (plPick::NodeRefKludge(fPB, plLODAvatarComponent::kLastPick, &cids, true, false))
fComp->AddSelectedBone();
return TRUE;
}
// Remove the currently selected material
else if (LOWORD(wParam) == IDC_COMP_LOD_AVATAR_BONE_REMOVE)
{
int curSel = SendMessage(hList, LB_GETCURSEL, 0, 0);
if (curSel >= 0)
fComp->RemoveBone(curSel);
return TRUE;
}
else if (LOWORD(wParam) == IDC_COMP_LOD_AVATAR_MTL)
{
Mtl *pickedMtl = plPickMaterialMap::PickMaterial(plMtlCollector::kPlasmaOnly);
fPB->SetValue(plLODAvatarComponent::kMaterial, 0, pickedMtl);
Button_SetText(GetDlgItem(hWnd, IDC_COMP_LOD_AVATAR_MTL), (pickedMtl ? pickedMtl->GetName() : "(none)"));
return TRUE;
}
}
else
{
int LodBeginState = map->GetParamBlock()->GetInt(plLODAvatarComponent::kLODState);
if(fPB->GetINode(plLODAvatarComponent::kMeshNodeAddBtn,t))
fPB->SetValue(plLODAvatarComponent::kMeshNodeTab, t, fPB->GetINode(plLODAvatarComponent::kMeshNodeAddBtn,t), LodBeginState);
if(LOWORD(wParam) == IDC_COMP_LOD_AVATAR_STATE && HIWORD(wParam) == CBN_SELCHANGE)
{
int idx = SendMessage((HWND)lParam, CB_GETCURSEL, 0, 0);
fPB->SetValue(plLODAvatarComponent::kLODState, 0, idx);
if(fPB->GetINode(plLODAvatarComponent::kMeshNodeTab, t, idx))
fPB->SetValue(plLODAvatarComponent::kMeshNodeAddBtn, t, fPB->GetINode(plLODAvatarComponent::kMeshNodeTab,t, idx));
else
fPB->Reset(plLODAvatarComponent::kMeshNodeAddBtn);
return true;
}
}
break;
case WM_CLOSE:
{
int LodBeginState = map->GetParamBlock()->GetInt(plLODAvatarComponent::kLODState);
if(fPB->GetINode(plLODAvatarComponent::kMeshNodeAddBtn,t))
fPB->SetValue(plLODAvatarComponent::kMeshNodeTab, t, fPB->GetINode(plLODAvatarComponent::kMeshNodeAddBtn,t), LodBeginState);
return false;
}
}
return false;
}
void DeleteThis() {}
};
//! A static variable.
/*!
A static instance used in the ParamBlock2 processing of
the physical Dialog UIs.
\sa plPhysCoreComponentProc()
*/
static plLODAvatarComponentProc gLODAvComponentProc;
class plLODAvAccessor : public PBAccessor
{
public:
//! Public Accessor Class, used in ParamBlock2 processing.
/*!
Workhorse for this Accessor Class (derived from Max's PBAccessor).
When one of our parameters that is a ref changes, send out the component ref
changed message. Normally, messages from component refs are ignored since
they pass along all the messages of the ref, which generates a lot of false
converts.
*/
void Set(PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t)
{
if (id == plLODAvatarComponent::kMeshNodeAddBtn)
{
plLODAvatarComponent *comp = (plLODAvatarComponent *)owner;
IParamBlock2 *pb = comp->GetParamBlockByID(plLODAvatarComponent::kBlkComp);
int LodBeginState = pb->GetInt(plLODAvatarComponent::kLODState);
INode *node = pb->GetINode(plLODAvatarComponent::kMeshNodeAddBtn, t);
if (node)
pb->SetValue(plLODAvatarComponent::kMeshNodeTab, t, node, LodBeginState);
}
}
};
plLODAvAccessor gLODAvatarAccessor;
/////////////////////////////////////////////////////////////////////////////////////////
///////
// PLLODAVATARCOMPONENT
CLASS_DESC(plLODAvatarComponent, gLODAvatarCompDesc, "LODAvatar", "LODAvatar", COMP_TYPE_AVATAR, LOD_AVATAR_CLASS_ID)
//Max paramblock2 stuff below.
ParamBlockDesc2 gPLODAvatarBk
(
plComponent::kBlkComp, _T("Avatar"), 0, &gLODAvatarCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI + P_MULTIMAP, plComponent::kRefComp,
//Roll out
1,
kArmMain, IDD_COMP_LOD_AVATAR, IDS_COMP_LOD_AVATARS, 0, 0, &gLODAvComponentProc,
// kArmBounce, IDD_COMP_PHYS_CORE_GROUP, IDS_COMP_PHYS_BOUNCE, 0, APPENDROLL_CLOSED, &gBounceGroupProc,
// kArmReport, IDD_COMP_PHYS_CORE_GROUP, IDS_COMP_PHYS_REPORT, 0, APPENDROLL_CLOSED, &gReportGroupProc,
// params
plLODAvatarComponent::kPhysicsProxyFeet_DEAD, _T("ProxyFeet"), TYPE_INODE, 0, 0,
// p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_PROXY_PICKB,
// p_sclassID, GEOMOBJECT_CLASS_ID,
// p_prompt, IDS_COMP_AVATAR_PROXYS,
end,
plLODAvatarComponent::kFriction, _T("Friction"), TYPE_FLOAT, 0, 0,
p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_AVATAR_FRICTION_EDIT, IDC_COMP_AVATAR_FRICTION_SPIN, 0.1f,
p_default, 0.9f,
end,
plLODAvatarComponent::kLODState, _T("LODState"), TYPE_INT, 0, 0,
p_range, 1, plLODAvatarComponent::kMaxNumLODLevels,
end,
plLODAvatarComponent::kMeshNodeTab, _T("MeshObject"), TYPE_INODE_TAB, plLODAvatarComponent::kMaxNumLODLevels, 0, 0,
p_accessor, &gLODAvatarAccessor,
end,
plLODAvatarComponent::kRootNodeAddBtn, _T("RtNodePicker"), TYPE_INODE, 0, 0,
p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_LOD_AVATAR_ROOT_PICKB,
p_prompt, IDS_COMP_AVATAR_PROXYS,
end,
plLODAvatarComponent::kMeshNodeAddBtn, _T("MshNodePicker"), TYPE_INODE, 0, 0,
p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_LOD_AVATAR_MESH_PICKB,
//p_sclassID, GEOMOBJECT_CLASS_ID,
p_prompt, IDS_COMP_AVATAR_PROXYS,
end,
plLODAvatarComponent::kClothingGroup, _T("ClothingGroup"), TYPE_INT, 0, 0,
p_default, plClothingMgr::kClothingBaseMale,
end,
plArmatureComponent::kBounceGroups, _T("bounceGroups"), TYPE_INT, 0,0,
p_default, plPhysicsGroups_DEAD::kCreatures |
plPhysicsGroups_DEAD::kStaticSimulated |
plPhysicsGroups_DEAD::kDynamicSimulated |
plPhysicsGroups_DEAD::kAnimated,
end,
plArmatureComponent::kReportGroups, _T("reportGroups"), TYPE_INT, 0,0,
end,
plLODAvatarComponent::kBrainType, _T("Brain"), TYPE_INT, 0, 0,
p_default, plLODAvatarComponent::kBrainHuman,
end,
plLODAvatarComponent::kGroupIdx, _T("GroupIndex"), TYPE_INT, 0, 0,
p_default, 0,
p_range, 0, plLODAvatarComponent::kMaxNumLODLevels - 1,
p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_INT,
IDC_COMP_LOD_AVATAR_GROUP, IDC_COMP_LOD_AVATAR_GROUP_SPIN, 1.f,
end,
plLODAvatarComponent::kBoneList, _T("Bones"), TYPE_INODE_TAB, 0, 0, 0,
end,
plLODAvatarComponent::kGroupTotals, _T("Totals"), TYPE_INT_TAB, plLODAvatarComponent::kMaxNumLODLevels, 0, 0,
p_default, 0,
end,
plLODAvatarComponent::kLastPick, _T("LastPick"), TYPE_INODE, 0, 0, // Temp storage space for the bone picker
end,
plLODAvatarComponent::kSkeleton, _T("Skeleton"), TYPE_INT, 0, 0,
p_default, plArmatureMod::kBoneBaseMale,
end,
plLODAvatarComponent::kMaterial, _T("Material"), TYPE_MTL, 0, 0,
end,
plLODAvatarComponent::kPhysicsProxyTorso_DEAD, _T("ProxyTorso"), TYPE_INODE, 0, 0,
// p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_PROXY_PICKT,
// p_sclassID, GEOMOBJECT_CLASS_ID,
// p_prompt, IDS_COMP_AVATAR_PROXYS,
end,
//
plLODAvatarComponent::kPhysicsProxyHead_DEAD, _T("ProxyHead"), TYPE_INODE, 0, 0,
// p_ui, kArmMain, TYPE_PICKNODEBUTTON, IDC_COMP_AVATAR_PROXY_PICKH,
// p_sclassID, GEOMOBJECT_CLASS_ID,
// p_prompt, IDS_COMP_AVATAR_PROXYS,
end,
plLODAvatarComponent::kPhysicsHeight, _T("physHeight"), TYPE_FLOAT, 0, 0,
p_range, 0.1f, 50.0f,
p_default, 5.f,
p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_FLOAT,
IDC_PHYS_HEIGHT_EDIT, IDC_PHYS_HEIGHT_SPIN, SPIN_AUTOSCALE,
end,
plLODAvatarComponent::kPhysicsWidth, _T("physWidth"), TYPE_FLOAT, 0, 0,
p_range, 0.1f, 50.0f,
p_default, 2.5f,
p_ui, kArmMain, TYPE_SPINNER, EDITTYPE_FLOAT,
IDC_PHYS_WIDTH_EDIT, IDC_PHYS_WIDTH_SPIN, SPIN_AUTOSCALE,
end,
plLODAvatarComponent::kBodyFootstepSoundPage, _T("bodyFootstepPage"), TYPE_STRING, 0, 0,
p_default, "Audio",
p_ui, kArmMain, TYPE_EDITBOX, IDC_BODYFOOTSTEPPAGE_EDIT,
end,
plLODAvatarComponent::kAnimationPrefix,_T("animationPrefix"), TYPE_STRING, 0, 0,
p_default, "Male",
p_ui, kArmMain, TYPE_EDITBOX, IDC_ANIMATIONPREFIX_EDIT,
end,
end
);
plLODAvatarComponent::plLODAvatarComponent() : fMaterial(nil)
{
fClassDesc = &gLODAvatarCompDesc;
fClassDesc->MakeAutoParamBlocks(this);
fLODLevels.push_back("High");
fLODLevels.push_back("Medium");
fLODLevels.push_back("Low");
}
void plLODAvatarComponent::IAttachModifiers( plMaxNode *node, plErrorMsg *pErrMsg)
{
const char *avatarName = node->GetKey()->GetName();
plMaxNode *animRoot = (plMaxNode *)fCompPB->GetINode(plLODAvatarComponent::kRootNodeAddBtn);
plKey animRootKey = animRoot->GetSceneObject()->GetKey();
plArmatureLODMod* avMod = TRACKED_NEW plArmatureLODMod(avatarName);
int skeletonType = fCompPB->GetInt(ParamID(kSkeleton));
avMod->SetBodyType( skeletonType );
if (skeletonType == plArmatureLODMod::kBoneBaseCritter)
avMod->PushBrain(TRACKED_NEW plAvBrainCritter());
else
avMod->PushBrain(TRACKED_NEW plAvBrainHuman(skeletonType == plArmatureMod::kBoneBaseActor));
avMod->SetBodyAgeName(node->GetAgeName());
avMod->SetBodyFootstepSoundPage(fCompPB->GetStr(ParamID(kBodyFootstepSoundPage)));
avMod->SetAnimationPrefix(fCompPB->GetStr(ParamID(kAnimationPrefix)));
int iLODCount = fCompPB->Count(plLODAvatarComponent::kMeshNodeTab);
for (int i = 0; i < iLODCount; i++)
{
plMaxNode *meshNode = (plMaxNode *)fCompPB->GetINode(plLODAvatarComponent::kMeshNodeTab, 0, i);
plKey meshKey = meshNode->GetSceneObject()->GetKey();
avMod->AppendMeshKey(meshKey);
}
node->AddModifier(avMod, IGetUniqueName(node));
fArmMod = avMod;
IAttachShadowCastToLODs(node);
}
hsBool plLODAvatarComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
node->SetItinerant(true);
// if(!IVerifyUsedNode(fCompPB->GetINode(plLODAvatarComponent::kPhysicsProxyFeet), pErrMsg, true))
// return false;
// if(!IVerifyUsedNode(fCompPB->GetINode(plLODAvatarComponent::kPhysicsProxyTorso), pErrMsg, true))
// return false;
// if(!IVerifyUsedNode(fCompPB->GetINode(plLODAvatarComponent::kPhysicsProxyHead), pErrMsg, true))
// return false;
if(!IVerifyUsedNode(fCompPB->GetINode(plLODAvatarComponent::kRootNodeAddBtn), pErrMsg, false))
return false;
for(int i = 0; i < plLODAvatarComponent::kMaxNumLODLevels; i++)
{
plMaxNode *meshNode = (plMaxNode *)fCompPB->GetINode(plLODAvatarComponent::kMeshNodeTab, 0, i);
if (!IVerifyUsedNode(meshNode, pErrMsg, false))
{
return false;
}
else
{
if (meshNode->GetObjectRef()->ClassID() == Class_ID(DUMMY_CLASS_ID, 0))
{
meshNode->SetSwappableGeomTarget(plArmatureMod::kSwapTargetShadow);
}
}
}
return plArmatureComponent::SetupProperties(node, pErrMsg);
}
hsBool plLODAvatarComponent::PreConvert(plMaxNode* node, plErrorMsg* pErrMsg)
{
hsBool result = plArmatureComponent::PreConvert(node, pErrMsg);
hsTArray<hsGMaterial*> mats;
Mtl *mtl = fCompPB->GetMtl(kMaterial);
if (mtl)
{
hsMaterialConverter::Instance().GetMaterialArray(mtl, node, mats);
fMaterial = (mats.GetCount() > 0 ? mats[0] : nil);
}
return result;
}
hsBool plLODAvatarComponent::Convert(plMaxNode* node, plErrorMsg* pErrMsg)
{
plArmatureComponent::Convert(node, pErrMsg);
// Bone LOD stuff
int numSoFar = 0;
int i;
for (i = 0; i < kMaxNumLODLevels; i++)
{
int numBones = fCompPB->GetInt(ParamID(kGroupTotals), 0, i);
plKeyVector *keyVec = TRACKED_NEW plKeyVector;
int j;
for (j = 0; j < numBones; j++)
{
plMaxNode *compNode = (plMaxNode*)fCompPB->GetINode(ParamID(kBoneList), 0, numSoFar + j);
if (compNode)
{
plAGModifier *agMod = compNode->HasAGMod();
keyVec->push_back(agMod ? agMod->GetKey() : nil);
}
}
plArmatureLODMod::ConvertNoRef(fArmMod)->AppendBoneVec(keyVec);
numSoFar += numBones;
}
return true;
}
void plLODAvatarComponent::ISetupClothes(plMaxNode *node, plArmatureMod *mod, plErrorMsg* pErrMsg)
{
AddClothingToMod(node, mod, fCompPB->GetInt(kClothingGroup), fMaterial, pErrMsg);
}
void plLODAvatarComponent::IAttachShadowCastModifiersRecur(plMaxNode* node, plShadowCaster* caster)
{
if( !node || !caster )
return;
if( !node->GetSwappableGeom() && node->GetObjectRef()->ClassID() != Class_ID(DUMMY_CLASS_ID, 0))
plShadowCastComponent::AddShadowCastModifier(node, caster);
int i;
for( i = 0; i < node->NumberOfChildren(); i++ )
IAttachShadowCastModifiersRecur((plMaxNode*)node->GetChildNode(i), caster);
}
void plLODAvatarComponent::IAttachShadowCastToLODs(plMaxNode* rootNode)
{
plShadowCaster* caster = TRACKED_NEW plShadowCaster;
hsgResMgr::ResMgr()->NewKey(IGetUniqueName(rootNode), caster, rootNode->GetLocation());
caster->SetSelfShadow(true);
int iLODCount = fCompPB->Count(plLODAvatarComponent::kMeshNodeTab);
for (int i = 0; i < iLODCount; i++)
{
plMaxNode *meshNode = (plMaxNode *)fCompPB->GetINode(plLODAvatarComponent::kMeshNodeTab, 0, i);
if( meshNode )
{
plShadowCastComponent::AddShadowCastModifier(meshNode, caster); // The LOD roots are a special case.
IAttachShadowCastModifiersRecur(meshNode, caster);
}
}
}
int plLODAvatarComponent::GetCurGroupIdx()
{
return fCompPB->GetInt(ParamID(kGroupIdx));
}
int plLODAvatarComponent::GetStartIndex(int group)
{
int result = 0;
int i;
for (i = 0; i < group; i++)
result += fCompPB->GetInt(ParamID(kGroupTotals), 0, i);
return result;
}
int plLODAvatarComponent::GetEndIndex(int group)
{
return GetStartIndex(group) + fCompPB->GetInt(ParamID(kGroupTotals), 0, group);
}
void plLODAvatarComponent::AddSelectedBone()
{
int group = GetCurGroupIdx();
int boneIdx = GetEndIndex(group);
INode *node = fCompPB->GetINode(ParamID(kLastPick));
fCompPB->Insert(ParamID(kBoneList), boneIdx, 1, &node);
fCompPB->SetValue(ParamID(kGroupTotals), 0, fCompPB->GetInt(ParamID(kGroupTotals), 0, group) + 1, group);
}
void plLODAvatarComponent::RemoveBone(int index)
{
int group = GetCurGroupIdx();
int boneIdx = GetStartIndex(group) + index;
fCompPB->Delete(ParamID(kBoneList), boneIdx, 1);
fCompPB->SetValue(ParamID(kGroupTotals), 0, fCompPB->GetInt(ParamID(kGroupTotals), 0, group) - 1, group);
}